Player Matchup

Chronos
Chronos
Gold IV
 
Chronos
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Gold III
EIGZ
Artio
Gold III
Level 88
God Stats
2W - 1L
1,797 SR
Queue Stats
44W - 41L
1,559 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
Llaqouz
Sun Wukong
Silver II
Level 41
God Stats
9W - 2L
1,993 SR
Queue Stats
26W - 19L
1,450 MMR
Party 2
Chiron
Chiron
Gold III
NeFiiRiMu
Chiron
Gold III
Level 136
God Stats
7W - 3L
1,764 SR
Queue Stats
56W - 54L
1,511 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,711 SR
1,504 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,525 SR
1,482 MMR
Baba Yaga
Baba Yaga
Gold III
 
Baba Yaga
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold V
GolDen GhoSt165
Bacchus
Gold V
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 137L
1,512 MMR
Solo
Chernobog
Chernobog
Silver I
Kuzn3tz_
Chernobog
Silver I
Level 66
God Stats
42W - 34L
1,623 SR
Queue Stats
61W - 75L
1,387 MMR
Party 1
Arachne
Arachne
Gold II
Stephen3153
Arachne
Gold II
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
393W - 388L
1,514 MMR
Solo
Cerberus
Cerberus
Silver II
el_rodrigo24
Cerberus
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
5 / 3 / 4
8,423
602
8,912
7,430
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
13
5 / 0 / 7
7,983
570
10,521
12,460
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
EIGZ
Artio
12
1 / 0 / 10
7,753
554
4,283
7,514
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Llaqouz
Sun Wukong
15
5 / 0 / 1
9,185
656
10,504
10,945
5,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
NeFiiRiMu
Chiron
15
5 / 1 / 4
9,021
644
8,289
9,460
3,017
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebTiamatAwilixKali

VS

Bans
MedusaNu WaLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
0 / 2 / 1
6,484
463
7,651
8,442
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 5 / 1
5,956
425
4,090
11,628
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chernobog
Kuzn3tz_
Chernobog
12
2 / 6 / 2
7,320
523
6,909
10,680
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Stephen3153
Arachne
7
0 / 2 / 1
5,375
384
1,982
7,125
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
el_rodrigo24
Cerberus
11
0 / 6 / 0
5,889
421
6,375
17,421
8,005
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
21
Kills
4
4
Deaths
21
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
3
4
2.33
W
Fenrir
 
Fenrir
5
0
7
8.5
L
Baba Yaga
 
Baba Yaga
0
2
1
0.25
W
Artio
EIGZ
Artio
1
0
10
6
L
2
5
1
0.5
L
Chernobog
Kuzn3tz_
Chernobog
2
6
2
0.5
W
Sun Wukong
Llaqouz
Sun Wukong
5
0
1
5.5
W
Chiron
NeFiiRiMu
Chiron
5
1
4
7
L
Arachne
Stephen3153
Arachne
0
2
1
0.25
L
Cerberus
el_rodrigo24
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,509
Damage
27,007
47,809
Taken
55,296
20,755
Mitigated
23,610
18,662
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,912
4,053
0
2,162
7,430
2,613
640
1,205
6,225
46,116
7,171
W
Fenrir
 
Fenrir
10,521
3,161
0
2,589
12,460
4,361
0
5,102
7,194
0
47,242
L
Baba Yaga
 
Baba Yaga
7,651
206
0
1,563
8,442
2,122
0
710
7,732
41,833
0
W
Artio
EIGZ
Artio
4,283
596
904
2,696
7,514
4,842
0
2,963
4,461
18,619
6,517
L
4,090
637
152
1,601
11,628
8,883
0
2,713
8,915
20,345
0
L
Chernobog
Kuzn3tz_
Chernobog
6,909
3,491
0
2,752
10,680
2,802
721
6,141
4,539
0
43,788
W
Sun Wukong
Llaqouz
Sun Wukong
10,504
3,290
0
5,487
10,945
5,922
644
5,202
5,647
0
60,616
W
Chiron
NeFiiRiMu
Chiron
8,289
4,212
389
4,435
9,460
3,017
266
3,038
6,166
0
74,578
L
Arachne
Stephen3153
Arachne
1,982
1,379
0
3,210
7,125
1,798
0
154
6,971
0
16,153
L
Cerberus
el_rodrigo24
Cerberus
6,375
930
0
7,247
17,421
8,005
0
1,379
16,042
33,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,365
Gold Earned
31,024
448
Minions Killed
300
0
Camps Cleared
0
1,420,281
Distance Traveled
1,164,273
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,423
602
85
6
0
256,423
1
W
Fenrir
7,983
570
68
5
0
310,393
0
L
Baba Yaga
6,484
463
81
6
0
271,913
5
W
Artio
7,753
554
42
3
0
297,168
4
L
Bacchus
5,956
425
19
1
0
252,234
7
L
Chernobog
7,320
523
81
6
0
239,055
3
W
Sun Wukong
9,185
656
127
9
0
286,728
2
W
Chiron
9,021
644
126
9
0
269,569
1
L
Arachne
5,375
384
45
3
0
171,884
2
L
Cerberus
5,889
421
74
5
0
229,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role