Player Matchup

Skadi
Skadi
Silver II
 
Skadi
Silver II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
 
Jormungandr
Gold V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
B1GG1Dubz
Horus
Gold V
Level 122
God Stats
13W - 6L
1,577 SR
Queue Stats
78W - 78L
1,275 MMR
Solo
Hel
Hel
Gold V
VALKSunset
Hel
Gold V
Level 157
God Stats
2W - 2L
1,435 SR
Queue Stats
35W - 40L
1,280 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,502 SR
1,411 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,542 SR
1,332 MMR
Chronos
Chronos
Gold IV
 
Chronos
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Arrowe0376
Zhong Kui
Gold V
Level 160
God Stats
24W - 24L
1,550 SR
Queue Stats
266W - 264L
1,318 MMR
Solo
Sobek
Sobek
Gold V
Doc_Derpenstein
Sobek
Gold V
Level 148
God Stats
5W - 7L
1,491 SR
Queue Stats
70W - 79L
1,273 MMR
Party 1
Nike
Nike
Silver III
LLewis22
Nike
Silver III
Level 67
God Stats
1W - 4L
1,485 SR
Queue Stats
73W - 80L
1,296 MMR
Solo
Medusa
Medusa
Silver IV
TheShaftGivr
Medusa
Silver IV
Level 82
God Stats
1W - 1L
1,682 SR
Queue Stats
10W - 20L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
2 / 2 / 4
13,041
593
12,759
9,984
3,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
 
Mercury
20
5 / 1 / 7
12,631
574
14,246
15,556
7,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
 
Jormungandr
17
2 / 1 / 5
11,459
521
16,111
15,627
14,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
B1GG1Dubz
Horus
15
2 / 1 / 8
10,480
476
6,279
23,635
21,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 3 / 6
11,232
511
10,110
18,502
8,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CabrakanCliodhnaBastet

VS

Bans
LokiAthenaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
2 / 2 / 2
10,394
472
15,195
15,903
7,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
Arrowe0376
Zhong Kui
18
2 / 3 / 3
10,626
483
14,220
19,495
13,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 4
9,199
418
7,689
19,530
20,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
17
2 / 2 / 0
10,538
479
9,487
17,781
17,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
18
1 / 4 / 3
11,092
504
6,561
12,323
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
13
Kills
8
8
Deaths
13
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
4
2
W
Mercury
 
Mercury
5
1
7
8.5
W
Jormungandr
 
Jormungandr
2
1
5
4.5
L
Chronos
 
Chronos
2
2
2
1.5
L
Zhong Kui
Arrowe0376
Zhong Kui
2
3
3
1.17
W
Horus
B1GG1Dubz
Horus
2
1
8
6
L
1
2
4
1.5
L
Nike
2
2
0
1
L
Medusa
1
4
3
0.63
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,505
Damage
53,152
83,304
Taken
85,032
55,805
Mitigated
63,602
38,714
Healing
33,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
12,759
5,907
0
2,029
9,984
3,820
3,078
4,673
5,311
0
133,475
W
Mercury
 
Mercury
14,246
7,416
0
5,167
15,556
7,585
541
5,620
9,936
0
96,828
W
Jormungandr
 
Jormungandr
16,111
4,129
0
2,862
15,627
14,687
295
6,258
9,369
75,225
0
L
Chronos
 
Chronos
15,195
2,934
0
5,573
15,903
7,094
20
6,438
9,465
92,211
0
L
Zhong Kui
Arrowe0376
Zhong Kui
14,220
691
28
9,351
19,495
13,448
41
3,280
16,215
84,544
0
W
Horus
B1GG1Dubz
Horus
6,279
2,205
1,872
6,389
23,635
21,005
80
9,898
11,452
0
35,344
L
7,689
477
3,163
7,721
19,530
20,637
78
5,562
13,968
25,028
0
L
Nike
9,487
702
334
3,594
17,781
17,163
0
8,778
9,003
0
65,518
L
Medusa
6,561
2,379
0
3,904
12,323
5,260
2,270
1,654
10,669
0
91,802
W
10,110
356
9,330
11,065
18,502
8,708
583
10,655
7,847
75,065
2,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,843
Gold Earned
51,849
708
Minions Killed
623
0
Camps Cleared
0
2,156,691
Distance Traveled
2,011,574
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,041
593
233
11
0
427,111
10
W
Mercury
12,631
574
142
6
0
487,126
0
W
Jormungandr
11,459
521
148
7
0
378,037
9
L
Chronos
10,394
472
145
7
0
400,686
9
L
Zhong Kui
10,626
483
154
7
0
367,340
10
W
Horus
10,480
476
35
2
0
448,428
7
L
Sobek
9,199
418
28
1
0
428,742
2
L
Nike
10,538
479
136
6
0
427,676
2
L
Medusa
11,092
504
160
7
0
387,130
7
W
Hel
11,232
511
150
7
0
415,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role