Player Matchup

Tiamat
Tiamat
ErikJPL
Tiamat
Level 35
God Stats
2W - 1L
1,708 SR
Queue Stats
9W - 18L
1,384 Elo+
Solo
Neith
Neith
Juancho2002
Neith
Level 122
God Stats
7W - 8L
1,500 SR
Queue Stats
30W - 30L
1,846 Elo+
Solo
King Arthur
King Arthur
NataSpamPiumPium
King Arthur
Level 69
God Stats
8W - 11L
1,699 SR
Queue Stats
96W - 125L
1,465 Elo+
Party 2
Artio
Artio
TuMaSpamPiumPium
Artio
Level 84
God Stats
25W - 27L
1,555 SR
Queue Stats
119W - 172L
1,464 Elo+
Party 2
Thanatos
Thanatos
ripbauti
Thanatos
Level 60
God Stats
6W - 8L
1,544 SR
Queue Stats
32W - 63L
1,362 Elo+
Party 2
Team Averages
Level 74
1,601 SR
1,504 Elo+

VS

Team Averages
Level 43
1,560 SR
1,580 Elo+
Olorun
Olorun
 
Olorun
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
PauloBR914
Discordia
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,492 Elo+
Party 1
Nemesis
Nemesis
Souzza06
Nemesis
Level 5
God Stats
1W - 2L
1,622 SR
Queue Stats
1W - 11L
1,722 Elo+
Party 1
Susano
Susano
VandenZero
Susano
Level 88
God Stats
5W - 9L
1,466 SR
Queue Stats
93W - 108L
1,465 Elo+
Party 3
Nike
Nike
YagoBFe
Nike
Level 6
God Stats
0W - 1L
1,709 SR
Queue Stats
1W - 15L
1,722 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ErikJPL
Tiamat
17
6 / 3 / 4
10,140
596
7,299
12,027
7,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
4 / 1 / 7
8,511
501
12,305
9,382
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
NataSpamPiumPium
King Arthur
12
3 / 4 / 3
8,377
493
10,682
13,424
13,093
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 1 / 4
8,672
510
5,336
14,484
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
ripbauti
Thanatos
13
8 / 1 / 8
8,623
507
7,511
9,345
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
4 / 3 / 4
9,882
581
16,492
12,396
6,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
PauloBR914
Discordia
12
1 / 8 / 1
7,346
432
5,232
9,973
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Souzza06
Nemesis
7
0 / 5 / 1
5,911
348
2,533
8,836
2,086
Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
VandenZero
Susano
11
3 / 3 / 3
7,934
467
5,115
13,513
10,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
YagoBFe
Nike
13
2 / 6 / 2
7,959
468
6,654
11,714
7,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
25
Kills
10
10
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
3
4
2
W
Tiamat
ErikJPL
Tiamat
6
3
4
2.67
W
4
1
7
7.5
W
King Arthur
NataSpamPiumPium
King Arthur
3
4
3
1.13
L
Discordia
PauloBR914
Discordia
1
8
1
0.19
L
Nemesis
Souzza06
Nemesis
0
5
1
0.1
W
4
1
4
6
L
Susano
VandenZero
Susano
3
3
3
1.5
L
Nike
YagoBFe
Nike
2
6
2
0.5
W
Thanatos
ripbauti
Thanatos
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,133
Damage
36,026
58,662
Taken
56,432
36,254
Mitigated
29,014
25,135
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
16,492
9,062
394
3,811
12,396
6,487
0
3,746
8,562
63,562
7,806
W
Tiamat
ErikJPL
Tiamat
7,299
648
10
4,201
12,027
7,186
162
5,679
6,326
72,035
0
W
12,305
5,180
0
4,107
9,382
2,820
1,725
4,183
5,021
0
59,650
W
King Arthur
NataSpamPiumPium
King Arthur
10,682
782
0
1,473
13,424
13,093
0
2,330
10,502
0
41,852
L
Discordia
PauloBR914
Discordia
5,232
553
0
1,577
9,973
2,175
554
2,616
7,153
39,314
0
L
Nemesis
Souzza06
Nemesis
2,533
1,344
0
794
8,836
2,086
0
1,413
7,393
0
17,845
W
5,336
128
1,100
6,090
14,484
10,023
24
6,750
7,734
23,688
3,309
L
Susano
VandenZero
Susano
5,115
633
233
3,551
13,513
10,462
123
3,194
10,159
0
16,595
L
Nike
YagoBFe
Nike
6,654
792
0
1,562
11,714
7,804
475
848
10,816
8,835
33,521
W
Thanatos
ripbauti
Thanatos
7,511
1,889
0
8,154
9,345
3,132
0
2,084
7,065
0
34,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,323
Gold Earned
39,032
425
Minions Killed
335
0
Camps Cleared
0
1,632,373
Distance Traveled
1,552,597
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,882
581
129
8
0
305,286
1
W
Tiamat
10,140
596
148
9
0
307,403
2
W
Neith
8,511
501
85
5
0
293,732
5
W
King Arthur
8,377
493
77
5
0
305,694
1
L
Discordia
7,346
432
71
4
0
280,853
2
L
Nemesis
5,911
348
36
2
0
311,391
0
W
Artio
8,672
510
49
3
0
355,542
8
L
Susano
7,934
467
19
1
0
353,959
1
L
Nike
7,959
468
80
5
0
301,108
0
W
Thanatos
8,623
507
66
4
0
370,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role