Player Matchup

Ares
Ares
 
Ares
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DjembaDjemba95
Hercules
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 176L
1,381 Elo+
Party 2
Neith
Neith
MAKE616
Neith
Level 43
God Stats
5W - 3L
1,566 SR
Queue Stats
32W - 33L
1,499 Elo+
Party 1
Bakasura
Bakasura
Miikokiller
Bakasura
Level 81
God Stats
3W - 5L
1,674 SR
Queue Stats
272W - 252L
1,523 Elo+
Party 1
Chronos
Chronos
Thibbers
Chronos
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
179W - 195L
1,425 Elo+
Party 2
Team Averages
Level 75
1,548 SR
1,466 Elo+

VS

Team Averages
Level 31
1,468 SR
1,500 Elo+
Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
HawEkyess
Ymir
Level 18
God Stats
0W - 1L
1,341 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Scylla
Scylla
Senseii26
Scylla
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 3
Neith
Neith
TatarOgLu02
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
King Arthur
King Arthur
hasan5584
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
5 / 2 / 16
9,095
650
7,774
10,750
13,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
15
9 / 1 / 1
9,318
666
6,757
8,584
8,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
MAKE616
Neith
15
11 / 0 / 10
8,743
625
13,512
6,878
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bakasura
Miikokiller
Bakasura
16
8 / 1 / 5
9,432
674
9,032
9,921
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
Thibbers
Chronos
15
2 / 0 / 5
9,174
655
2,550
9,562
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 9 / 1
6,802
486
8,240
13,458
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
8
0 / 6 / 2
4,997
357
1,193
12,031
5,937
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Senseii26
Scylla
11
1 / 7 / 1
6,427
459
4,137
9,020
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 8 / 1
5,141
367
2,609
7,719
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
hasan5584
King Arthur
9
0 / 5 / 2
5,370
384
1,140
8,243
2,950
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
35
Kills
4
4
Deaths
35
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
2
16
6.5
L
Thanatos
 
Thanatos
2
9
1
0.28
W
Hercules
9
1
1
9.5
L
Ymir
0
6
2
0.17
W
Neith
MAKE616
Neith
11
0
10
16
W
Bakasura
Miikokiller
Bakasura
8
1
5
10.5
L
Scylla
Senseii26
Scylla
1
7
1
0.21
L
1
8
1
0.19
W
Chronos
Thibbers
Chronos
2
0
5
4.5
L
King Arthur
hasan5584
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,625
Damage
17,319
45,695
Taken
50,471
33,066
Mitigated
19,102
14,322
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,774
263
0
1,278
10,750
13,293
371
1,338
9,368
22,449
5,609
L
Thanatos
 
Thanatos
8,240
2,151
0
6,237
13,458
5,528
0
2,286
10,992
0
36,977
W
Hercules
6,757
1,620
0
1,476
8,584
8,500
1,114
94
8,490
0
46,187
L
Ymir
1,193
283
0
1,681
12,031
5,937
0
1,741
10,290
7,801
0
W
Neith
MAKE616
Neith
13,512
6,424
192
3,096
6,878
3,281
4,848
1,679
5,127
0
56,615
W
Bakasura
Miikokiller
Bakasura
9,032
6,409
0
3,730
9,921
4,797
1,082
897
8,044
0
63,161
L
Scylla
Senseii26
Scylla
4,137
454
0
219
9,020
2,301
324
1,347
7,329
25,390
0
L
2,609
1,452
0
838
7,719
2,386
0
3,776
3,923
0
12,642
W
Chronos
Thibbers
Chronos
2,550
942
0
4,550
9,562
3,195
4,047
950
8,460
65,423
0
L
King Arthur
hasan5584
King Arthur
1,140
79
0
0
8,243
2,950
0
365
7,610
0
11,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,762
Gold Earned
28,737
464
Minions Killed
186
0
Camps Cleared
0
1,350,334
Distance Traveled
1,250,973
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,095
650
59
4
0
259,358
1
L
Thanatos
6,802
486
68
5
0
272,266
4
W
Hercules
9,318
666
88
6
0
259,814
4
L
Ymir
4,997
357
11
1
0
219,729
1
W
Neith
8,743
625
83
6
0
243,386
1
W
Bakasura
9,432
674
126
9
0
327,614
4
L
Scylla
6,427
459
59
4
0
233,046
0
L
Neith
5,141
367
23
2
0
243,960
1
W
Chronos
9,174
655
108
8
0
260,162
3
L
King Arthur
5,370
384
25
2
0
281,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role