Player Matchup

Danzaburou
Danzaburou
OMEGAXIIIx
Danzaburou
Level 108
God Stats
1W - 2L
1,306 SR
Queue Stats
156W - 158L
1,520 Elo+
Party 2
Loki
Loki
Thunder_King1917
Loki
Level 128
God Stats
1W - 2L
1,173 SR
Queue Stats
244W - 191L
1,547 Elo+
Party 1
Chang'e
Chang'e
Zomboy2626
Chang'e
Level 84
God Stats
23W - 9L
1,461 SR
Queue Stats
82W - 69L
1,532 Elo+
Party 1
Khepri
Khepri
aumedesalba
Khepri
Level 125
God Stats
11W - 10L
1,528 SR
Queue Stats
354W - 393L
1,528 Elo+
Party 2
Kukulkan
Kukulkan
mandril_euforico
Kukulkan
Level 36
God Stats
3W - 4L
1,310 SR
Queue Stats
180W - 194L
1,391 Elo+
Solo
Team Averages
Level 96
1,356 SR
1,504 Elo+

VS

Team Averages
Level 65
1,549 SR
1,715 Elo+
Serqet
Serqet
FineOhK
Serqet
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,942 Elo+
Party 3
Danzaburou
Danzaburou
NotFineNotOK
Danzaburou
Level 25
God Stats
2W - 0L
1,743 SR
Queue Stats
18W - 4L
1,968 Elo+
Party 3
Ares
Ares
OstrichBlip5
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,541 Elo+
Party 3
Kali
Kali
SlothGirly
Kali
Level 124
God Stats
9W - 11L
1,500 SR
Queue Stats
231W - 166L
1,669 Elo+
Party 3
Zeus
Zeus
ewilliams77
Zeus
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
106W - 103L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OMEGAXIIIx
Danzaburou
9
0 / 4 / 1
6,388
399
2,186
7,049
1,746
14
5 / 3 / 2
8,512
532
4,752
10,131
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Zomboy2626
Chang'e
15
2 / 5 / 5
8,941
559
6,612
13,219
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
13
1 / 5 / 4
8,026
502
2,459
10,270
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 2 / 1
9,802
613
9,415
6,337
2,077
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FineOhK
Serqet
15
5 / 4 / 7
9,264
579
11,335
11,964
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
NotFineNotOK
Danzaburou
16
2 / 0 / 4
9,739
609
3,828
7,884
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 2
7,767
485
1,915
13,191
9,993
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
7 / 2 / 3
9,122
570
10,438
13,252
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 3 / 3
10,275
642
5,243
6,429
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
13
Kills
19
19
Deaths
13
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
FineOhK
Serqet
5
4
7
2.13
W
Danzaburou
NotFineNotOK
Danzaburou
2
0
4
4
L
Danzaburou
OMEGAXIIIx
Danzaburou
0
4
1
0.13
W
0
4
2
0.25
W
7
2
3
4.25
L
5
3
2
2
L
Chang'e
Zomboy2626
Chang'e
2
5
5
0.9
L
Khepri
1
5
4
0.6
W
5
3
3
2.17
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,424
Damage
32,759
47,006
Taken
52,720
15,804
Mitigated
25,570
13,560
Healing
18,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
FineOhK
Serqet
11,335
2,854
0
3,628
11,964
4,765
0
4,147
7,512
0
55,903
W
Danzaburou
NotFineNotOK
Danzaburou
3,828
1,461
0
4,512
7,884
2,717
814
1,268
6,210
0
70,254
L
Danzaburou
OMEGAXIIIx
Danzaburou
2,186
523
0
802
7,049
1,746
0
234
6,705
0
26,557
W
1,915
0
0
3,469
13,191
9,993
29
6,784
6,365
37,817
0
W
10,438
5,302
0
5,013
13,252
6,031
466
3,703
9,276
0
52,889
L
4,752
1,031
0
3,184
10,131
2,798
0
1,428
8,205
0
48,137
L
Chang'e
Zomboy2626
Chang'e
6,612
254
240
5,504
13,219
3,747
0
2,303
10,483
57,461
0
L
Khepri
2,459
265
320
1,774
10,270
5,436
0
752
9,092
23,048
0
W
5,243
816
0
1,825
6,429
2,064
588
2,152
4,101
59,939
0
L
9,415
1,639
0
1,736
6,337
2,077
174
2,169
4,166
64,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,669
Gold Earned
46,167
469
Minions Killed
479
0
Camps Cleared
0
1,517,780
Distance Traveled
1,672,970
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,264
579
89
6
0
363,072
2
W
Danzaburou
9,739
609
115
7
0
342,161
5
L
Danzaburou
6,388
399
62
4
0
266,881
0
W
Ares
7,767
485
76
5
0
310,158
6
W
Kali
9,122
570
77
5
0
372,027
4
L
Loki
8,512
532
100
6
0
341,668
2
L
Chang'e
8,941
559
133
8
0
285,408
5
L
Khepri
8,026
502
39
2
0
334,364
1
W
Zeus
10,275
642
122
8
0
285,552
7
L
Kukulkan
9,802
613
135
8
0
289,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role