Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
elmatador229
Geb
Level 129
God Stats
1W - 1L
1,743 SR
Queue Stats
67W - 48L
1,563 Elo+
Party 1
King Arthur
King Arthur
juan12222222223
King Arthur
Level 146
God Stats
1W - 4L
1,148 SR
Queue Stats
79W - 56L
1,592 Elo+
Party 1
Neith
Neith
kuper_2399
Neith
Level 145
God Stats
3W - 2L
1,618 SR
Queue Stats
61W - 41L
1,573 Elo+
Party 1
Raijin
Raijin
skengyute
Raijin
Level 67
God Stats
0W - 3L
1,267 SR
Queue Stats
42W - 41L
1,558 Elo+
Solo
Team Averages
Level 119
1,455 SR
1,557 Elo+

VS

Team Averages
Level 153
1,557 SR
1,543 Elo+
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
HanmaBl00dline
Eset
Level 147
God Stats
10W - 7L
1,508 SR
Queue Stats
619W - 622L
1,563 Elo+
Solo
Atlas
Atlas
Krätôs56
Atlas
Level 156
God Stats
10W - 5L
1,593 SR
Queue Stats
249W - 265L
1,552 Elo+
Party 2
Medusa
Medusa
Manuflea
Medusa
Level 148
God Stats
1W - 3L
1,517 SR
Queue Stats
187W - 201L
1,555 Elo+
Party 2
Kali
Kali
ruliodelatess
Kali
Level 159
God Stats
8W - 6L
1,668 SR
Queue Stats
249W - 261L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 4 / 0
5,988
544
4,559
7,983
2,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 2 / 1
5,123
466
1,871
6,194
2,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
juan12222222223
King Arthur
11
3 / 1 / 0
6,799
618
9,563
8,376
4,590
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
9
1 / 3 / 0
5,502
500
3,635
6,432
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
skengyute
Raijin
10
1 / 4 / 2
6,094
554
4,301
6,550
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 3 / 0
6,405
582
1,923
12,886
5,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
5 / 2 / 4
6,992
636
4,859
5,565
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
11
0 / 1 / 6
5,971
543
4,220
7,975
5,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Manuflea
Medusa
13
3 / 0 / 0
6,995
636
4,625
4,509
1,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
5 / 1 / 7
7,303
664
7,736
8,688
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
7
Kills
14
14
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
0
0.5
W
Hercules
 
Hercules
1
3
0
0.33
W
5
2
4
3.5
W
Atlas
0
1
6
3
W
Medusa
Manuflea
Medusa
3
0
0
3
L
0
2
1
0.25
L
King Arthur
juan12222222223
King Arthur
3
1
0
3
L
Neith
1
3
0
0.33
W
5
1
7
8.5
L
Raijin
skengyute
Raijin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,929
Damage
23,363
35,535
Taken
39,623
13,436
Mitigated
17,164
6,526
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,559
2,508
0
2,596
7,983
2,721
0
2,374
5,609
0
33,336
W
Hercules
 
Hercules
1,923
429
62
4,888
12,886
5,288
1,020
0
12,886
0
31,599
W
4,859
526
186
852
5,565
1,717
441
3,031
2,534
42,604
0
W
Atlas
4,220
1,944
178
1,927
7,975
5,209
175
1,362
6,613
16,050
0
W
Medusa
Manuflea
Medusa
4,625
1,847
0
750
4,509
1,097
220
457
4,052
0
48,930
L
1,871
396
0
1,332
6,194
2,511
0
2,384
3,810
7,170
0
L
King Arthur
juan12222222223
King Arthur
9,563
2,322
0
271
8,376
4,590
0
788
7,588
0
42,930
L
Neith
3,635
1,793
0
1,157
6,432
2,107
0
932
5,500
0
29,672
W
7,736
2,825
0
4,402
8,688
3,853
0
1,322
7,366
0
38,284
L
Raijin
skengyute
Raijin
4,301
612
0
1,170
6,550
1,507
0
2,601
3,949
36,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,506
Gold Earned
33,666
319
Minions Killed
365
0
Camps Cleared
0
1,111,424
Distance Traveled
1,120,013
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,988
544
66
6
0
263,767
2
W
Hercules
6,405
582
79
7
0
210,039
4
W
Eset
6,992
636
92
8
0
217,736
5
W
Atlas
5,971
543
32
3
0
220,656
3
W
Medusa
6,995
636
95
9
0
231,722
3
L
Geb
5,123
466
15
1
0
228,731
3
L
King Arthur
6,799
618
93
8
0
247,462
0
L
Neith
5,502
500
64
6
0
181,854
1
W
Kali
7,303
664
67
6
0
239,860
3
L
Raijin
6,094
554
81
7
0
189,610
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role