Player Matchup

Morgan Le Fay
Morgan Le Fay
EmperorKellanved
Morgan Le Fay
Level 76
God Stats
29W - 21L
1,522 SR
Queue Stats
37W - 42L
1,412 Elo+
Party 1
Bellona
Bellona
Ghallileo
Bellona
Level 29
God Stats
8W - 2L
1,715 SR
Queue Stats
79W - 111L
1,373 Elo+
Solo
Ne Zha
Ne Zha
Järka
Ne Zha
Level 117
God Stats
4W - 3L
1,325 SR
Queue Stats
38W - 49L
1,387 Elo+
Party 1
Sol
Sol
Rokmazul
Sol
Level 99
God Stats
13W - 9L
1,602 SR
Queue Stats
126W - 125L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Tratius
Cthulhu
Level 25
God Stats
1W - 0L
1,897 SR
Queue Stats
6W - 7L
1,459 Elo+
Party 1
Team Averages
Level 69
1,612 SR
1,433 Elo+

VS

Team Averages
Level 42
1,538 SR
1,322 Elo+
Serqet
Serqet
 
Serqet
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BigSlas
Nu Wa
Level 35
God Stats
14W - 13L
1,588 SR
Queue Stats
260W - 284L
1,469 Elo+
Party 3
Sun Wukong
Sun Wukong
Leboss1012847
Sun Wukong
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 135L
1,336 Elo+
Party 2
Shiva
Shiva
MarcoNairobi
Shiva
Level 29
God Stats
1W - 1L
1,601 SR
Queue Stats
33W - 37L
1,135 Elo+
Party 2
Ra
Ra
TheChickens2557
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,169 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EmperorKellanved
Morgan Le Fay
16
4 / 2 / 5
9,111
759
8,800
7,753
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Ghallileo
Bellona
17
6 / 2 / 7
9,672
806
8,110
9,426
8,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ne Zha
Järka
Ne Zha
17
5 / 0 / 8
9,591
799
12,792
9,367
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
3 / 2 / 8
8,605
717
15,518
10,404
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Tratius
Cthulhu
15
1 / 1 / 8
8,888
741
7,424
10,182
9,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
1 / 3 / 2
8,510
709
4,012
10,654
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
BigSlas
Nu Wa
16
1 / 1 / 4
9,079
757
10,968
4,272
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Leboss1012847
Sun Wukong
14
2 / 3 / 3
8,482
707
11,264
19,950
14,111
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 5 / 2
8,186
682
6,110
14,972
8,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

15
2 / 7 / 2
8,736
728
3,787
9,999
2,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
19
Kills
7
7
Deaths
19
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
3
2
0.67
L
Nu Wa
BigSlas
Nu Wa
1
1
4
3
W
Morgan Le Fay
EmperorKellanved
Morgan Le Fay
4
2
5
3.25
W
Bellona
Ghallileo
Bellona
6
2
7
4.75
W
Ne Zha
Järka
Ne Zha
5
0
8
9
L
Sun Wukong
Leboss1012847
Sun Wukong
2
3
3
1.17
L
1
5
2
0.4
W
3
2
8
3.5
L
2
7
2
0.43
W
Cthulhu
Tratius
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,644
Damage
36,141
47,132
Taken
59,847
30,514
Mitigated
32,710
11,566
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,012
234
0
1,160
10,654
5,982
0
5,187
4,871
75
21,134
L
Nu Wa
BigSlas
Nu Wa
10,968
3,881
0
506
4,272
1,174
1,599
1,809
2,214
48,743
0
W
Morgan Le Fay
EmperorKellanved
Morgan Le Fay
8,800
274
0
3,001
7,753
3,490
279
2,396
5,325
36,164
0
W
Bellona
Ghallileo
Bellona
8,110
2,317
0
1,264
9,426
8,650
204
2,767
6,180
0
30,138
W
Ne Zha
Järka
Ne Zha
12,792
1,430
0
2,983
9,367
4,936
0
2,654
6,297
0
45,356
L
Sun Wukong
Leboss1012847
Sun Wukong
11,264
974
0
4,081
19,950
14,111
0
10,408
8,810
0
24,783
L
6,110
331
1,107
4,105
14,972
8,646
0
7,456
6,934
1,250
16,222
W
15,518
4,528
0
3,575
10,404
3,750
814
2,946
7,136
40,985
0
L
3,787
137
679
473
9,999
2,797
524
4,933
4,505
17,752
0
W
Cthulhu
Tratius
Cthulhu
7,424
515
0
743
10,182
9,688
0
4,343
5,562
21,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,867
Gold Earned
42,993
252
Minions Killed
188
0
Camps Cleared
0
1,311,460
Distance Traveled
1,241,572
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,510
709
38
3
0
276,731
3
L
Nu Wa
9,079
757
61
5
0
246,959
5
W
Morgan Le Fay
9,111
759
69
6
0
256,428
2
W
Bellona
9,672
806
55
5
0
267,712
1
W
Ne Zha
9,591
799
56
5
0
290,415
1
L
Sun Wukong
8,482
707
30
3
0
248,134
0
L
Shiva
8,186
682
20
2
0
237,733
2
W
Sol
8,605
717
46
4
0
246,967
1
L
Ra
8,736
728
39
3
0
232,015
0
W
Cthulhu
8,888
741
26
2
0
249,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role