Player Matchup

Izanami
Izanami
Mxmlcl
Izanami
Level 123
God Stats
49W - 42L
1,636 SR
Queue Stats
72W - 75L
1,440 Elo+
Solo
Hun Batz
Hun Batz
adrianxdd2
Hun Batz
Level 147
God Stats
5W - 4L
1,755 SR
Queue Stats
198W - 185L
1,504 Elo+
Party 1
Tiamat
Tiamat
fabribaldi87
Tiamat
Level 121
God Stats
4W - 4L
1,541 SR
Queue Stats
119W - 120L
1,509 Elo+
Solo
Cerberus
Cerberus
lordchris202
Cerberus
Level 155
God Stats
3W - 3L
1,422 SR
Queue Stats
97W - 91L
1,572 Elo+
Solo
Bellona
Bellona
steevenja93
Bellona
Level 159
God Stats
10W - 7L
1,696 SR
Queue Stats
312W - 317L
1,490 Elo+
Party 1
Team Averages
Level 141
1,610 SR
1,503 Elo+

VS

Team Averages
Level 141
1,681 SR
1,615 Elo+
Charybdis
Charybdis
Armagediztan
Charybdis
Level 157
God Stats
5W - 9L
1,500 SR
Queue Stats
348W - 323L
1,566 Elo+
Party 2
Achilles
Achilles
Camsteave
Achilles
Level 128
God Stats
5W - 4L
1,791 SR
Queue Stats
19W - 15L
1,762 Elo+
Solo
Shiva
Shiva
DillB58
Shiva
Level 158
God Stats
7W - 8L
1,831 SR
Queue Stats
155W - 146L
1,588 Elo+
Solo
Kali
Kali
Dractylus
Kali
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 158L
1,558 Elo+
Party 2
Poseidon
Poseidon
DrivingTerror63
Poseidon
Level 116
God Stats
15W - 8L
1,782 SR
Queue Stats
474W - 427L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mxmlcl
Izanami
10
3 / 2 / 0
5,931
659
2,789
4,474
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
adrianxdd2
Hun Batz
9
1 / 1 / 1
5,129
570
3,074
4,888
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
9
2 / 1 / 1
5,473
608
4,091
3,744
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
lordchris202
Cerberus
7
0 / 1 / 2
4,669
519
2,458
6,508
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
steevenja93
Bellona
7
0 / 0 / 0
4,540
504
612
4,410
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Armagediztan
Charybdis
9
2 / 1 / 3
5,289
588
3,157
4,667
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Camsteave
Achilles
10
2 / 0 / 0
5,652
628
4,580
4,520
2,828
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shiva
DillB58
Shiva
7
0 / 1 / 4
4,695
522
1,246
6,419
2,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
9
0 / 1 / 3
5,117
569
2,349
6,132
1,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
8
1 / 3 / 0
5,062
562
1,836
4,435
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
5
5
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Armagediztan
Charybdis
2
1
3
3.5
W
Achilles
Camsteave
Achilles
2
0
0
2
W
Shiva
DillB58
Shiva
0
1
4
2
W
Kali
0
1
3
1.5
W
Poseidon
1
3
0
0.33
L
Izanami
Mxmlcl
Izanami
3
2
0
1.5
L
Hun Batz
adrianxdd2
Hun Batz
1
1
1
1.5
L
Tiamat
2
1
1
2.5
L
Cerberus
lordchris202
Cerberus
0
1
2
1
L
Bellona
steevenja93
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,024
Damage
13,168
24,024
Taken
26,173
13,082
Mitigated
8,780
7,434
Healing
7,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Armagediztan
Charybdis
3,157
1,526
0
2,178
4,667
878
0
1,326
3,341
0
23,647
W
Achilles
Camsteave
Achilles
4,580
1,317
0
1,621
4,520
2,828
0
315
4,205
0
23,650
W
Shiva
DillB58
Shiva
1,246
5
269
1,770
6,419
2,300
0
1,424
4,763
0
15,359
W
Kali
2,349
1,335
0
1,407
6,132
1,699
0
1,826
4,306
0
27,023
W
Poseidon
1,836
159
0
387
4,435
1,075
0
1,658
2,777
25,277
0
L
Izanami
Mxmlcl
Izanami
2,789
1,997
0
1,703
4,474
1,115
207
276
4,198
0
42,962
L
Hun Batz
adrianxdd2
Hun Batz
3,074
1,261
0
410
4,888
1,638
0
428
4,460
0
27,631
L
Tiamat
4,091
95
0
1,378
3,744
2,226
0
241
3,503
27,558
0
L
Cerberus
lordchris202
Cerberus
2,458
186
0
2,239
6,508
5,034
0
891
5,617
10,336
0
L
Bellona
steevenja93
Bellona
612
95
0
1,704
4,410
3,069
0
0
4,410
0
14,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,742
Gold Earned
25,815
285
Minions Killed
258
0
Camps Cleared
0
884,741
Distance Traveled
900,122
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,289
588
48
5
0
172,440
2
W
Achilles
5,652
628
61
7
0
196,222
1
W
Shiva
4,695
522
27
3
0
159,409
2
W
Kali
5,117
569
62
7
0
188,975
0
W
Poseidon
5,062
562
60
7
0
183,076
3
L
Izanami
5,931
659
83
9
0
161,721
5
L
Hun Batz
5,129
570
60
7
0
195,416
1
L
Tiamat
5,473
608
67
7
0
179,301
3
L
Cerberus
4,669
519
31
3
0
184,460
3
L
Bellona
4,540
504
44
5
0
163,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role