Player Matchup

Pele
Pele
Artileiro91
Pele
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,636 Elo+
Solo
Amaterasu
Amaterasu
Dionixio9
Amaterasu
Level 109
God Stats
36W - 25L
1,593 SR
Queue Stats
351W - 344L
1,517 Elo+
Party 2
Chang'e
Chang'e
ElCulebra24
Chang'e
Level 82
God Stats
5W - 5L
1,551 SR
Queue Stats
257W - 257L
1,508 Elo+
Party 2
Horus
Horus
HFields80
Horus
Level 121
God Stats
22W - 15L
1,557 SR
Queue Stats
828W - 903L
1,500 Elo+
Solo
Sol
Sol
ReeDust
Sol
Level 49
God Stats
14W - 10L
1,379 SR
Queue Stats
122W - 129L
1,462 Elo+
Party 2
Team Averages
Level 80
1,516 SR
1,524 Elo+

VS

Team Averages
Level 85
1,581 SR
1,488 Elo+
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
R4faelOli
King Arthur
Level 48
God Stats
2W - 4L
1,672 SR
Queue Stats
580W - 597L
1,435 Elo+
Party 3
Ullr
Ullr
mirokisan
Ullr
Level 128
God Stats
5W - 12L
1,190 SR
Queue Stats
316W - 328L
1,448 Elo+
Solo
Ra
Ra
xXFIREXx2925
Ra
Level 29
God Stats
3W - 2L
1,856 SR
Queue Stats
59W - 58L
1,512 Elo+
Party 1
Atlas
Atlas
zSun4703
Atlas
Level 61
God Stats
29W - 24L
1,686 SR
Queue Stats
130W - 138L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 3
13,613
592
15,685
21,369
8,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Dionixio9
Amaterasu
20
8 / 1 / 10
13,419
583
20,781
24,619
22,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ElCulebra24
Chang'e
19
6 / 4 / 3
12,685
552
7,801
14,527
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
HFields80
Horus
16
3 / 5 / 13
11,330
493
12,119
23,901
28,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
17
3 / 5 / 13
11,569
503
19,232
19,939
5,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
13 / 3 / 0
13,227
575
16,032
18,139
7,247
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
R4faelOli
King Arthur
16
0 / 5 / 2
10,197
443
8,489
17,725
17,939
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
15
1 / 10 / 2
10,155
442
11,406
21,603
6,339
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 7 / 1
10,248
446
6,546
13,884
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
zSun4703
Atlas
14
1 / 6 / 5
10,006
435
9,600
28,917
28,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
31
Kills
16
17
Deaths
31
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
13
3
0
4.33
W
11
2
3
6.25
W
Amaterasu
Dionixio9
Amaterasu
8
1
10
13
W
Chang'e
ElCulebra24
Chang'e
6
4
3
1.88
W
Horus
HFields80
Horus
3
5
13
1.9
L
King Arthur
R4faelOli
King Arthur
0
5
2
0.2
W
Sol
3
5
13
1.9
L
Ullr
1
10
2
0.2
L
1
7
1
0.21
L
Atlas
zSun4703
Atlas
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,618
Damage
52,073
104,355
Taken
100,268
72,752
Mitigated
63,723
47,972
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
16,032
4,132
0
6,690
18,139
7,247
205
4,771
13,319
0
117,582
W
15,685
4,744
0
7,436
21,369
8,520
0
1,150
20,173
0
141,558
W
Amaterasu
Dionixio9
Amaterasu
20,781
9,450
0
11,418
24,619
22,947
1,112
2,881
20,703
0
83,103
W
Chang'e
ElCulebra24
Chang'e
7,801
230
2,634
6,832
14,527
7,681
0
3,024
11,359
74,107
0
W
Horus
HFields80
Horus
12,119
4,304
3,132
7,457
23,901
28,201
348
4,905
18,920
10,333
23,034
L
King Arthur
R4faelOli
King Arthur
8,489
1,285
13
2,281
17,725
17,939
400
1,508
16,193
0
55,762
W
Sol
19,232
6,146
390
8,673
19,939
5,403
3,915
3,779
16,124
89,526
0
L
Ullr
11,406
4,030
0
1,565
21,603
6,339
224
4,195
17,392
0
79,885
L
6,546
276
130
2,062
13,884
3,991
788
4,203
9,534
58,347
0
L
Atlas
zSun4703
Atlas
9,600
3,549
0
2,259
28,917
28,207
98
15,221
13,464
24,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,616
Gold Earned
53,833
621
Minions Killed
545
0
Camps Cleared
0
2,183,320
Distance Traveled
2,080,204
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,227
575
161
7
0
482,071
4
W
Pele
13,613
592
180
8
0
470,246
4
W
Amaterasu
13,419
583
134
6
0
459,211
2
W
Chang'e
12,685
552
135
6
0
447,416
0
W
Horus
11,330
493
35
2
0
390,373
3
L
King Arthur
10,197
443
113
5
0
412,207
5
W
Sol
11,569
503
137
6
0
416,074
0
L
Ullr
10,155
442
126
5
0
354,080
3
L
Ra
10,248
446
128
6
0
391,200
2
L
Atlas
10,006
435
17
1
0
440,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role