Player Matchup

Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GHW17
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,312 Elo+
Party 1
Merlin
Merlin
eltotolpqtp
Merlin
Level 159
God Stats
128W - 134L
1,510 SR
Queue Stats
1,171W - 1,219L
1,408 Elo+
Solo
Athena
Athena
ocarinafan2
Athena
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 13L
1,312 Elo+
Party 1
Cthulhu
Cthulhu
shadowslayer369
Cthulhu
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 4L
1,728 Elo+
Party 1
Team Averages
Level 67
1,502 SR
1,452 Elo+

VS

Team Averages
Level 42
1,532 SR
1,425 Elo+
Awilix
Awilix
 
Awilix
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ABCCAT
Eset
Level 31
God Stats
8W - 3L
1,738 SR
Queue Stats
298W - 314L
1,405 Elo+
Party 2
Nike
Nike
Horijima_Dasashi
Nike
Level 45
God Stats
9W - 10L
1,507 SR
Queue Stats
78W - 94L
1,409 Elo+
Solo
Pele
Pele
Suvi007
Pele
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 262L
1,404 Elo+
Solo
Anubis
Anubis
XxThe_VipexX
Anubis
Level 30
God Stats
13W - 21L
1,414 SR
Queue Stats
279W - 332L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 0
5,856
586
2,823
6,738
5,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
GHW17
Anhur
9
1 / 1 / 1
5,363
536
3,523
4,564
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
1 / 0 / 0
6,148
615
1,050
1,264
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
9
1 / 0 / 0
5,323
532
1,640
6,975
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
2 / 2 / 1
5,140
514
1,663
4,591
1,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
8
1 / 0 / 1
4,992
499
1,182
5,792
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
ABCCAT
Eset
7
1 / 2 / 1
4,701
470
1,701
2,748
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 2 / 2
4,123
412
1,036
5,294
1,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
Suvi007
Pele
9
1 / 2 / 0
5,363
536
2,956
5,198
2,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
5
0 / 1 / 2
3,978
398
1,713
2,228
607
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
6
Kills
3
4
Deaths
7
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
0
1
L
Awilix
 
Awilix
1
0
1
1.5
L
Eset
ABCCAT
Eset
1
2
1
0.75
W
Anhur
GHW17
Anhur
1
1
1
1.5
L
0
2
2
0.5
L
Pele
Suvi007
Pele
1
2
0
0.5
L
Anubis
0
1
2
1
W
Merlin
1
0
0
1
W
Athena
1
0
0
1
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,699
Damage
8,588
24,132
Taken
21,260
10,664
Mitigated
6,056
7,116
Healing
2,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,823
829
0
1,699
6,738
5,019
420
0
6,738
0
28,649
L
Awilix
 
Awilix
1,182
146
0
500
5,792
1,501
0
1,033
4,757
0
21,132
L
Eset
ABCCAT
Eset
1,701
83
44
287
2,748
644
0
1,080
1,634
10,608
0
W
Anhur
GHW17
Anhur
3,523
2,710
0
1,336
4,564
1,219
1,207
827
3,715
0
31,917
L
1,036
120
45
534
5,294
1,173
0
550
4,744
0
9,119
L
Pele
Suvi007
Pele
2,956
1,480
0
1,182
5,198
2,131
0
526
4,672
0
21,506
L
Anubis
1,713
76
0
377
2,228
607
0
713
1,487
8,529
0
W
Merlin
1,050
39
0
250
1,264
375
0
151
1,033
30,192
0
W
Athena
1,640
426
0
3,478
6,975
2,195
0
938
6,037
28,239
0
W
1,663
35
0
353
4,591
1,856
404
1,329
3,195
8,015
1,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,830
Gold Earned
23,157
249
Minions Killed
142
0
Camps Cleared
0
887,618
Distance Traveled
684,008
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,856
586
47
5
0
192,638
2
L
Awilix
4,992
499
42
4
0
195,903
0
L
Eset
4,701
470
29
3
0
102,865
1
W
Anhur
5,363
536
57
6
0
144,041
0
L
Nike
4,123
412
16
2
0
136,319
0
L
Pele
5,363
536
48
5
0
175,990
0
L
Anubis
3,978
398
7
1
0
72,931
0
W
Merlin
6,148
615
72
7
0
172,210
1
W
Athena
5,323
532
60
6
0
189,442
2
W
Cthulhu
5,140
514
13
1
0
189,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role