Player Matchup

Sol
Sol
DR_GOLDSTANDARD
Sol
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 91L
1,510 Elo+
Solo
Ares
Ares
MonkeyN4ch0x
Ares
Level 1
God Stats
0W - 1L
1,152 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
SstrangeSerj
Shiva
Level 101
God Stats
32W - 29L
1,505 SR
Queue Stats
320W - 328L
1,359 Elo+
Solo
Thanatos
Thanatos
genioaustero03
Thanatos
Level 40
God Stats
4W - 8L
1,372 SR
Queue Stats
12W - 19L
1,157 Elo+
Party 2
Tiamat
Tiamat
poncenacho
Tiamat
Level 29
God Stats
0W - 2L
1,383 SR
Queue Stats
7W - 13L
1,213 Elo+
Party 2
Team Averages
Level 52
1,383 SR
1,348 Elo+

VS

Team Averages
Level 86
1,522 SR
1,449 Elo+
Artio
Artio
CowboyFedora
Artio
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,337 Elo+
Party 1
Hou Yi
Hou Yi
GodMastR
Hou Yi
Level 102
God Stats
1W - 0L
1,230 SR
Queue Stats
52W - 48L
1,592 Elo+
Solo
Bacchus
Bacchus
Mr Shorti
Bacchus
Level 66
God Stats
4W - 2L
1,700 SR
Queue Stats
19W - 13L
1,454 Elo+
Solo
Nemesis
Nemesis
Shinobi_jose
Nemesis
Level 66
God Stats
11W - 11L
1,679 SR
Queue Stats
388W - 399L
1,390 Elo+
Solo
Anubis
Anubis
ZedgE253
Anubis
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 98L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,389
449
2,574
5,292
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 6 / 2
4,487
374
1,479
13,065
3,096
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 3 / 0
6,356
530
6,953
7,891
3,073
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
10
2 / 2 / 0
6,186
516
2,471
7,812
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
poncenacho
Tiamat
7
0 / 7 / 2
4,716
393
3,650
6,025
1,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 10
6,883
574
3,281
10,128
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
GodMastR
Hou Yi
11
7 / 2 / 5
6,990
583
11,243
7,471
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Mr Shorti
Bacchus
12
4 / 1 / 1
7,106
592
3,896
6,855
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Shinobi_jose
Nemesis
12
1 / 2 / 3
6,818
568
2,038
7,703
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
ZedgE253
Anubis
12
6 / 0 / 1
7,335
611
6,124
5,857
2,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
21
21
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
1
3
1
0.5
W
Hou Yi
GodMastR
Hou Yi
7
2
5
4.75
L
0
6
2
0.17
W
Bacchus
Mr Shorti
Bacchus
4
1
1
4.5
W
Nemesis
Shinobi_jose
Nemesis
1
2
3
1.25
L
2
3
0
0.67
W
Anubis
ZedgE253
Anubis
6
0
1
6.5
L
Thanatos
2
2
0
1
L
Tiamat
poncenacho
Tiamat
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,127
Damage
26,582
40,085
Taken
38,014
11,498
Mitigated
19,657
9,737
Healing
14,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,281
526
908
3,134
10,128
7,611
605
3,053
7,017
15,582
0
L
2,574
735
0
1,572
5,292
1,182
0
3,127
2,081
20,814
0
W
Hou Yi
GodMastR
Hou Yi
11,243
7,242
0
2,606
7,471
2,387
1,403
2,465
4,966
0
49,324
L
1,479
107
37
1,617
13,065
3,096
0
4,307
8,696
6,646
0
W
Bacchus
Mr Shorti
Bacchus
3,896
204
137
704
6,855
3,465
0
251
6,563
37,566
0
W
Nemesis
Shinobi_jose
Nemesis
2,038
387
0
2,526
7,703
3,594
0
95
7,608
0
27,297
L
6,953
1,261
0
521
7,891
3,073
0
2,006
5,769
0
28,174
W
Anubis
ZedgE253
Anubis
6,124
780
83
4,448
5,857
2,600
970
1,586
4,157
43,506
0
L
Thanatos
2,471
407
0
5,795
7,812
2,179
0
2,423
5,327
0
33,140
L
Tiamat
poncenacho
Tiamat
3,650
287
0
195
6,025
1,968
0
1,114
4,911
18,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,134
Gold Earned
35,132
226
Minions Killed
306
0
Camps Cleared
0
975,707
Distance Traveled
1,145,433
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,883
574
28
2
0
246,330
3
L
Sol
5,389
449
42
4
0
161,115
1
W
Hou Yi
6,990
583
70
6
0
197,669
1
L
Ares
4,487
374
16
1
0
223,248
2
W
Bacchus
7,106
592
66
6
0
256,696
0
W
Nemesis
6,818
568
62
5
0
218,785
4
L
Shiva
6,356
530
59
5
0
205,871
0
W
Anubis
7,335
611
80
7
0
225,953
3
L
Thanatos
6,186
516
88
7
0
201,395
0
L
Tiamat
4,716
393
21
2
0
184,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role