Player Matchup

Erlang Shen
Erlang Shen
Diamond IV
 
Erlang Shen
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
DkALB_
Sol
Platinum I
Level 124
God Stats
14W - 11L
1,692 SR
Queue Stats
253W - 231L
2,019 MMR
Solo
Arachne
Arachne
Platinum IV
FOOTDIVEW9
Arachne
Platinum IV
Level 160
God Stats
3W - 1L
1,770 SR
Queue Stats
240W - 230L
1,837 MMR
Solo
Vamana
Vamana
Diamond V
Tropzah
Vamana
Diamond V
Level 148
God Stats
7W - 2L
1,776 SR
Queue Stats
107W - 74L
2,206 MMR
Party 2
Thoth
Thoth
Diamond IV
l Jxstice
Thoth
Diamond IV
Level 159
God Stats
9W - 9L
1,894 SR
Queue Stats
99W - 69L
2,241 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,726 SR
1,961 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,546 SR
1,974 MMR
Gilgamesh
Gilgamesh
Platinum I
 
Gilgamesh
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Platinum III
GrayDaos
Ravana
Platinum III
Level 156
God Stats
5W - 9L
1,137 SR
Queue Stats
294W - 279L
1,715 MMR
Solo
Agni
Agni
Platinum II
Gоjo
Agni
Platinum II
Level 92
God Stats
2W - 0L
1,794 SR
Queue Stats
17W - 8L
2,136 MMR
Party 1
Olorun
Olorun
Platinum II
Kojefly
Olorun
Platinum II
Level 160
God Stats
2W - 2L
1,740 SR
Queue Stats
352W - 326L
1,902 MMR
Solo
Sun Wukong
Sun Wukong
Masters
TheŁucKyDuTch
Sun Wukong
Masters
Level 92
God Stats
2W - 1L
1,562 SR
Queue Stats
285W - 267L
2,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
3 / 6 / 2
6,390
456
6,235
14,347
5,401
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
DkALB_
Sol
12
1 / 6 / 2
7,301
522
4,804
10,011
2,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
FOOTDIVEW9
Arachne
13
3 / 2 / 1
7,733
552
7,350
12,596
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Vamana
Tropzah
Vamana
14
1 / 1 / 1
7,954
568
4,735
11,042
5,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
l Jxstice
Thoth
14
2 / 5 / 1
8,071
577
4,103
8,307
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
FenrirCliodhnaGebBastet

VS

Bans
AresLokiMulanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 2 / 10
8,127
581
9,312
13,517
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
GrayDaos
Ravana
13
0 / 2 / 3
7,874
562
6,882
8,149
5,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Agni
Gоjo
Agni
15
8 / 1 / 4
9,221
659
13,495
6,905
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Kojefly
Olorun
15
5 / 5 / 5
9,034
645
4,959
9,388
3,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TheŁucKyDuTch
Sun Wukong
13
1 / 1 / 10
7,635
545
8,443
7,338
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
10
Kills
20
20
Deaths
11
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
6
2
0.67
W
Gilgamesh
 
Gilgamesh
6
2
10
5.5
L
Sol
DkALB_
Sol
1
6
2
0.33
L
Arachne
FOOTDIVEW9
Arachne
3
2
1
1.75
W
Ravana
GrayDaos
Ravana
0
2
3
0.75
W
Agni
Gоjo
Agni
8
1
4
10
W
Olorun
Kojefly
Olorun
5
5
5
1.5
W
Sun Wukong
TheŁucKyDuTch
Sun Wukong
1
1
10
6
L
Vamana
Tropzah
Vamana
1
1
1
1.5
L
Thoth
l Jxstice
Thoth
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,227
Damage
43,091
56,303
Taken
45,297
20,034
Mitigated
19,867
14,069
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,235
2,565
84
3,825
14,347
5,401
0
4,832
9,479
0
14,125
W
Gilgamesh
 
Gilgamesh
9,312
3,515
355
4,069
13,517
7,067
0
3,305
10,212
0
25,529
L
Sol
DkALB_
Sol
4,804
2,547
0
1,593
10,011
2,354
875
4,192
5,819
50,375
0
L
Arachne
FOOTDIVEW9
Arachne
7,350
3,869
0
4,273
12,596
4,951
0
2,753
9,681
0
52,155
W
Ravana
GrayDaos
Ravana
6,882
2,139
0
3,153
8,149
5,043
0
268
7,881
0
49,527
W
Agni
Gоjo
Agni
13,495
1,428
116
1,114
6,905
1,924
0
2,321
4,584
68,605
0
W
Olorun
Kojefly
Olorun
4,959
2,874
473
3,328
9,388
3,235
517
1,791
7,597
62,325
0
W
Sun Wukong
TheŁucKyDuTch
Sun Wukong
8,443
2,795
0
331
7,338
2,598
0
1,222
6,116
0
49,009
L
Vamana
Tropzah
Vamana
4,735
1,979
0
3,415
11,042
5,308
208
2,972
7,678
0
53,161
L
Thoth
l Jxstice
Thoth
4,103
36
0
879
8,307
2,020
0
3,705
4,570
59,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,449
Gold Earned
41,891
436
Minions Killed
499
0
Camps Cleared
0
1,408,783
Distance Traveled
1,472,419
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,390
456
15
1
0
277,649
3
W
Gilgamesh
8,127
581
37
3
0
299,508
5
L
Sol
7,301
522
91
7
0
263,586
4
L
Arachne
7,733
552
89
6
0
309,195
2
W
Ravana
7,874
562
126
9
0
263,313
6
W
Agni
9,221
659
132
9
0
302,931
3
W
Olorun
9,034
645
111
8
0
267,932
6
W
Sun Wukong
7,635
545
93
7
0
338,735
3
L
Vamana
7,954
568
119
9
0
292,984
3
L
Thoth
8,071
577
122
9
0
265,369
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role