Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver IV
SyerdX
Hel
Silver IV
Level 129
God Stats
0W - 1L
1,341 SR
Queue Stats
10W - 22L
1,384 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,447 SR
1,461 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,448 SR
1,522 MMR
Tsukuyomi
Tsukuyomi
Gold IV
Astrõ
Tsukuyomi
Gold IV
Level 160
God Stats
3W - 1L
1,336 SR
Queue Stats
37W - 41L
1,699 MMR
Party 1
Bacchus
Bacchus
Gold IV
iISrLibraVip
Bacchus
Gold IV
Level 101
God Stats
28W - 28L
1,507 SR
Queue Stats
289W - 278L
1,331 MMR
Solo
Bastet
Bastet
Bronze IV
jördan
Bastet
Bronze IV
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
7 / 5 / 5
13,597
755
19,117
21,633
20,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
 
Cerberus
15
3 / 7 / 8
11,512
640
11,777
22,154
25,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hel
SyerdX
Hel
16
2 / 8 / 7
10,891
605
6,833
21,189
8,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SobekThothGilgameshAresMorgan Le Fay

VS

Bans
FenrirScyllaAchillesPoseidonChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Astrõ
Tsukuyomi
17
8 / 6 / 9
12,859
714
23,657
21,545
17,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
iISrLibraVip
Bacchus
18
4 / 2 / 11
12,685
705
13,519
15,281
14,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
jördan
Bastet
17
8 / 4 / 11
13,023
724
21,896
19,372
8,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
12
Kills
20
20
Deaths
12
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
7
5
5
1.9
L
Cerberus
 
Cerberus
3
7
8
1
W
Tsukuyomi
Astrõ
Tsukuyomi
8
6
9
2.08
L
Hel
SyerdX
Hel
2
8
7
0.69
W
Bacchus
iISrLibraVip
Bacchus
4
2
11
4.75
W
Bastet
jördan
Bastet
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,727
Damage
59,072
64,976
Taken
56,198
54,616
Mitigated
39,494
17,745
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
19,117
8,136
1,208
6,268
21,633
20,388
0
5,819
14,801
0
35,688
L
Cerberus
 
Cerberus
11,777
779
0
3,631
22,154
25,262
0
3,991
17,203
29,224
0
W
Tsukuyomi
Astrõ
Tsukuyomi
23,657
4,607
0
7,168
21,545
17,226
438
7,943
13,602
0
60,981
L
Hel
SyerdX
Hel
6,833
762
3,640
2,998
21,189
8,966
0
2,950
17,671
39,343
0
W
Bacchus
iISrLibraVip
Bacchus
13,519
1,776
344
2,306
15,281
14,169
737
5,085
10,196
43,067
0
W
Bastet
jördan
Bastet
21,896
3,579
0
4,249
19,372
8,099
1,041
6,192
13,180
0
46,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,000
Gold Earned
38,567
148
Minions Killed
174
5
Camps Cleared
10
811,122
Distance Traveled
1,021,366
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,597
755
36
2
1
287,279
3
L
Cerberus
11,512
640
54
3
2
231,158
0
W
Tsukuyomi
12,859
714
67
4
1
318,613
1
L
Hel
10,891
605
58
3
2
292,685
4
W
Bacchus
12,685
705
79
4
5
355,728
6
W
Bastet
13,023
724
28
2
4
347,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role