Player Matchup

Merlin
Merlin
UltimateChamp62
Merlin
Level 28
God Stats
42W - 46L
1,352 SR
Queue Stats
55W - 61L
1,271 Elo+
Party 1
Cerberus
Cerberus
YanksPal
Cerberus
Level 63
God Stats
4W - 5L
1,406 SR
Queue Stats
147W - 147L
1,409 Elo+
Party 1
Neith
Neith
ZayElFather
Neith
Level 24
God Stats
11W - 15L
1,418 SR
Queue Stats
128W - 141L
1,383 Elo+
Party 1
Team Averages
Level 38
1,392 SR
1,354 Elo+

VS

Team Averages
Level 73
1,451 SR
1,279 Elo+
Neith
Neith
Elrrom
Neith
Level 124
God Stats
24W - 53L
1,500 SR
Queue Stats
163W - 301L
1,144 Elo+
Solo
Sylvanus
Sylvanus
ReinJoestar
Sylvanus
Level 48
God Stats
17W - 18L
1,671 SR
Queue Stats
296W - 463L
1,322 Elo+
Solo
Discordia
Discordia
siNsIn-_PR-_
Discordia
Level 46
God Stats
4W - 6L
1,182 SR
Queue Stats
215W - 264L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
8,525
775
10,766
7,556
1,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
YanksPal
Cerberus
12
4 / 0 / 7
8,713
792
3,718
11,204
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 9
8,371
761
11,374
11,049
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Elrrom
Neith
11
0 / 5 / 1
6,880
625
3,500
10,989
3,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
ReinJoestar
Sylvanus
11
0 / 4 / 2
6,923
629
5,472
11,725
7,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Discordia
siNsIn-_PR-_
Discordia
12
2 / 3 / 0
7,790
708
14,264
6,320
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
Elrrom
Neith
0
5
1
0.1
L
Sylvanus
ReinJoestar
Sylvanus
0
4
2
0.25
W
5
1
4
7
W
Cerberus
YanksPal
Cerberus
4
0
7
7.5
W
3
1
9
7.5
L
Discordia
siNsIn-_PR-_
Discordia
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,858
Damage
23,236
29,809
Taken
29,034
14,431
Mitigated
13,551
5,779
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Elrrom
Neith
3,500
1,393
367
3,281
10,989
3,752
0
5,098
5,891
0
26,172
L
Sylvanus
ReinJoestar
Sylvanus
5,472
1,541
2,300
4,438
11,725
7,918
0
6,006
5,719
10,462
0
W
10,766
412
0
793
7,556
1,930
0
5,669
1,887
40,987
0
W
Cerberus
YanksPal
Cerberus
3,718
181
0
1,936
11,204
9,545
0
5,800
5,404
9,249
0
W
11,374
6,062
0
3,050
11,049
2,956
396
8,544
2,505
0
25,856
L
Discordia
siNsIn-_PR-_
Discordia
14,264
1,125
0
507
6,320
1,881
0
3,754
2,566
30,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,609
Gold Earned
21,593
131
Minions Killed
102
6
Camps Cleared
2
614,268
Distance Traveled
502,005
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,880
625
47
4
2
155,677
2
L
Sylvanus
6,923
629
9
1
0
177,971
0
W
Merlin
8,525
775
70
6
3
200,197
0
W
Cerberus
8,713
792
15
1
3
217,793
1
W
Neith
8,371
761
46
4
0
196,278
0
L
Discordia
7,790
708
46
4
0
168,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role