Player Matchup

Morgan Le Fay
Morgan Le Fay
DaFranster
Morgan Le Fay
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,515 Elo+
Solo
Achilles
Achilles
LucianDrago
Achilles
Level 158
God Stats
8W - 15L
1,713 SR
Queue Stats
1,027W - 1,025L
1,487 Elo+
Solo
Ra
Ra
RodrigoAlmrida
Ra
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 56L
1,478 Elo+
Solo
Kukulkan
Kukulkan
WaterSlayer96
Kukulkan
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 92L
1,502 Elo+
Solo
Skadi
Skadi
nyvang89
Skadi
Level 157
God Stats
11W - 6L
1,514 SR
Queue Stats
293W - 280L
1,510 Elo+
Solo
Team Averages
Level 141
1,546 SR
1,498 Elo+

VS

Team Averages
Level 139
1,500 SR
1,472 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
KING JBE07
Hachiman
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
82W - 98L
1,324 Elo+
Party 1
Sylvanus
Sylvanus
Kold Shado
Sylvanus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hades
Hades
SvelteToast1901
Hades
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,502 Elo+
Party 1
Bastet
Bastet
Xayvnr
Bastet
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 73L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaFranster
Morgan Le Fay
20
6 / 5 / 18
15,369
768
35,626
15,478
6,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
LucianDrago
Achilles
20
6 / 8 / 16
14,634
732
9,929
28,470
40,737
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
7 / 8 / 12
13,961
698
18,888
14,737
7,356
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
WaterSlayer96
Kukulkan
20
5 / 7 / 16
15,051
753
13,864
17,710
6,497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
nyvang89
Skadi
20
7 / 9 / 15
14,541
727
28,500
20,362
7,504
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
10 / 5 / 14
14,694
735
19,927
20,502
7,705
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
KING JBE07
Hachiman
20
6 / 7 / 20
13,175
659
23,038
24,370
9,132
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
Kold Shado
Sylvanus
20
1 / 7 / 27
13,565
678
8,188
33,601
50,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
6 / 7 / 7
13,039
652
7,626
22,029
10,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
Xayvnr
Bastet
20
13 / 7 / 14
14,297
715
27,932
26,927
10,927

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
118
31
Kills
36
37
Deaths
33
77
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
10
5
14
3.4
W
Morgan Le Fay
DaFranster
Morgan Le Fay
6
5
18
3
L
Hachiman
KING JBE07
Hachiman
6
7
20
2.29
L
Sylvanus
Kold Shado
Sylvanus
1
7
27
2.07
W
Achilles
LucianDrago
Achilles
6
8
16
1.75
W
7
8
12
1.63
L
6
7
7
1.36
W
Kukulkan
WaterSlayer96
Kukulkan
5
7
16
1.86
L
Bastet
Xayvnr
Bastet
13
7
14
2.86
W
Skadi
nyvang89
Skadi
7
9
15
1.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,807
Damage
86,711
96,757
Taken
127,429
68,204
Mitigated
87,924
20,514
Healing
53,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
19,927
1,925
1,956
4,288
20,502
7,705
2,091
10,273
10,229
53,998
0
W
Morgan Le Fay
DaFranster
Morgan Le Fay
35,626
3,974
1,570
3,910
15,478
6,110
1,556
3,699
11,779
69,367
0
L
Hachiman
KING JBE07
Hachiman
23,038
9,794
497
6,375
24,370
9,132
2,162
15,886
8,484
0
50,023
L
Sylvanus
Kold Shado
Sylvanus
8,188
1,274
13,028
12,465
33,601
50,007
411
15,715
17,886
19,786
0
W
Achilles
LucianDrago
Achilles
9,929
2,745
490
3,806
28,470
40,737
968
10,760
17,710
0
13,649
W
18,888
897
4,122
1,544
14,737
7,356
667
5,519
9,218
42,177
0
L
7,626
602
3,190
5,099
22,029
10,153
382
12,375
9,654
26,308
0
W
Kukulkan
WaterSlayer96
Kukulkan
13,864
1,107
1,250
2,575
17,710
6,497
1,763
7,415
10,295
43,635
0
L
Bastet
Xayvnr
Bastet
27,932
6,107
1,366
5,070
26,927
10,927
812
14,129
12,798
273
46,425
W
Skadi
nyvang89
Skadi
28,500
8,091
257
990
20,362
7,504
2,038
8,422
11,940
0
42,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,556
Gold Earned
68,770
254
Minions Killed
219
0
Camps Cleared
0
1,633,321
Distance Traveled
1,542,419
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,694
735
65
3
0
340,469
0
W
Morgan Le Fay
15,369
768
87
4
0
378,029
1
L
Hachiman
13,175
659
53
3
0
308,286
3
L
Sylvanus
13,565
678
17
1
0
294,915
3
W
Achilles
14,634
732
8
0
0
294,724
2
W
Ra
13,961
698
66
3
0
343,053
3
L
Hades
13,039
652
42
2
0
281,784
0
W
Kukulkan
15,051
753
71
4
0
316,112
3
L
Bastet
14,297
715
42
2
0
316,965
0
W
Skadi
14,541
727
22
1
0
301,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role