Player Matchup

Nike
Nike
 
Nike
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Martinucho10
Thor
Level 105
God Stats
5W - 8L
1,618 SR
Queue Stats
125W - 121L
1,576 Elo+
Solo
Erlang Shen
Erlang Shen
PaoloG15
Erlang Shen
Level 106
God Stats
10W - 9L
1,722 SR
Queue Stats
298W - 310L
1,570 Elo+
Solo
Thoth
Thoth
zSilvestri
Thoth
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 90L
1,558 Elo+
Solo
Anhur
Anhur
zenik15
Anhur
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,550 Elo+
Solo
Team Averages
Level 127
1,568 SR
1,551 Elo+

VS

Team Averages
Level 157
1,657 SR
1,655 Elo+
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Hûntêr
Awilix
Level 160
God Stats
3W - 0L
1,715 SR
Queue Stats
487W - 130L
1,845 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kolt02
Morgan Le Fay
Level 149
God Stats
7W - 10L
1,457 SR
Queue Stats
456W - 448L
1,562 Elo+
Party 2
Erlang Shen
Erlang Shen
Unnavaliable
Erlang Shen
Level 160
God Stats
10W - 1L
1,906 SR
Queue Stats
381W - 98L
1,837 Elo+
Party 1
Olorun
Olorun
rafael4375
Olorun
Level 159
God Stats
5W - 5L
1,707 SR
Queue Stats
366W - 373L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
3 / 3 / 1
6,188
619
2,223
6,235
3,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 5 / 3
5,725
573
4,982
7,838
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
PaoloG15
Erlang Shen
10
0 / 5 / 0
5,843
584
3,441
7,785
6,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
9
1 / 6 / 2
5,489
549
3,363
5,772
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
zenik15
Anhur
10
0 / 5 / 2
5,671
567
3,918
7,060
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 1 / 7
6,818
682
4,295
7,163
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Hûntêr
Awilix
13
6 / 1 / 1
7,591
759
6,329
6,156
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Kolt02
Morgan Le Fay
11
6 / 1 / 2
6,828
683
5,697
4,901
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Unnavaliable
Erlang Shen
11
5 / 1 / 7
6,965
697
8,639
8,228
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
rafael4375
Olorun
10
4 / 2 / 3
6,909
691
2,902
4,446
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
23
24
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
3
1
1.17
W
Fenrir
 
Fenrir
2
1
7
5.5
W
Awilix
Hûntêr
Awilix
6
1
1
6.5
W
Morgan Le Fay
Kolt02
Morgan Le Fay
6
1
2
7
L
1
5
3
0.5
L
Erlang Shen
PaoloG15
Erlang Shen
0
5
0
0
W
Erlang Shen
Unnavaliable
Erlang Shen
5
1
7
8.5
W
Olorun
rafael4375
Olorun
4
2
3
2.75
L
Thoth
1
6
2
0.33
L
Anhur
zenik15
Anhur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,927
Damage
27,862
34,690
Taken
30,894
14,977
Mitigated
11,967
4,115
Healing
8,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,223
270
0
542
6,235
3,786
0
2,392
3,705
0
18,992
W
Fenrir
 
Fenrir
4,295
1,148
0
3,088
7,163
2,603
208
416
6,747
0
33,219
W
Awilix
Hûntêr
Awilix
6,329
2,741
0
1,184
6,156
3,694
0
0
6,156
0
39,981
W
Morgan Le Fay
Kolt02
Morgan Le Fay
5,697
338
0
1,310
4,901
1,386
0
1,905
2,996
30,716
0
L
4,982
1,115
0
200
7,838
1,836
0
2,652
4,910
0
24,281
L
Erlang Shen
PaoloG15
Erlang Shen
3,441
1,786
0
1,729
7,785
6,771
0
0
7,785
0
32,993
W
Erlang Shen
Unnavaliable
Erlang Shen
8,639
4,130
0
1,482
8,228
2,834
0
855
7,373
0
37,211
W
Olorun
rafael4375
Olorun
2,902
1,445
96
1,650
4,446
1,450
480
187
4,259
28,253
3,717
L
Thoth
3,363
80
0
336
5,772
1,032
0
1,171
4,451
27,205
0
L
Anhur
zenik15
Anhur
3,918
2,738
0
1,308
7,060
1,552
0
1,409
5,651
0
32,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,916
Gold Earned
35,111
287
Minions Killed
348
0
Camps Cleared
0
999,401
Distance Traveled
1,081,935
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,188
619
46
5
0
214,185
1
W
Fenrir
6,818
682
71
7
0
222,047
0
W
Awilix
7,591
759
90
9
0
251,557
3
W
Morgan Le Fay
6,828
683
70
7
0
203,626
3
L
Thor
5,725
573
41
4
0
200,909
2
L
Erlang Shen
5,843
584
74
7
0
184,959
1
W
Erlang Shen
6,965
697
50
5
0
232,417
2
W
Olorun
6,909
691
67
7
0
172,288
3
L
Thoth
5,489
549
57
6
0
199,277
3
L
Anhur
5,671
567
69
7
0
200,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role