Player Matchup

Amaterasu
Amaterasu
BrunoSiqueira
Amaterasu
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 3
Cerberus
Cerberus
PauloBR914
Cerberus
Level 46
God Stats
1W - 4L
1,508 SR
Queue Stats
3W - 18L
1,240 Elo+
Party 3
Nemesis
Nemesis
Souzza06
Nemesis
Level 5
God Stats
1W - 2L
1,511 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 3
Olorun
Olorun
YagoBFe
Olorun
Level 6
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 15L
1,500 Elo+
Party 3
Medusa
Medusa
niovalente
Medusa
Level 120
God Stats
17W - 19L
1,377 SR
Queue Stats
752W - 763L
1,452 Elo+
Solo
Team Averages
Level 36
1,436 SR
1,386 Elo+

VS

Team Averages
Level 117
1,496 SR
1,494 Elo+
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
RafajitS2
Loki
Level 106
God Stats
4W - 7L
1,514 SR
Queue Stats
232W - 197L
1,584 Elo+
Party 1
Zeus
Zeus
metol_88
Zeus
Level 98
God Stats
142W - 108L
1,465 SR
Queue Stats
398W - 443L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BrunoSiqueira
Amaterasu
7
0 / 7 / 2
6,198
344
2,362
8,834
4,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
PauloBR914
Cerberus
11
2 / 4 / 0
8,293
461
3,573
11,441
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Souzza06
Nemesis
8
1 / 5 / 1
6,698
372
1,836
7,644
1,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
YagoBFe
Olorun
12
0 / 10 / 1
7,421
412
3,774
16,307
6,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
niovalente
Medusa
18
8 / 3 / 0
11,342
630
10,225
13,243
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
7 / 3 / 7
8,767
487
10,418
10,504
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
 
Ares
1
0 / 0 / 0
4,972
276
0
0
0
Medusa
 
Medusa
1
0 / 0 / 0
4,972
276
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Loki
16
12 / 6 / 7
10,497
583
14,228
14,761
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
13
9 / 2 / 6
9,495
528
11,509
6,416
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
11
Kills
28
29
Deaths
11
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
7
3
7
3.5
L
Ares
 
Ares
0
0
0
0
L
Medusa
 
Medusa
0
0
0
0
W
Amaterasu
BrunoSiqueira
Amaterasu
0
7
2
0.14
W
Cerberus
PauloBR914
Cerberus
2
4
0
0.5
L
Loki
12
6
7
2.58
W
Nemesis
Souzza06
Nemesis
1
5
1
0.3
W
Olorun
YagoBFe
Olorun
0
10
1
0.05
L
Zeus
9
2
6
6
W
Medusa
niovalente
Medusa
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,770
Damage
36,155
57,469
Taken
31,681
26,461
Mitigated
10,341
8,224
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,418
639
0
1,212
10,504
3,224
0
4,213
6,263
49,645
0
L
Ares
 
Ares
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
BrunoSiqueira
Amaterasu
2,362
1,453
0
767
8,834
4,923
0
2,192
6,392
0
14,478
W
Cerberus
PauloBR914
Cerberus
3,573
100
0
1,780
11,441
8,023
607
5,481
5,742
25,498
0
L
Loki
14,228
5,151
0
3,793
14,761
5,222
0
1,553
13,034
0
62,900
W
Nemesis
Souzza06
Nemesis
1,836
691
0
1,090
7,644
1,687
0
2,206
5,366
0
24,339
W
Olorun
YagoBFe
Olorun
3,774
2,265
0
1,839
16,307
6,976
1,036
8,643
7,482
32,959
0
L
Zeus
11,509
2,024
0
2,334
6,416
1,895
1,020
1,581
4,806
41,197
0
W
Medusa
niovalente
Medusa
10,225
4,804
0
2,748
13,243
4,852
2,611
2,695
10,424
0
86,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
38,703
351
Minions Killed
231
0
Camps Cleared
0
1,519,510
Distance Traveled
1,039,844
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,767
487
65
4
0
357,828
4
L
Ares
4,972
276
0
0
0
0
0
L
Medusa
4,972
276
0
0
0
3,737
0
W
Amaterasu
6,198
344
22
1
0
265,909
0
W
Cerberus
8,293
461
61
3
0
354,644
2
L
Loki
10,497
583
99
6
0
351,553
2
W
Nemesis
6,698
372
50
3
0
323,084
0
W
Olorun
7,421
412
62
3
0
268,398
0
L
Zeus
9,495
528
67
4
0
326,726
4
W
Medusa
11,342
630
156
9
0
307,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role