Player Matchup

Bacchus
Bacchus
DimaAniy123
Bacchus
Level 120
God Stats
6W - 9L
1,676 SR
Queue Stats
88W - 104L
1,344 Elo+
Party 2
Sol
Sol
Farroxbeatz
Sol
Level 89
God Stats
2W - 9L
1,247 SR
Queue Stats
113W - 106L
1,453 Elo+
Solo
Anubis
Anubis
Maksimodin
Anubis
Level 106
God Stats
61W - 54L
1,396 SR
Queue Stats
89W - 106L
1,344 Elo+
Party 2
Tyr
Tyr
Seddyx
Tyr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Neith
Neith
XREVBOOL
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Team Averages
Level 81
1,464 SR
1,323 Elo+

VS

Team Averages
Level 88
1,453 SR
1,486 Elo+
Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
FleecyManx
King Arthur
Level 41
God Stats
19W - 22L
1,469 SR
Queue Stats
106W - 113L
1,388 Elo+
Solo
Ullr
Ullr
Nubface
Ullr
Level 103
God Stats
2W - 2L
1,557 SR
Queue Stats
30W - 28L
1,598 Elo+
Party 3
Ra
Ra
Spookyloki96
Ra
Level 85
God Stats
20W - 27L
1,272 SR
Queue Stats
305W - 293L
1,463 Elo+
Solo
Nox
Nox
boncho123
Nox
Level 63
God Stats
2W - 2L
1,467 SR
Queue Stats
199W - 205L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DimaAniy123
Bacchus
8
0 / 4 / 1
4,949
450
3,033
8,742
5,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 1 / 0
6,268
570
2,958
4,046
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
Maksimodin
Anubis
11
2 / 3 / 0
6,263
569
4,183
6,166
2,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Seddyx
Tyr
8
1 / 1 / 0
5,486
499
1,740
6,464
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
XREVBOOL
Neith
8
0 / 5 / 1
5,428
493
1,456
6,290
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 3 / 6
5,643
513
3,142
7,149
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
FleecyManx
King Arthur
11
2 / 1 / 0
6,214
565
3,861
6,255
2,989
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Nubface
Ullr
10
8 / 1 / 1
6,794
618
5,935
4,874
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 0 / 1
7,300
664
3,601
4,089
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 2 / 7
5,200
473
2,898
5,544
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
14
14
Deaths
7
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
0
3
6
1
L
Bacchus
DimaAniy123
Bacchus
0
4
1
0.13
L
2
1
0
2
W
King Arthur
FleecyManx
King Arthur
2
1
0
2
L
Anubis
Maksimodin
Anubis
2
3
0
0.67
W
Ullr
Nubface
Ullr
8
1
1
8.5
L
Tyr
Seddyx
Tyr
1
1
0
1
W
4
0
1
4.5
L
Neith
XREVBOOL
Neith
0
5
1
0.1
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,370
Damage
19,437
31,708
Taken
27,911
16,024
Mitigated
10,111
9,529
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,142
572
0
4,551
7,149
1,949
0
3,032
3,984
0
23,045
L
Bacchus
DimaAniy123
Bacchus
3,033
528
215
1,902
8,742
5,106
208
1,495
7,143
13,159
0
L
2,958
1,871
0
1,151
4,046
2,094
0
442
3,604
36,365
0
W
King Arthur
FleecyManx
King Arthur
3,861
904
0
1,045
6,255
2,989
76
3,388
2,867
0
36,170
L
Anubis
Maksimodin
Anubis
4,183
98
0
2,357
6,166
2,504
0
2,138
3,810
36,455
0
W
Ullr
Nubface
Ullr
5,935
2,157
0
1,341
4,874
1,914
1,641
594
4,280
0
31,601
L
Tyr
Seddyx
Tyr
1,740
243
0
3,040
6,464
4,188
0
1,070
5,308
0
26,744
W
3,601
823
258
1,892
4,089
1,511
385
1,445
2,644
45,402
0
L
Neith
XREVBOOL
Neith
1,456
225
0
864
6,290
2,132
1,070
804
5,344
0
22,989
W
2,898
937
126
1,632
5,544
1,748
491
1,715
3,829
11,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,394
Gold Earned
31,151
270
Minions Killed
297
0
Camps Cleared
0
998,188
Distance Traveled
1,089,630
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,643
513
46
4
0
233,697
2
L
Bacchus
4,949
450
15
1
0
211,336
2
L
Sol
6,268
570
80
7
0
195,131
3
W
King Arthur
6,214
565
70
6
0
228,972
2
L
Anubis
6,263
569
71
6
0
180,922
1
W
Ullr
6,794
618
58
5
0
206,285
2
L
Tyr
5,486
499
53
5
0
203,774
1
W
Ra
7,300
664
99
9
0
218,562
5
L
Neith
5,428
493
51
5
0
207,025
1
W
Nox
5,200
473
24
2
0
202,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role