Player Matchup

Ymir
Ymir
Andalam17
Ymir
Level 18
God Stats
0W - 2L
1,254 SR
Queue Stats
1W - 5L
1,245 Elo+
Party 1
Anubis
Anubis
FilipeAmaral900
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,245 Elo+
Party 1
Bakasura
Bakasura
Raposa69
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,245 Elo+
Party 1
Gilgamesh
Gilgamesh
i_am_a_gamer_now
Gilgamesh
Level 74
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 100L
1,191 Elo+
Party 1
Horus
Horus
ror955
Horus
Level 46
God Stats
2W - 4L
1,569 SR
Queue Stats
5W - 20L
1,191 Elo+
Party 1
Team Averages
Level 36
1,465 SR
1,224 Elo+

VS

Team Averages
Level 70
1,473 SR
1,496 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
MATTEMAT
Loki
Level 127
God Stats
1W - 0L
1,474 SR
Queue Stats
29W - 40L
1,455 Elo+
Party 3
Ymir
Ymir
Moshonkaaa
Ymir
Level 64
God Stats
4W - 1L
1,714 SR
Queue Stats
42W - 41L
1,416 Elo+
Party 2
Neith
Neith
giuseppesam_1966
Neith
Level 5
God Stats
1W - 3L
1,177 SR
Queue Stats
6W - 13L
1,399 Elo+
Party 3
Agni
Agni
stoopzillitch
Agni
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 10L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 5 / 0
4,833
439
1,933
8,945
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 8 / 0
4,211
383
1,207
6,682
1,689
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
Raposa69
Bakasura
7
0 / 5 / 0
4,459
405
616
7,921
2,234
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
10
2 / 3 / 0
6,057
551
4,195
7,471
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
ror955
Horus
6
0 / 4 / 0
4,223
384
2,436
6,296
2,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 2
6,223
566
4,306
7,399
6,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
12
9 / 0 / 6
7,385
671
7,613
6,078
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
7 / 0 / 1
6,074
552
6,792
5,296
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 7
6,139
558
5,132
3,903
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
6 / 0 / 3
6,983
635
5,370
4,007
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
25
25
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
2
1.5
L
Ymir
0
5
0
0
L
0
8
0
0
W
Loki
9
0
6
12
W
7
0
1
7.5
L
Bakasura
Raposa69
Bakasura
0
5
0
0
W
1
0
7
4.5
L
Gilgamesh
2
3
0
0.67
L
Horus
ror955
Horus
0
4
0
0
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,387
Damage
29,213
37,315
Taken
26,683
15,267
Mitigated
12,595
6,294
Healing
6,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,306
729
0
2,298
7,399
6,233
495
40
7,329
0
31,846
L
Ymir
1,933
487
0
978
8,945
4,497
0
3,613
5,332
13,456
0
L
1,207
437
0
310
6,682
1,689
0
2,014
4,338
8,821
0
W
Loki
7,613
2,760
0
2,856
6,078
1,936
0
523
5,555
0
44,968
W
6,792
2,886
0
0
5,296
2,214
0
1,050
4,246
25,120
0
L
Bakasura
Raposa69
Bakasura
616
442
92
1,618
7,921
2,234
0
2,432
5,277
0
11,427
W
5,132
3,117
0
823
3,903
1,102
1,169
799
3,104
0
29,936
L
Gilgamesh
4,195
1,717
0
2,043
7,471
4,162
414
1,407
5,988
0
28,316
L
Horus
ror955
Horus
2,436
1,271
45
1,208
6,296
2,685
0
2,078
4,218
0
12,662
W
5,370
489
0
604
4,007
1,110
1,061
728
3,279
30,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,783
Gold Earned
32,804
161
Minions Killed
300
0
Camps Cleared
0
948,859
Distance Traveled
1,046,041
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,223
566
71
6
0
205,728
0
L
Ymir
4,833
439
29
3
0
181,739
1
L
Anubis
4,211
383
10
1
0
151,536
0
W
Loki
7,385
671
82
7
0
254,998
1
W
Ymir
6,074
552
36
3
0
202,603
0
L
Bakasura
4,459
405
35
3
0
211,726
1
W
Neith
6,139
558
54
5
0
166,279
0
L
Gilgamesh
6,057
551
67
6
0
211,244
0
L
Horus
4,223
384
20
2
0
192,614
1
W
Agni
6,983
635
57
5
0
216,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role