Player Matchup

Hercules
Hercules
BlackRose-_-SSJ
Hercules
Level 45
God Stats
3W - 2L
1,885 SR
Queue Stats
242W - 246L
1,475 Elo+
Solo
Artemis
Artemis
Lets_Clap_Cheeks
Artemis
Level 24
God Stats
11W - 26L
1,453 SR
Queue Stats
18W - 30L
1,376 Elo+
Party 1
Gilgamesh
Gilgamesh
MilxcnU
Gilgamesh
Level 18
God Stats
0W - 3L
1,285 SR
Queue Stats
1W - 9L
1,089 Elo+
Party 1
Ymir
Ymir
Nick1572520
Ymir
Level 14
God Stats
7W - 11L
1,596 SR
Queue Stats
44W - 27L
1,422 Elo+
Party 1
Chronos
Chronos
beastgamer208723
Chronos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 254L
1,443 Elo+
Party 1
Team Averages
Level 34
1,544 SR
1,361 Elo+

VS

Team Averages
Level 99
1,523 SR
1,427 Elo+
Danzaburou
Danzaburou
KidsInATrnchCoat
Danzaburou
Level 117
God Stats
25W - 12L
1,281 SR
Queue Stats
525W - 548L
1,376 Elo+
Solo
Set
Set
cakedupdavid
Set
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 83L
1,453 Elo+
Party 2
Ymir
Ymir
ii A i R o AXE
Ymir
Level 77
God Stats
54W - 42L
1,630 SR
Queue Stats
64W - 58L
1,465 Elo+
Party 2
Terra
Terra
lollygaggerjones
Terra
Level 116
God Stats
5W - 5L
1,704 SR
Queue Stats
35W - 30L
1,470 Elo+
Solo
Agni
Agni
y0ungmegaphone
Agni
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 301L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 2 / 1
5,498
550
2,702
6,388
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 4 / 0
4,573
457
3,429
6,168
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
MilxcnU
Gilgamesh
8
0 / 5 / 0
4,813
481
2,371
8,494
3,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 4 / 1
4,901
490
2,134
7,792
3,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 2
5,039
504
4,189
5,557
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KidsInATrnchCoat
Danzaburou
11
3 / 0 / 4
6,573
657
4,601
4,668
1,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 0 / 3
6,508
651
5,487
5,941
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
5 / 0 / 0
7,049
705
5,476
4,389
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 8
6,799
680
3,501
7,282
5,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 4
5,803
580
3,949
5,475
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
18
18
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
2
1
0.75
W
Danzaburou
KidsInATrnchCoat
Danzaburou
3
0
4
5
L
0
4
0
0
L
Gilgamesh
MilxcnU
Gilgamesh
0
5
0
0
L
1
4
1
0.38
L
0
3
2
0.33
W
4
0
3
5.5
W
5
0
0
5
W
4
0
8
8
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,825
Damage
23,014
34,399
Taken
27,755
12,055
Mitigated
12,804
6,781
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
2,702
405
0
2,499
6,388
2,379
0
1,916
4,389
0
28,367
W
Danzaburou
KidsInATrnchCoat
Danzaburou
4,601
1,829
200
1,857
4,668
1,369
856
916
3,752
0
36,654
L
3,429
878
0
1,419
6,168
1,396
0
1,208
4,926
0
24,872
L
Gilgamesh
MilxcnU
Gilgamesh
2,371
697
0
767
8,494
3,448
0
5,355
3,139
0
16,947
L
2,134
580
125
801
7,792
3,383
0
2,385
5,342
11,294
0
L
4,189
1,224
0
1,170
5,557
1,449
0
1,634
3,677
28,994
0
W
5,487
2,630
0
3,437
5,941
2,133
641
456
5,485
0
40,903
W
5,476
2,843
0
2,124
4,389
1,905
482
0
4,389
30,296
0
W
3,501
617
2,008
3,190
7,282
5,494
217
1,674
5,608
14,016
0
W
3,949
196
0
1,259
5,475
1,903
0
3,277
2,198
23,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,824
Gold Earned
32,732
217
Minions Killed
291
0
Camps Cleared
0
967,286
Distance Traveled
929,725
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,498
550
78
8
0
212,309
4
W
Danzaburou
6,573
657
70
7
0
159,241
2
L
Artemis
4,573
457
42
4
0
159,867
3
L
Gilgamesh
4,813
481
35
4
0
196,345
2
L
Ymir
4,901
490
14
1
0
203,593
3
L
Chronos
5,039
504
48
5
0
195,172
5
W
Set
6,508
651
88
9
0
222,373
4
W
Ymir
7,049
705
60
6
0
192,918
5
W
Terra
6,799
680
27
3
0
176,340
2
W
Agni
5,803
580
46
5
0
178,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role