Player Matchup

Apollo
Apollo
Ayetch
Apollo
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,104 Elo+
Party 2
Olorun
Olorun
NibbaYeeterson
Olorun
Level 64
God Stats
14W - 15L
1,474 SR
Queue Stats
78W - 75L
1,515 Elo+
Solo
Set
Set
NyxReaver
Set
Level 67
God Stats
3W - 7L
1,257 SR
Queue Stats
108W - 125L
1,490 Elo+
Party 2
Guan Yu
Guan Yu
Sebbukun
Guan Yu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,617 Elo+
Party 2
Shiva
Shiva
rysaladbar
Shiva
Level 129
God Stats
9W - 9L
1,514 SR
Queue Stats
96W - 117L
1,552 Elo+
Party 2
Team Averages
Level 93
1,449 SR
1,456 Elo+

VS

Team Averages
Level 115
1,643 SR
1,627 Elo+
Shiva
Shiva
BootyboisCEO
Shiva
Level 97
God Stats
60W - 48L
1,613 SR
Queue Stats
172W - 180L
1,524 Elo+
Party 3
Fenrir
Fenrir
WATCHmeROLL420
Fenrir
Level 126
God Stats
4W - 1L
1,799 SR
Queue Stats
14W - 20L
1,698 Elo+
Party 1
Sol
Sol
Wistoomie
Sol
Level 100
God Stats
6W - 3L
1,663 SR
Queue Stats
60W - 68L
1,645 Elo+
Party 3
Hel
Hel
dahmersfather
Hel
Level 123
God Stats
5W - 4L
1,511 SR
Queue Stats
18W - 22L
1,617 Elo+
Party 1
Kukulkan
Kukulkan
justbl4ze
Kukulkan
Level 128
God Stats
2W - 2L
1,631 SR
Queue Stats
17W - 19L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ayetch
Apollo
14
3 / 7 / 2
9,610
437
7,660
14,327
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 12 / 4
10,709
487
19,363
22,813
10,176
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 11 / 7
9,698
441
6,935
17,034
11,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
Sebbukun
Guan Yu
11
2 / 10 / 8
8,624
392
7,385
25,558
24,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shiva
17
3 / 6 / 6
11,000
500
13,776
22,820
10,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 25
12,480
567
15,378
19,777
21,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
6 / 5 / 19
12,092
550
13,759
22,675
18,568
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
9 / 3 / 16
14,139
643
21,087
15,664
4,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 2 / 15
13,395
609
11,539
19,456
8,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
justbl4ze
Kukulkan
20
14 / 2 / 12
13,796
627
19,261
14,215
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
133
14
Kills
46
46
Deaths
14
27
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Apollo
Ayetch
Apollo
3
7
2
0.57
W
7
2
25
9.75
L
4
12
4
0.5
L
2
11
7
0.5
L
Guan Yu
Sebbukun
Guan Yu
2
10
8
0.6
W
6
5
19
3.1
W
9
3
16
5.67
W
10
2
15
8.75
W
Kukulkan
justbl4ze
Kukulkan
14
2
12
10
L
Shiva
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,119
Damage
81,024
102,552
Taken
91,787
61,119
Mitigated
58,850
21,027
Healing
39,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Ayetch
Apollo
7,660
2,624
0
2,665
14,327
4,930
936
8,130
6,197
0
50,556
W
15,378
1,544
2,816
4,226
19,777
21,563
312
3,383
16,362
0
30,466
L
19,363
7,807
374
5,526
22,813
10,176
1,206
13,055
9,758
71,285
0
L
6,935
2,835
0
1,095
17,034
11,011
392
7,762
9,272
0
47,903
L
Guan Yu
Sebbukun
Guan Yu
7,385
963
1,093
3,332
25,558
24,843
0
12,794
12,764
0
18,691
W
13,759
2,149
0
3,427
22,675
18,568
915
4,219
18,045
123
66,427
W
21,087
8,449
0
8,448
15,664
4,849
7,223
1,388
14,212
124,342
0
W
11,539
808
8,091
11,024
19,456
8,012
1,220
5,354
14,102
96,911
0
W
Kukulkan
justbl4ze
Kukulkan
19,261
1,347
0
1,518
14,215
5,858
694
6,743
7,303
91,893
0
L
Shiva
13,776
2,542
640
6,302
22,820
10,159
0
10,269
12,551
0
85,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,641
Gold Earned
65,902
420
Minions Killed
544
0
Camps Cleared
0
1,982,484
Distance Traveled
2,282,677
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,610
437
92
4
0
435,120
4
W
Shiva
12,480
567
22
1
0
481,496
1
L
Olorun
10,709
487
112
5
0
343,304
1
L
Set
9,698
441
71
3
0
352,167
4
L
Guan Yu
8,624
392
19
1
0
449,293
3
W
Fenrir
12,092
550
94
4
0
437,820
1
W
Sol
14,139
643
163
7
0
415,135
3
W
Hel
13,395
609
137
6
0
490,379
1
W
Kukulkan
13,796
627
128
6
0
457,847
3
L
Shiva
11,000
500
126
6
0
402,600
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role