Player Matchup

Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MiyukiTB
Neith
Level 109
God Stats
13W - 6L
1,602 SR
Queue Stats
28W - 16L
1,661 Elo+
Party 1
Team Averages
Level 134
1,534 SR
1,554 Elo+

VS

Team Averages
Level 97
1,458 SR
1,616 Elo+
Vamana
Vamana
 
Vamana
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
AxisSav
Atlas
Level 128
God Stats
2W - 2L
1,531 SR
Queue Stats
120W - 87L
1,733 Elo+
Party 2
Medusa
Medusa
TortureBabies
Medusa
Level 43
God Stats
2W - 2L
1,343 SR
Queue Stats
32W - 22L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
9 / 2 / 4
9,711
971
15,121
12,227
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
 
Hercules
11
3 / 7 / 6
7,625
763
8,336
12,601
12,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
MiyukiTB
Neith
12
2 / 5 / 9
7,954
795
9,107
8,230
2,586
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
6 / 5 / 6
8,214
821
13,077
14,966
14,841
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
AxisSav
Atlas
12
8 / 2 / 4
9,206
921
9,701
13,275
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 8 / 6
6,859
686
5,001
11,998
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
14
Kills
14
14
Deaths
15
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
2
4
5.5
W
Hercules
 
Hercules
3
7
6
0.86
L
Vamana
 
Vamana
6
5
6
1.8
L
Atlas
AxisSav
Atlas
8
2
4
5
W
Neith
MiyukiTB
Neith
2
5
9
1.3
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,564
Damage
27,779
33,058
Taken
40,239
20,967
Mitigated
34,907
8,412
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
15,121
6,262
0
4,039
12,227
5,430
242
4,196
8,031
0
36,672
W
Hercules
 
Hercules
8,336
2,958
0
2,785
12,601
12,951
0
4,240
8,361
0
12,206
L
Vamana
 
Vamana
13,077
4,943
330
4,148
14,966
14,841
164
146
14,533
0
22,921
L
Atlas
AxisSav
Atlas
9,701
3,231
411
2,917
13,275
15,841
18
42
12,868
16,388
0
W
Neith
MiyukiTB
Neith
9,107
3,321
0
1,588
8,230
2,586
927
1,710
6,520
0
17,277
L
5,001
2,829
0
1,130
11,998
4,225
135
0
11,705
0
20,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,290
Gold Earned
24,279
79
Minions Killed
72
5
Camps Cleared
4
587,383
Distance Traveled
604,652
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,711
971
43
4
3
221,562
3
W
Hercules
7,625
763
13
1
2
187,336
5
L
Vamana
8,214
821
16
2
2
214,388
2
L
Atlas
9,206
921
12
1
0
200,946
3
W
Neith
7,954
795
23
2
0
178,485
1
L
Medusa
6,859
686
44
4
2
189,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role