Player Matchup

He Bo
He Bo
Nicaragua27
He Bo
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 50L
1,473 Elo+
Party 3
Cthulhu
Cthulhu
deivirack
Cthulhu
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 92L
1,416 Elo+
Party 4
Ne Zha
Ne Zha
ellven0zz0
Ne Zha
Level 38
God Stats
4W - 8L
1,288 SR
Queue Stats
35W - 42L
1,415 Elo+
Party 4
Khepri
Khepri
has29
Khepri
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
67W - 70L
1,473 Elo+
Party 3
Chiron
Chiron
kakashihatake22
Chiron
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 78L
1,507 Elo+
Party 3
Team Averages
Level 70
1,458 SR
1,457 Elo+

VS

Team Averages
Level 53
1,478 SR
1,408 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Cornyh
Izanami
Level 104
God Stats
9W - 7L
1,656 SR
Queue Stats
156W - 130L
1,507 Elo+
Party 1
Baron Samedi
Baron Samedi
Imrune
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,272 Elo+
Party 1
Set
Set
Patro112
Set
Level 43
God Stats
20W - 23L
1,673 SR
Queue Stats
250W - 246L
1,377 Elo+
Party 2
Gilgamesh
Gilgamesh
SmitIsBad
Gilgamesh
Level 27
God Stats
5W - 6L
1,061 SR
Queue Stats
135W - 134L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
8,497
566
7,187
8,204
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
deivirack
Cthulhu
14
4 / 3 / 4
8,931
595
7,310
9,712
7,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
ellven0zz0
Ne Zha
15
7 / 2 / 2
9,036
602
6,534
8,595
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
has29
Khepri
13
4 / 3 / 9
8,541
569
6,015
14,191
10,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 4 / 8
8,608
574
11,950
12,430
4,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
6 / 1 / 5
8,621
575
10,393
7,167
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Cornyh
Izanami
11
3 / 7 / 3
7,024
468
10,195
12,068
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Imrune
Baron Samedi
8
0 / 5 / 1
5,676
378
3,328
12,264
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 5 / 5
8,158
544
8,853
12,059
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
SmitIsBad
Gilgamesh
12
1 / 5 / 1
7,093
473
2,012
9,039
4,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
23
Kills
14
14
Deaths
23
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
6
1
5
8.5
L
Izanami
Cornyh
Izanami
3
7
3
0.64
L
Baron Samedi
Imrune
Baron Samedi
0
5
1
0.1
W
3
2
2
2
L
4
5
5
1.3
L
Gilgamesh
SmitIsBad
Gilgamesh
1
5
1
0.3
W
Cthulhu
deivirack
Cthulhu
4
3
4
2
W
Ne Zha
ellven0zz0
Ne Zha
7
2
2
4
W
Khepri
has29
Khepri
4
3
9
2.83
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,996
Damage
34,781
53,132
Taken
52,597
27,901
Mitigated
20,595
8,578
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,393
2,135
0
1,466
7,167
2,332
0
2,844
4,287
42,908
0
L
Izanami
Cornyh
Izanami
10,195
5,705
0
2,028
12,068
3,132
339
3,233
8,759
0
39,830
L
Baron Samedi
Imrune
Baron Samedi
3,328
901
341
1,500
12,264
5,288
0
3,967
8,259
11,465
0
W
7,187
248
0
284
8,204
2,538
0
2,487
5,717
58,683
0
L
8,853
4,462
0
3,284
12,059
5,136
0
4,961
6,876
0
47,950
L
Gilgamesh
SmitIsBad
Gilgamesh
2,012
603
0
1,702
9,039
4,707
672
4,059
4,731
0
31,466
W
Cthulhu
deivirack
Cthulhu
7,310
629
0
1,776
9,712
7,398
589
1,868
7,844
48,104
0
W
Ne Zha
ellven0zz0
Ne Zha
6,534
1,937
0
944
8,595
2,989
0
1,321
7,274
0
53,634
W
Khepri
has29
Khepri
6,015
1,045
0
2,036
14,191
10,749
0
5,033
8,869
17,165
7,415
W
11,950
4,320
753
2,785
12,430
4,227
440
3,012
9,399
0
68,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,613
Gold Earned
36,572
456
Minions Killed
303
0
Camps Cleared
0
1,429,994
Distance Traveled
1,291,749
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,621
575
67
4
0
268,665
0
L
Izanami
7,024
468
65
4
0
245,149
2
L
Baron Samedi
5,676
378
20
1
0
251,465
0
W
He Bo
8,497
566
109
7
0
286,858
2
L
Set
8,158
544
85
6
0
289,576
1
L
Gilgamesh
7,093
473
66
4
0
236,894
1
W
Cthulhu
8,931
595
111
7
0
281,965
2
W
Ne Zha
9,036
602
97
6
0
317,258
3
W
Khepri
8,541
569
43
3
0
289,134
6
W
Chiron
8,608
574
96
6
0
254,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role