Player Matchup

Danzaburou
Danzaburou
Ryan123432
Danzaburou
Level 90
God Stats
2W - 1L
1,844 SR
Queue Stats
28W - 28L
1,516 Elo+
Party 1
Bellona
Bellona
TheAlmightyJesus
Bellona
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,517 Elo+
Party 1
Freya
Freya
Térra
Freya
Level 48
God Stats
0W - 3L
1,298 SR
Queue Stats
7W - 9L
1,678 Elo+
Party 1
Team Averages
Level 76
1,547 SR
1,570 Elo+

VS

Team Averages
Level 102
1,535 SR
1,547 Elo+
Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Immothek
Ra
Level 43
God Stats
22W - 20L
1,415 SR
Queue Stats
113W - 102L
1,561 Elo+
Party 2
Susano
Susano
TheGhost12345
Susano
Level 155
God Stats
20W - 13L
1,691 SR
Queue Stats
99W - 89L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ryan123432
Danzaburou
9
1 / 8 / 1
6,331
633
3,388
9,399
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 0
6,735
674
2,767
7,950
5,434
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Térra
Freya
11
0 / 5 / 3
6,533
653
5,005
8,239
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 13
7,666
767
4,000
11,896
12,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
6 / 2 / 9
8,236
824
7,464
6,468
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 0 / 7
8,565
857
10,198
5,811
2,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
15
15
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
13
7.5
W
6
2
9
5.25
L
Danzaburou
Ryan123432
Danzaburou
1
8
1
0.19
L
2
2
0
1
W
8
0
7
11.5
L
Freya
Térra
Freya
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,160
Damage
21,662
25,588
Taken
24,175
11,494
Mitigated
17,818
2,849
Healing
11,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,000
2,124
2,368
6,195
11,896
12,733
224
2,154
9,742
0
8,698
W
7,464
446
1,564
1,066
6,468
2,750
362
1,830
4,638
34,264
0
L
Danzaburou
Ryan123432
Danzaburou
3,388
1,105
0
553
9,399
3,086
0
2,502
6,696
0
10,151
L
2,767
80
0
609
7,950
5,434
0
2,101
5,589
1,848
11,787
W
10,198
2,535
0
0
5,811
2,335
427
922
4,889
0
24,536
L
Freya
Térra
Freya
5,005
1,660
0
1,687
8,239
2,974
0
2,739
5,249
20,032
2,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,599
Gold Earned
24,467
81
Minions Killed
113
3
Camps Cleared
6
457,000
Distance Traveled
555,367
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,666
767
10
1
0
198,833
3
W
Ra
8,236
824
74
7
3
182,561
0
L
Danzaburou
6,331
633
13
1
0
140,603
2
L
Bellona
6,735
674
21
2
1
168,373
3
W
Susano
8,565
857
29
3
3
173,973
2
L
Freya
6,533
653
47
5
2
148,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role