Player Matchup

Da Ji
Da Ji
CouchyPotato
Da Ji
Level 66
God Stats
2W - 5L
1,423 SR
Queue Stats
234W - 234L
1,575 Elo+
Solo
Bacchus
Bacchus
KMKilla420
Bacchus
Level 142
God Stats
47W - 46L
1,607 SR
Queue Stats
390W - 407L
1,530 Elo+
Solo
Chang'e
Chang'e
SpicyLlamaz
Chang'e
Level 108
God Stats
8W - 9L
1,592 SR
Queue Stats
207W - 204L
1,568 Elo+
Party 1
Amaterasu
Amaterasu
l Heisenbeard l
Amaterasu
Level 57
God Stats
3W - 2L
1,525 SR
Queue Stats
13W - 13L
1,703 Elo+
Party 1
Izanami
Izanami
ll Irou ll
Izanami
Level 142
God Stats
3W - 4L
1,692 SR
Queue Stats
37W - 26L
1,806 Elo+
Party 1
Team Averages
Level 103
1,568 SR
1,636 Elo+

VS

Team Averages
Level 110
1,537 SR
1,535 Elo+
Nike
Nike
AeriyVei
Nike
Level 105
God Stats
10W - 10L
1,838 SR
Queue Stats
356W - 317L
1,525 Elo+
Party 2
Cliodhna
Cliodhna
CG SKarlet
Cliodhna
Level 121
God Stats
30W - 14L
1,653 SR
Queue Stats
114W - 113L
1,517 Elo+
Solo
Sol
Sol
MrAvacadoManKB
Sol
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
542W - 469L
1,572 Elo+
Party 2
Olorun
Olorun
Song I Sing
Olorun
Level 108
God Stats
1W - 4L
1,423 SR
Queue Stats
254W - 284L
1,497 Elo+
Solo
King Arthur
King Arthur
heckman3
King Arthur
Level 109
God Stats
31W - 43L
1,272 SR
Queue Stats
691W - 630L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 7 / 5
11,295
538
16,584
17,032
7,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
KMKilla420
Bacchus
16
3 / 3 / 13
10,142
483
11,155
19,132
26,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
SpicyLlamaz
Chang'e
19
3 / 4 / 4
11,246
536
14,265
17,030
6,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
l Heisenbeard l
Amaterasu
18
1 / 2 / 2
10,030
478
5,119
19,867
17,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ll Irou ll
Izanami
20
10 / 2 / 6
12,453
593
19,932
15,256
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
2 / 7 / 8
10,618
506
8,366
24,155
24,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
CG SKarlet
Cliodhna
20
5 / 1 / 3
11,886
566
13,010
16,970
5,608
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 9 / 2
10,290
490
14,670
17,241
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
17
0 / 6 / 4
10,473
499
4,305
14,529
4,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
heckman3
King Arthur
19
6 / 3 / 3
12,260
584
20,107
19,377
15,452
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
38
26
Kills
18
18
Deaths
26
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nike
2
7
8
0.86
L
Cliodhna
CG SKarlet
Cliodhna
5
1
3
6.5
W
9
7
5
1.64
W
Bacchus
KMKilla420
Bacchus
3
3
13
3.17
L
5
9
2
0.67
L
Olorun
0
6
4
0.33
W
Chang'e
SpicyLlamaz
Chang'e
3
4
4
1.25
L
King Arthur
heckman3
King Arthur
6
3
3
2.5
W
Amaterasu
l Heisenbeard l
Amaterasu
1
2
2
1
W
Izanami
ll Irou ll
Izanami
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,055
Damage
60,458
88,317
Taken
92,272
64,326
Mitigated
54,465
38,301
Healing
24,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
8,366
900
279
4,908
24,155
24,103
231
5,856
18,249
0
41,034
L
Cliodhna
CG SKarlet
Cliodhna
13,010
897
0
6,519
16,970
5,608
0
5,130
11,552
0
109,101
W
16,584
4,639
0
4,616
17,032
7,812
0
3,024
14,008
0
70,551
W
Bacchus
KMKilla420
Bacchus
11,155
2,657
0
4,386
19,132
26,238
247
8,547
10,585
26,558
0
L
14,670
5,969
257
5,820
17,241
4,549
1,270
5,551
11,648
56,531
0
L
Olorun
4,305
2,111
120
4,067
14,529
4,753
0
4,983
9,206
70,020
0
W
Chang'e
SpicyLlamaz
Chang'e
14,265
717
1,303
7,983
17,030
6,708
388
3,275
13,755
84,466
1,236
L
King Arthur
heckman3
King Arthur
20,107
3,359
0
2,637
19,377
15,452
126
2,943
16,325
466
84,273
W
Amaterasu
l Heisenbeard l
Amaterasu
5,119
2,492
172
11,488
19,867
17,371
1,546
122
19,745
0
52,613
W
Izanami
ll Irou ll
Izanami
19,932
12,856
0
8,353
15,256
6,197
1,810
4,468
10,788
0
125,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,166
Gold Earned
55,527
608
Minions Killed
613
0
Camps Cleared
0
1,972,862
Distance Traveled
1,960,819
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,618
506
74
4
0
402,509
7
L
Cliodhna
11,886
566
152
7
0
520,531
0
W
Da Ji
11,295
538
103
5
0
385,371
1
W
Bacchus
10,142
483
33
2
0
402,001
5
L
Sol
10,290
490
101
5
0
307,885
2
L
Olorun
10,473
499
132
6
0
346,912
6
W
Chang'e
11,246
536
165
8
0
410,378
9
L
King Arthur
12,260
584
154
7
0
382,982
5
W
Amaterasu
10,030
478
117
6
0
386,700
9
W
Izanami
12,453
593
190
9
0
388,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role