Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MayMayson
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
SuperChaserX
Shiva
Level 148
God Stats
19W - 17L
1,710 SR
Queue Stats
195W - 164L
1,585 Elo+
Party 3
Xing Tian
Xing Tian
zephyxxthegod
Xing Tian
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 30L
1,280 Elo+
Party 1
Persephone
Persephone
ÁnonymousK
Persephone
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 86L
1,573 Elo+
Party 3
Team Averages
Level 135
1,542 SR
1,488 Elo+

VS

Team Averages
Level 93
1,510 SR
1,605 Elo+
Artio
Artio
AnotherMars13
Artio
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 188L
1,622 Elo+
Solo
Nu Wa
Nu Wa
CritAtMid
Nu Wa
Level 101
God Stats
1W - 3L
1,312 SR
Queue Stats
47W - 43L
1,567 Elo+
Party 2
Chaac
Chaac
DDisbaas
Chaac
Level 69
God Stats
25W - 23L
1,946 SR
Queue Stats
218W - 223L
1,580 Elo+
Party 2
Rama
Rama
Maxyheaa
Rama
Level 143
God Stats
0W - 2L
1,291 SR
Queue Stats
91W - 70L
1,632 Elo+
Party 2
Fenrir
Fenrir
dragondeath2
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 26L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 0 / 6
6,867
624
4,140
6,476
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
7 / 0 / 0
7,311
665
13,107
6,365
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 2 / 2
6,931
630
7,707
10,853
8,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xing Tian
zephyxxthegod
Xing Tian
9
1 / 2 / 7
6,084
553
5,238
11,795
7,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
ÁnonymousK
Persephone
12
4 / 1 / 3
7,228
657
5,599
3,842
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,924
448
2,718
12,740
6,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
CritAtMid
Nu Wa
10
0 / 4 / 2
5,857
532
2,983
4,973
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
DDisbaas
Chaac
11
3 / 2 / 0
7,031
639
7,067
12,165
6,788
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Rama
9
1 / 1 / 1
5,688
517
5,501
7,430
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
9
1 / 4 / 0
5,374
489
4,834
10,599
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
5
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
6
5
L
0
6
1
0.08
L
Nu Wa
CritAtMid
Nu Wa
0
4
2
0.25
L
Chaac
DDisbaas
Chaac
3
2
0
1.5
L
Rama
1
1
1
1.5
W
7
0
0
7
W
3
2
2
2
L
Fenrir
1
4
0
0.25
W
Xing Tian
zephyxxthegod
Xing Tian
1
2
7
2.25
W
Persephone
ÁnonymousK
Persephone
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,791
Damage
23,103
39,331
Taken
47,907
21,038
Mitigated
19,502
17,201
Healing
12,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,140
832
0
3,996
6,476
2,286
0
944
5,476
0
49,002
L
2,718
448
446
3,227
12,740
6,116
0
10,159
2,491
9,604
0
L
Nu Wa
CritAtMid
Nu Wa
2,983
865
0
375
4,973
1,388
0
2,627
2,116
34,967
0
L
Chaac
DDisbaas
Chaac
7,067
1,958
0
2,811
12,165
6,788
0
3,107
8,488
0
39,911
L
Rama
5,501
4,429
0
3,764
7,430
1,905
0
5,065
2,365
0
30,523
W
13,107
5,293
0
3,748
6,365
1,751
2,269
1,370
4,977
57,354
3,961
W
7,707
1,211
0
4,762
10,853
8,740
0
88
10,747
4,059
30,960
L
Fenrir
4,834
1,411
0
2,202
10,599
3,305
0
3,750
6,736
0
27,509
W
Xing Tian
zephyxxthegod
Xing Tian
5,238
693
236
3,374
11,795
7,079
0
1,836
9,887
16,891
0
W
Persephone
ÁnonymousK
Persephone
5,599
344
0
1,085
3,842
1,182
0
1,191
2,542
39,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,421
Gold Earned
28,874
392
Minions Killed
280
0
Camps Cleared
0
1,194,184
Distance Traveled
1,139,474
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,867
624
97
9
0
256,445
2
L
Artio
4,924
448
12
1
0
235,720
2
L
Nu Wa
5,857
532
73
7
0
209,259
0
L
Chaac
7,031
639
82
7
0
224,351
1
L
Rama
5,688
517
59
5
0
215,569
1
W
Sol
7,311
665
115
10
0
225,688
4
W
Shiva
6,931
630
70
6
0
249,327
3
L
Fenrir
5,374
489
54
5
0
254,575
1
W
Xing Tian
6,084
553
18
2
0
221,778
4
W
Persephone
7,228
657
92
8
0
240,946
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role