Player Matchup

Achilles
Achilles
Gold IV
Alesmo
Achilles
Gold IV
Level 128
God Stats
6W - 4L
1,872 SR
Queue Stats
184W - 169L
1,558 MMR
Solo
Ra
Ra
Gold II
GucciSandMan
Ra
Gold II
Level 123
God Stats
1W - 3L
1,319 SR
Queue Stats
119W - 124L
1,694 MMR
Solo
Neith
Neith
Silver II
Kevinspartan
Neith
Silver II
Level 125
God Stats
9W - 14L
1,603 SR
Queue Stats
19W - 27L
1,602 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
MarvelousMike
Tsukuyomi
Gold IV
Level 144
God Stats
5W - 7L
1,596 SR
Queue Stats
171W - 174L
1,579 MMR
Solo
Ymir
Ymir
Gold IV
RodrigoVG
Ymir
Gold IV
Level 159
God Stats
7W - 4L
1,500 SR
Queue Stats
398W - 367L
1,563 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,578 SR
1,599 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,685 SR
1,600 MMR
Kuzenbo
Kuzenbo
Platinum V
DrCoctopus
Kuzenbo
Platinum V
Level 120
God Stats
6W - 4L
1,948 SR
Queue Stats
77W - 68L
1,737 MMR
Party 1
Medusa
Medusa
Gold III
Kaleido
Medusa
Gold III
Level 152
God Stats
3W - 3L
1,575 SR
Queue Stats
120W - 121L
1,442 MMR
Party 1
Tiamat
Tiamat
Gold I
Reformed
Tiamat
Gold I
Level 158
God Stats
1W - 0L
1,835 SR
Queue Stats
28W - 13L
1,773 MMR
Party 2
Cliodhna
Cliodhna
Bronze III
RiotADC
Cliodhna
Bronze III
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Kali
Kali
Gold II
ZedsDead101
Kali
Gold II
Level 97
God Stats
11W - 12L
1,565 SR
Queue Stats
80W - 93L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alesmo
Achilles
16
3 / 5 / 1
9,746
464
7,190
16,737
11,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 5 / 2
9,803
467
7,708
12,173
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 6 / 1
9,481
451
5,542
12,864
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Tsukuyomi
MarvelousMike
Tsukuyomi
16
2 / 9 / 7
10,104
481
8,606
17,743
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
14
1 / 2 / 8
9,160
436
10,305
24,660
25,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneHou YiArachneThoth

VS

Bans
BellonaAtlasBastetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrCoctopus
Kuzenbo
15
3 / 4 / 7
10,854
517
10,229
20,898
29,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Kaleido
Medusa
18
5 / 1 / 3
12,548
598
9,790
13,757
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Reformed
Tiamat
18
3 / 2 / 5
12,004
572
11,675
8,190
4,780
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
RiotADC
Cliodhna
20
13 / 1 / 5
14,951
712
29,447
16,970
9,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 4 / 5
11,433
544
7,783
18,663
7,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
10
Kills
27
27
Deaths
12
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alesmo
Achilles
3
5
1
0.7
W
Kuzenbo
DrCoctopus
Kuzenbo
3
4
7
1.63
L
4
5
2
1
W
Medusa
Kaleido
Medusa
5
1
3
6.5
L
0
6
1
0.08
L
Tsukuyomi
MarvelousMike
Tsukuyomi
2
9
7
0.61
W
Tiamat
Reformed
Tiamat
3
2
5
2.75
W
Cliodhna
RiotADC
Cliodhna
13
1
5
15.5
L
Ymir
1
2
8
2.5
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,351
Damage
68,924
84,177
Taken
78,478
51,236
Mitigated
56,108
16,070
Healing
36,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alesmo
Achilles
7,190
1,492
0
2,665
16,737
11,960
0
2,378
14,359
0
55,531
W
Kuzenbo
DrCoctopus
Kuzenbo
10,229
3,892
0
8,114
20,898
29,409
146
5,693
14,816
31,254
0
L
7,708
488
1,247
1,434
12,173
3,909
0
3,735
8,438
55,723
0
W
Medusa
Kaleido
Medusa
9,790
3,471
0
6,320
13,757
4,873
4,523
1,929
11,686
0
90,961
L
5,542
2,268
0
2,436
12,864
3,211
74
2,180
10,684
0
62,646
L
Tsukuyomi
MarvelousMike
Tsukuyomi
8,606
1,957
0
3,311
17,743
6,179
0
2,835
14,908
0
62,969
W
Tiamat
Reformed
Tiamat
11,675
1,039
0
3,577
8,190
4,780
2,059
2,361
5,697
76,583
0
W
Cliodhna
RiotADC
Cliodhna
29,447
4,048
0
8,362
16,970
9,480
3,493
2,872
13,619
0
141,795
L
Ymir
10,305
3,030
0
4,977
24,660
25,977
0
10,776
13,884
40,824
5,381
W
7,783
3,236
0
9,636
18,663
7,566
732
5,093
13,368
0
81,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,294
Gold Earned
61,790
564
Minions Killed
638
0
Camps Cleared
0
1,830,942
Distance Traveled
2,140,328
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,746
464
113
5
0
385,524
7
W
Kuzenbo
10,854
517
26
1
0
419,650
3
L
Ra
9,803
467
134
6
0
392,332
2
W
Medusa
12,548
598
152
7
0
410,957
8
L
Neith
9,481
451
130
6
0
291,758
8
L
Tsukuyomi
10,104
481
114
5
0
369,334
7
W
Tiamat
12,004
572
140
7
0
415,507
8
W
Cliodhna
14,951
712
200
10
0
492,689
1
L
Ymir
9,160
436
73
3
0
391,994
5
W
Kali
11,433
544
120
6
0
401,525
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role