Player Matchup

Fenrir
Fenrir
Diamond V
GotSaul
Fenrir
Diamond V
Level 148
God Stats
3W - 5L
1,500 SR
Queue Stats
222W - 196L
1,974 MMR
Solo
King Arthur
King Arthur
Diamond V
ManBearJaja
King Arthur
Diamond V
Level 155
God Stats
15W - 14L
1,633 SR
Queue Stats
363W - 338L
1,950 MMR
Party 1
Hercules
Hercules
Diamond IV
NealCaffrey1
Hercules
Diamond IV
Level 154
God Stats
8W - 8L
1,661 SR
Queue Stats
242W - 222L
1,945 MMR
Party 1
Heimdallr
Heimdallr
Platinum II
ZuZuCavalera
Heimdallr
Platinum II
Level 155
God Stats
2W - 1L
1,971 SR
Queue Stats
53W - 47L
1,941 MMR
Solo
Scylla
Scylla
Platinum II
iAmHungies
Scylla
Platinum II
Level 148
God Stats
30W - 27L
1,683 SR
Queue Stats
145W - 122L
1,978 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,689 SR
1,958 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,695 SR
1,963 MMR
Artio
Artio
Platinum II
Boogie6173
Artio
Platinum II
Level 149
God Stats
8W - 5L
1,727 SR
Queue Stats
360W - 349L
1,937 MMR
Solo
Horus
Horus
Gold II
Dreadsorry
Horus
Gold II
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
33W - 18L
1,823 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum II
PCCarryBane
Morgan Le Fay
Platinum II
Level 159
God Stats
1W - 0L
1,783 SR
Queue Stats
43W - 19L
2,159 MMR
Party 2
Cabrakan
Cabrakan
Diamond V
matthew444444444
Cabrakan
Diamond V
Level 155
God Stats
5W - 5L
1,545 SR
Queue Stats
151W - 135L
1,931 MMR
Party 3
Rama
Rama
Platinum IV
toodanktyr
Rama
Platinum IV
Level 76
God Stats
4W - 3L
1,921 SR
Queue Stats
62W - 37L
1,964 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GotSaul
Fenrir
13
0 / 6 / 1
7,740
484
4,835
15,925
7,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
ManBearJaja
King Arthur
13
0 / 6 / 1
7,312
457
5,688
13,267
8,619
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
NealCaffrey1
Hercules
10
1 / 6 / 2
7,059
441
5,677
22,038
13,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
ZuZuCavalera
Heimdallr
13
1 / 5 / 0
7,786
487
7,767
9,063
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
iAmHungies
Scylla
14
3 / 6 / 1
8,478
530
7,614
10,752
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
CliodhnaSolLoki

VS

Bans
BastetGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
1 / 2 / 13
8,752
547
6,288
15,862
14,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
16
6 / 1 / 5
10,466
654
11,029
13,182
8,970
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
PCCarryBane
Morgan Le Fay
18
8 / 1 / 10
10,881
680
16,176
8,960
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 1 / 7
10,198
637
14,434
11,562
7,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 0 / 2
11,697
731
7,507
11,955
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
5
Kills
29
29
Deaths
5
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artio
1
2
13
3.75
W
Horus
6
1
5
8.5
L
Fenrir
GotSaul
Fenrir
0
6
1
0.08
L
King Arthur
ManBearJaja
King Arthur
0
6
1
0.08
L
Hercules
NealCaffrey1
Hercules
1
6
2
0.33
W
Morgan Le Fay
PCCarryBane
Morgan Le Fay
8
1
10
13
L
Heimdallr
ZuZuCavalera
Heimdallr
1
5
0
0.2
L
Scylla
iAmHungies
Scylla
3
6
1
0.58
W
9
1
7
12.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,581
Damage
55,434
71,045
Taken
61,521
36,118
Mitigated
39,632
14,278
Healing
28,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
6,288
576
2,037
5,808
15,862
14,821
0
2,134
12,978
21,033
4,883
W
Horus
11,029
4,658
938
3,308
13,182
8,970
500
1,045
12,137
0
68,083
L
Fenrir
GotSaul
Fenrir
4,835
737
0
5,064
15,925
7,539
0
7,704
8,221
0
56,076
L
King Arthur
ManBearJaja
King Arthur
5,688
818
0
1,250
13,267
8,619
0
721
12,546
0
43,428
L
Hercules
NealCaffrey1
Hercules
5,677
1,066
0
5,124
22,038
13,761
0
14,907
7,131
0
21,793
W
Morgan Le Fay
PCCarryBane
Morgan Le Fay
16,176
1,549
0
2,750
8,960
4,024
774
2,517
6,443
86,596
0
L
Heimdallr
ZuZuCavalera
Heimdallr
7,767
3,654
0
1,812
9,063
2,399
0
4,066
4,997
0
52,396
L
Scylla
iAmHungies
Scylla
7,614
701
0
1,028
10,752
3,800
0
8,702
2,050
51,537
0
W
14,434
1,655
0
4,801
11,562
7,257
0
1,918
9,644
59,478
0
W
7,507
6,639
0
8,393
11,955
4,560
2,106
0
11,955
0
110,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,375
Gold Earned
51,994
415
Minions Killed
595
0
Camps Cleared
0
1,528,469
Distance Traveled
1,722,148
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,752
547
39
2
0
344,535
5
W
Horus
10,466
654
121
8
0
335,987
4
L
Fenrir
7,740
484
111
7
0
332,789
2
L
King Arthur
7,312
457
80
5
0
328,042
0
L
Hercules
7,059
441
28
2
0
285,763
4
W
Morgan Le Fay
10,881
680
144
9
0
334,182
1
L
Heimdallr
7,786
487
108
7
0
297,688
5
L
Scylla
8,478
530
88
6
0
284,187
6
W
Cabrakan
10,198
637
82
5
0
374,852
1
W
Rama
11,697
731
209
13
0
332,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role