Player Matchup

Eset
Eset
Brummieboii
Eset
Level 158
God Stats
14W - 5L
1,768 SR
Queue Stats
274W - 202L
1,685 Elo+
Party 1
Da Ji
Da Ji
Speknekje
Da Ji
Level 93
God Stats
13W - 5L
1,673 SR
Queue Stats
273W - 210L
1,632 Elo+
Party 1
Guan Yu
Guan Yu
ToeterManBro
Guan Yu
Level 156
God Stats
18W - 5L
1,672 SR
Queue Stats
74W - 37L
1,686 Elo+
Party 1
Jormungandr
Jormungandr
Yoinksy
Jormungandr
Level 81
God Stats
3W - 2L
1,759 SR
Queue Stats
25W - 18L
1,589 Elo+
Party 1
Sol
Sol
ZemGaming
Sol
Level 38
God Stats
29W - 16L
1,830 SR
Queue Stats
142W - 69L
1,692 Elo+
Party 1
Team Averages
Level 105
1,740 SR
1,657 Elo+

VS

Team Averages
Level 85
1,518 SR
1,499 Elo+
Thoth
Thoth
ArcanineTr
Thoth
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,550 Elo+
Party 2
Guan Yu
Guan Yu
RAMB07070
Guan Yu
Level 149
God Stats
5W - 6L
1,731 SR
Queue Stats
127W - 117L
1,445 Elo+
Party 3
Ymir
Ymir
Rocky010
Ymir
Level 141
God Stats
15W - 9L
1,540 SR
Queue Stats
222W - 226L
1,473 Elo+
Party 3
Neith
Neith
emrenks
Neith
Level 6
God Stats
0W - 2L
1,321 SR
Queue Stats
1W - 3L
1,525 Elo+
Party 2
Awilix
Awilix
o0shade0o
Awilix
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 5
7,727
702
5,722
4,865
2,266
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Speknekje
Da Ji
13
4 / 0 / 6
7,524
684
4,718
3,924
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
ToeterManBro
Guan Yu
12
2 / 1 / 2
7,050
641
8,785
8,747
5,085
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Yoinksy
Jormungandr
11
5 / 0 / 5
6,696
609
3,759
5,489
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
4 / 0 / 4
6,680
607
3,414
5,082
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
8
0 / 6 / 0
4,900
445
3,002
6,037
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
RAMB07070
Guan Yu
10
1 / 3 / 0
6,034
549
4,481
10,935
3,617
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
7
0 / 3 / 1
4,893
445
1,281
7,391
4,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
emrenks
Neith
8
0 / 7 / 0
4,605
419
1,372
5,831
1,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
o0shade0o
Awilix
8
0 / 4 / 0
5,064
460
1,789
7,411
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
23
Kills
1
1
Deaths
23
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
6
0
0
W
8
0
5
10.5
L
Guan Yu
RAMB07070
Guan Yu
1
3
0
0.33
L
Ymir
0
3
1
0.17
W
Da Ji
Speknekje
Da Ji
4
0
6
7
W
Guan Yu
ToeterManBro
Guan Yu
2
1
2
3
W
Jormungandr
Yoinksy
Jormungandr
5
0
5
7.5
W
4
0
4
6
L
Neith
emrenks
Neith
0
7
0
0
L
Awilix
o0shade0o
Awilix
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,398
Damage
11,925
28,107
Taken
37,605
12,932
Mitigated
13,985
10,902
Healing
6,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
3,002
351
0
272
6,037
2,048
0
4,337
1,576
23,155
0
W
5,722
860
443
1,104
4,865
2,266
613
1,127
3,738
33,032
4,318
L
Guan Yu
RAMB07070
Guan Yu
4,481
1,414
0
2,950
10,935
3,617
0
376
10,559
0
33,769
L
Ymir
1,281
118
0
1,680
7,391
4,452
0
2,918
4,432
12,960
0
W
Da Ji
Speknekje
Da Ji
4,718
1,606
0
978
3,924
1,688
326
68
3,856
0
49,536
W
Guan Yu
ToeterManBro
Guan Yu
8,785
2,792
111
3,521
8,747
5,085
126
58
8,689
0
47,414
W
Jormungandr
Yoinksy
Jormungandr
3,759
614
0
2,697
5,489
2,338
793
1,221
4,268
32,670
0
W
3,414
1,016
0
2,048
5,082
1,555
667
1,809
3,273
29,405
0
L
Neith
emrenks
Neith
1,372
670
0
59
5,831
1,604
224
2,476
3,319
0
18,375
L
Awilix
o0shade0o
Awilix
1,789
372
0
1,480
7,411
2,264
0
2,509
4,853
0
23,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,677
Gold Earned
25,496
381
Minions Killed
229
0
Camps Cleared
0
1,151,004
Distance Traveled
1,045,616
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,900
445
40
4
0
182,795
2
W
Eset
7,727
702
71
6
0
232,433
1
L
Guan Yu
6,034
549
73
7
0
220,849
3
L
Ymir
4,893
445
25
2
0
193,599
3
W
Da Ji
7,524
684
88
8
0
247,952
2
W
Guan Yu
7,050
641
99
9
0
211,386
6
W
Jormungandr
6,696
609
70
6
0
227,779
4
W
Sol
6,680
607
53
5
0
231,454
2
L
Neith
4,605
419
38
3
0
193,890
2
L
Awilix
5,064
460
53
5
0
254,483
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role