Player Matchup

Guan Yu
Guan Yu
Platinum IV
 
Guan Yu
Platinum IV
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond V
CarbonRick
Ah Muzen Cab
Diamond V
Level 64
God Stats
3W - 0L
1,896 SR
Queue Stats
97W - 19L
2,350 MMR
Party 2
Sol
Sol
Platinum IV
xGuanMe
Sol
Platinum IV
Level 42
God Stats
7W - 0L
1,732 SR
Queue Stats
19W - 9L
2,017 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 52
1,709 SR
1,956 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,763 SR
1,960 MMR
Baron Samedi
Baron Samedi
Platinum IV
DiggleHD
Baron Samedi
Platinum IV
Level 129
God Stats
22W - 9L
1,868 SR
Queue Stats
23W - 13L
2,158 MMR
Party 1
Ares
Ares
Platinum IV
GamingwithDDP
Ares
Platinum IV
Level 78
God Stats
0W - 2L
1,533 SR
Queue Stats
23W - 9L
2,158 MMR
Party 1
Artemis
Artemis
Gold V
KenziieHD
Artemis
Gold V
Level 105
God Stats
6W - 2L
1,889 SR
Queue Stats
12W - 9L
1,563 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
2 / 0 / 3
5,321
1,064
1,915
3,623
2,231
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
CarbonRick
Ah Muzen Cab
9
3 / 0 / 2
5,303
1,061
3,993
3,616
1,000
Mace

Mace

+10
Physical Power

Sol
9
0 / 0 / 4
4,793
959
2,751
3,094
1,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
SobekBastetGilgameshThothAchilles

VS

Bans
GaneshaBacchusAtlasOdinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiggleHD
Baron Samedi
5
0 / 2 / 0
3,740
748
1,243
2,901
995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 2 / 0
3,812
762
905
3,999
1,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
KenziieHD
Artemis
6
0 / 1 / 0
3,822
764
1,666
2,476
817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
3
3.5
W
Ah Muzen Cab
CarbonRick
Ah Muzen Cab
3
0
2
4
L
Baron Samedi
DiggleHD
Baron Samedi
0
2
0
0
L
0
2
0
0
L
Artemis
KenziieHD
Artemis
0
1
0
0
W
Sol
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,659
Damage
3,814
10,333
Taken
9,376
4,391
Mitigated
3,795
5,325
Healing
2,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
1,915
481
616
1,902
3,623
2,231
322
1,021
2,526
0
8,074
W
Ah Muzen Cab
CarbonRick
Ah Muzen Cab
3,993
1,295
0
1,493
3,616
1,000
1,136
1,102
2,490
0
18,583
L
Baron Samedi
DiggleHD
Baron Samedi
1,243
173
429
1,056
2,901
995
0
843
2,058
6,247
0
L
905
26
0
984
3,999
1,983
0
1,012
2,987
3,345
0
L
Artemis
KenziieHD
Artemis
1,666
230
0
263
2,476
817
0
896
1,580
0
6,416
W
Sol
2,751
772
0
1,314
3,094
1,160
1,556
681
2,341
20,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,417
Gold Earned
11,374
72
Minions Killed
31
5
Camps Cleared
1
341,663
Distance Traveled
277,548
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,321
1,064
5
1
0
125,356
2
W
Ah Muzen Cab
5,303
1,061
36
7
1
111,235
0
L
Baron Samedi
3,740
748
7
1
0
75,152
0
L
Ares
3,812
762
10
2
0
88,688
0
L
Artemis
3,822
764
14
3
1
113,708
3
W
Sol
4,793
959
31
6
4
105,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role