Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JDIESEL
Kumbhakarna
Level 65
God Stats
9W - 2L
1,706 SR
Queue Stats
228W - 189L
1,582 Elo+
Party 2
Anhur
Anhur
xJell
Anhur
Level 68
God Stats
6W - 5L
1,665 SR
Queue Stats
220W - 142L
1,639 Elo+
Party 2
Team Averages
Level 66
1,624 SR
1,574 Elo+

VS

Team Averages
Level 87
1,722 SR
1,623 Elo+
Ah Muzen Cab
Ah Muzen Cab
ArcaneGears
Ah Muzen Cab
Level 147
God Stats
8W - 4L
1,774 SR
Queue Stats
62W - 62L
1,743 Elo+
Party 1
Ganesha
Ganesha
monsterinsideu2
Ganesha
Level 69
God Stats
1W - 2L
1,767 SR
Queue Stats
3W - 2L
1,707 Elo+
Party 1
Baba Yaga
Baba Yaga
wouldjabowme
Baba Yaga
Level 45
God Stats
3W - 2L
1,625 SR
Queue Stats
81W - 100L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 1 / 11
10,316
737
18,548
7,096
3,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
JDIESEL
Kumbhakarna
14
3 / 0 / 10
10,779
770
7,705
23,476
33,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
xJell
Anhur
16
10 / 0 / 5
11,097
793
16,423
10,914
8,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArcaneGears
Ah Muzen Cab
13
1 / 4 / 0
8,500
607
11,459
12,024
3,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 1
8,933
638
3,324
24,785
18,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
wouldjabowme
Baba Yaga
11
0 / 7 / 1
8,026
573
11,355
11,200
3,269
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
11
7.5
L
Ah Muzen Cab
ArcaneGears
Ah Muzen Cab
1
4
0
0.25
W
Kumbhakarna
JDIESEL
Kumbhakarna
3
0
10
8
L
0
4
1
0.13
L
Baba Yaga
wouldjabowme
Baba Yaga
0
7
1
0.07
W
Anhur
xJell
Anhur
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,676
Damage
26,138
41,486
Taken
48,009
45,880
Mitigated
25,395
11,413
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,548
1,232
0
1,101
7,096
3,422
1,214
2,550
4,546
53,495
0
L
Ah Muzen Cab
ArcaneGears
Ah Muzen Cab
11,459
1,077
0
1,795
12,024
3,341
26
8,041
3,660
0
44,388
W
Kumbhakarna
JDIESEL
Kumbhakarna
7,705
756
482
6,959
23,476
33,508
86
7,098
16,378
15,881
0
L
3,324
133
119
9,525
24,785
18,785
0
12,414
11,670
12,765
0
L
Baba Yaga
wouldjabowme
Baba Yaga
11,355
891
0
1,636
11,200
3,269
0
4,842
6,078
32,823
0
W
Anhur
xJell
Anhur
16,423
8,688
0
2,871
10,914
8,950
975
5,375
5,539
0
57,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,192
Gold Earned
25,459
201
Minions Killed
132
9
Camps Cleared
2
789,555
Distance Traveled
762,235
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,316
737
107
8
3
257,825
4
L
Ah Muzen Cab
8,500
607
72
5
1
266,737
0
W
Kumbhakarna
10,779
770
13
1
0
284,631
3
L
Ganesha
8,933
638
2
0
0
258,458
1
L
Baba Yaga
8,026
573
58
4
1
237,040
0
W
Anhur
11,097
793
81
6
6
247,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role