Player Matchup

Cerberus
Cerberus
Gold V
GPK_Judge
Cerberus
Gold V
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 77L
1,643 MMR
Solo
Hou Yi
Hou Yi
Gold II
MidStriDe
Hou Yi
Gold II
Level 126
God Stats
10W - 7L
1,666 SR
Queue Stats
48W - 49L
1,633 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
NotDaZ0
Gilgamesh
Gold II
Level 148
God Stats
14W - 9L
1,646 SR
Queue Stats
626W - 616L
1,654 MMR
Solo
Artio
Artio
Gold II
NotoriousGod127
Artio
Gold II
Level 127
God Stats
8W - 9L
1,452 SR
Queue Stats
197W - 198L
1,624 MMR
Solo
Nu Wa
Nu Wa
Gold I
blue board v2
Nu Wa
Gold I
Level 118
God Stats
57W - 48L
1,779 SR
Queue Stats
329W - 318L
1,676 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,608 SR
1,646 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,418 SR
1,613 MMR
Xing Tian
Xing Tian
Platinum V
 
Xing Tian
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold V
I Epiphany l
Thoth
Gold V
Level 118
God Stats
1W - 2L
1,341 SR
Queue Stats
30W - 27L
1,651 MMR
Party 1
Camazotz
Camazotz
Gold II
JuubiSama--
Camazotz
Gold II
Level 145
God Stats
1W - 2L
1,253 SR
Queue Stats
189W - 173L
1,620 MMR
Solo
Izanami
Izanami
Gold III
M0NEY M1R
Izanami
Gold III
Level 151
God Stats
3W - 5L
1,495 SR
Queue Stats
30W - 28L
1,638 MMR
Solo
Tyr
Tyr
Gold III
mccreemy sauce
Tyr
Gold III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GPK_Judge
Cerberus
17
2 / 5 / 10
11,611
505
8,678
23,792
21,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
MidStriDe
Hou Yi
19
3 / 3 / 12
12,669
551
12,840
15,612
5,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
NotDaZ0
Gilgamesh
20
11 / 4 / 9
14,198
617
20,212
19,209
10,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
0 / 2 / 8
11,515
501
10,318
19,137
24,423
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
11 / 2 / 8
14,217
618
26,387
12,891
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasKumbhakarnaBastetGeb

VS

Bans
ZeusMulanAthenaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
0 / 5 / 11
9,948
433
7,766
23,289
18,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
10 / 6 / 3
11,558
503
18,037
14,188
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
JuubiSama--
Camazotz
17
1 / 8 / 5
10,013
435
9,248
24,073
6,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
M0NEY M1R
Izanami
19
3 / 5 / 4
11,204
487
7,890
15,150
3,936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 3 / 2
10,816
470
8,495
22,391
18,791
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
40
27
Kills
15
16
Deaths
27
47
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
5
11
1.1
W
Cerberus
GPK_Judge
Cerberus
2
5
10
1.4
L
10
6
3
1.92
L
Camazotz
JuubiSama--
Camazotz
1
8
5
0.44
L
Izanami
M0NEY M1R
Izanami
3
5
4
1
W
Hou Yi
MidStriDe
Hou Yi
3
3
12
3
W
Gilgamesh
NotDaZ0
Gilgamesh
11
4
9
3.88
W
0
2
8
2
W
11
2
8
7.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,435
Damage
51,436
90,641
Taken
99,091
66,067
Mitigated
51,006
31,922
Healing
23,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,766
673
0
1,872
23,289
18,131
0
10,743
12,253
30,540
0
W
Cerberus
GPK_Judge
Cerberus
8,678
308
911
6,135
23,792
21,548
788
7,901
15,891
49,641
2,409
L
18,037
413
122
2,149
14,188
3,730
0
5,272
8,720
73,817
0
L
Camazotz
JuubiSama--
Camazotz
9,248
3,016
0
8,098
24,073
6,418
0
8,848
15,051
0
87,393
L
Izanami
M0NEY M1R
Izanami
7,890
4,041
0
4,804
15,150
3,936
0
4,507
10,531
0
93,947
W
Hou Yi
MidStriDe
Hou Yi
12,840
6,434
0
5,953
15,612
5,313
4,947
3,785
11,827
0
99,139
W
Gilgamesh
NotDaZ0
Gilgamesh
20,212
5,532
0
5,267
19,209
10,433
918
5,851
12,650
0
83,967
W
10,318
1,762
2,538
7,705
19,137
24,423
1,079
2,969
16,168
65,389
0
W
26,387
6,758
495
2,918
12,891
4,350
3,494
5,573
7,318
116,195
0
L
8,495
1,246
0
6,459
22,391
18,791
0
14,946
7,153
0
58,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,210
Gold Earned
53,539
622
Minions Killed
579
0
Camps Cleared
0
2,267,553
Distance Traveled
2,198,762
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,948
433
23
1
0
432,842
9
W
Cerberus
11,611
505
94
4
0
442,365
9
L
Thoth
11,558
503
122
5
0
398,980
7
L
Camazotz
10,013
435
113
5
0
480,020
4
L
Izanami
11,204
487
193
8
0
429,094
12
W
Hou Yi
12,669
551
139
6
0
432,492
3
W
Gilgamesh
14,198
617
108
5
0
476,147
2
W
Artio
11,515
501
109
5
0
477,274
2
W
Nu Wa
14,217
618
172
7
0
439,275
8
L
Tyr
10,816
470
128
6
0
457,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role