Player Matchup

Zeus
Zeus
LeCreEzY05
Zeus
Level 113
God Stats
14W - 14L
1,554 SR
Queue Stats
558W - 523L
1,580 Elo+
Party 2
Skadi
Skadi
SirJim0thy
Skadi
Level 86
God Stats
5W - 5L
1,472 SR
Queue Stats
537W - 478L
1,602 Elo+
Party 2
Ares
Ares
mykeysparten1337
Ares
Level 113
God Stats
38W - 31L
1,476 SR
Queue Stats
604W - 683L
1,536 Elo+
Solo
Team Averages
Level 104
1,500 SR
1,573 Elo+

VS

Team Averages
Level 57
1,536 SR
1,538 Elo+
Merlin
Merlin
DaBlackGuyx
Merlin
Level 53
God Stats
0W - 1L
1,410 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Neith
Neith
MarvelMama86
Neith
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
Rooster002
Bacchus
Level 114
God Stats
7W - 5L
1,915 SR
Queue Stats
310W - 270L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 4
8,167
817
9,975
4,643
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
13
6 / 0 / 8
8,491
849
9,797
4,675
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 10
7,617
762
2,147
8,577
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 6 / 3
6,563
656
3,918
9,214
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 1
5,712
571
1,328
7,073
2,343
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Rooster002
Bacchus
10
2 / 4 / 0
6,496
650
5,139
9,346
9,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
2
3
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
3
0.25
W
8
2
4
5
L
0
5
1
0.1
L
Bacchus
Rooster002
Bacchus
2
4
0
0.5
W
Skadi
6
0
8
10
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,919
Damage
10,385
17,895
Taken
25,633
11,724
Mitigated
14,638
2,622
Healing
2,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,918
95
0
731
9,214
2,808
0
3,979
4,873
27,582
0
W
9,975
355
0
0
4,643
1,886
380
3,067
1,576
23,322
0
L
1,328
620
0
408
7,073
2,343
0
5,111
1,710
0
5,167
L
Bacchus
Rooster002
Bacchus
5,139
498
181
1,643
9,346
9,487
0
2,695
6,449
12,041
0
W
Skadi
9,797
4,739
0
320
4,675
2,247
480
3,177
1,498
0
29,920
W
2,147
93
0
2,302
8,577
7,591
207
2,880
5,697
7,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,275
Gold Earned
18,771
101
Minions Killed
83
4
Camps Cleared
3
542,293
Distance Traveled
458,206
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,563
656
55
6
0
149,610
0
W
Zeus
8,167
817
42
4
2
170,993
1
L
Neith
5,712
571
9
1
0
152,410
0
L
Bacchus
6,496
650
19
2
3
156,186
3
W
Skadi
8,491
849
50
5
2
190,702
4
W
Ares
7,617
762
9
1
0
180,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role