Player Matchup

Merlin
Merlin
UltimateChamp62
Merlin
Level 28
God Stats
42W - 46L
1,294 SR
Queue Stats
55W - 61L
1,245 Elo+
Party 2
Cerberus
Cerberus
YanksPal
Cerberus
Level 63
God Stats
4W - 5L
1,259 SR
Queue Stats
147W - 147L
1,404 Elo+
Party 2
Neith
Neith
ZayElFather
Neith
Level 24
God Stats
11W - 15L
1,368 SR
Queue Stats
128W - 141L
1,378 Elo+
Party 2
Team Averages
Level 38
1,307 SR
1,342 Elo+

VS

Team Averages
Level 33
1,467 SR
1,147 Elo+
Odin
Odin
DUMBxTHICC
Odin
Level 63
God Stats
3W - 3L
1,578 SR
Queue Stats
247W - 359L
1,158 Elo+
Party 1
Vamana
Vamana
Mac-Yall-Up
Vamana
Level 18
God Stats
9W - 14L
1,427 SR
Queue Stats
35W - 82L
1,136 Elo+
Party 1
Zeus
Zeus
jandj3011
Zeus
Level 17
God Stats
35W - 53L
1,395 SR
Queue Stats
126W - 199L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 5
10,361
797
16,926
6,964
2,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
YanksPal
Cerberus
13
1 / 0 / 10
9,483
729
5,753
11,897
12,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 1 / 8
9,450
727
16,153
8,301
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,739
595
4,017
19,653
11,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
11
0 / 3 / 1
7,310
562
4,927
15,376
8,383
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
12
1 / 5 / 0
8,010
616
12,749
9,331
2,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
1
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Vamana
0
3
1
0.17
W
9
0
5
11.5
W
Cerberus
YanksPal
Cerberus
1
0
10
6
W
4
1
8
8
L
Zeus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,832
Damage
21,693
27,162
Taken
44,360
18,790
Mitigated
22,426
7,870
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,017
654
237
3,441
19,653
11,685
0
11,894
7,759
0
20,620
L
Vamana
4,927
1,885
0
2,268
15,376
8,383
0
6,818
8,558
0
16,325
W
16,926
725
0
1,882
6,964
2,975
349
3,106
3,858
50,635
0
W
Cerberus
YanksPal
Cerberus
5,753
516
0
2,679
11,897
12,565
0
5,425
6,472
13,040
0
W
16,153
10,775
0
3,309
8,301
3,250
679
4,419
3,882
0
35,362
L
Zeus
12,749
2,012
63
721
9,331
2,358
0
5,190
4,141
28,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,294
Gold Earned
23,059
140
Minions Killed
95
7
Camps Cleared
5
702,291
Distance Traveled
747,486
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,739
595
32
2
3
257,123
0
L
Vamana
7,310
562
13
1
1
274,782
3
W
Merlin
10,361
797
75
6
4
237,263
0
W
Cerberus
9,483
729
12
1
1
239,259
0
W
Neith
9,450
727
53
4
2
225,769
0
L
Zeus
8,010
616
50
4
1
215,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role