Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Heviazepam
Neith
Level 5
God Stats
1W - 2L
1,589 SR
Queue Stats
1W - 4L
1,299 Elo+
Party 2
Hades
Hades
rtallar
Hades
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,299 Elo+
Party 2
Team Averages
Level 59
1,530 SR
1,366 Elo+

VS

Team Averages
Level 117
1,564 SR
1,604 Elo+
King Arthur
King Arthur
 
King Arthur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AwesomeBossLB
Medusa
Level 115
God Stats
26W - 15L
1,691 SR
Queue Stats
199W - 93L
1,610 Elo+
Party 1
Nox
Nox
Darkrevan
Nox
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 96L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 0
5,105
638
3,926
12,208
5,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
7
0 / 5 / 0
5,046
631
2,020
6,436
1,728
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
rtallar
Hades
8
0 / 8 / 0
5,021
628
2,307
10,243
3,989
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 0 / 12
6,878
860
8,537
8,270
5,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 0 / 8
7,645
956
7,844
3,007
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
7 / 0 / 8
7,679
960
7,894
2,808
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
15
15
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
W
King Arthur
 
King Arthur
2
0
12
8
W
6
0
8
10
W
7
0
8
11
L
Neith
0
5
0
0
L
Hades
rtallar
Hades
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,253
Damage
24,275
28,887
Taken
14,085
11,519
Mitigated
7,772
3,645
Healing
5,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,926
1,438
421
2,186
12,208
5,802
0
2,483
9,525
0
9,785
W
King Arthur
 
King Arthur
8,537
1,267
0
3,050
8,270
5,706
40
1,359
6,786
0
25,210
W
7,844
3,883
0
737
3,007
1,191
1,161
526
2,421
0
26,358
W
7,894
285
0
1,244
2,808
875
656
790
1,905
24,854
0
L
Neith
2,020
781
0
240
6,436
1,728
0
2,439
3,871
0
12,629
L
Hades
rtallar
Hades
2,307
611
46
752
10,243
3,989
0
2,750
7,293
9,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,172
Gold Earned
22,202
46
Minions Killed
104
1
Camps Cleared
7
344,140
Distance Traveled
498,430
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,105
638
11
1
0
150,538
3
W
King Arthur
6,878
860
32
4
4
183,245
0
W
Medusa
7,645
956
26
3
1
171,736
2
W
Nox
7,679
960
46
6
2
143,449
2
L
Neith
5,046
631
18
2
0
101,124
0
L
Hades
5,021
628
17
2
1
92,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role