Player Matchup

Mercury
Mercury
Brent AKA Champ
Mercury
Level 100
God Stats
1W - 3L
1,307 SR
Queue Stats
10W - 18L
1,321 Elo+
Solo
Jormungandr
Jormungandr
Firon8x
Jormungandr
Level 118
God Stats
12W - 8L
2,014 SR
Queue Stats
103W - 92L
1,570 Elo+
Solo
Horus
Horus
Xcxcx77
Horus
Level 105
God Stats
27W - 8L
1,771 SR
Queue Stats
354W - 320L
1,481 Elo+
Solo
Anubis
Anubis
jagernauts
Anubis
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 155L
1,447 Elo+
Solo
Jing Wei
Jing Wei
thenamerip
Jing Wei
Level 127
God Stats
3W - 6L
1,898 SR
Queue Stats
83W - 71L
1,499 Elo+
Solo
Team Averages
Level 112
1,698 SR
1,464 Elo+

VS

Team Averages
Level 113
1,502 SR
1,517 Elo+
Anhur
Anhur
 
Anhur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Eacing233
Cupid
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 220L
1,536 Elo+
Solo
Ares
Ares
Koffing pb
Ares
Level 123
God Stats
8W - 8L
1,509 SR
Queue Stats
439W - 424L
1,542 Elo+
Party 1
Anubis
Anubis
Nyazathoth
Anubis
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 39L
1,545 Elo+
Solo
Set
Set
ibby9116
Set
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 205L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 6
8,748
583
8,350
10,832
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Firon8x
Jormungandr
14
1 / 3 / 5
7,816
521
7,903
12,581
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Xcxcx77
Horus
13
3 / 1 / 10
8,104
540
4,662
11,517
9,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
jagernauts
Anubis
14
2 / 1 / 5
8,436
562
5,236
7,449
3,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
thenamerip
Jing Wei
15
10 / 2 / 2
9,479
632
14,064
13,282
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 4 / 4
7,073
472
4,471
9,981
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cupid
Eacing233
Cupid
12
2 / 6 / 3
7,000
467
6,874
9,673
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 4
7,043
470
7,195
13,759
10,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
Nyazathoth
Anubis
12
4 / 4 / 1
7,555
504
15,652
12,334
6,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 6 / 0
6,706
447
3,014
11,651
6,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
23
Kills
9
9
Deaths
23
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
4
0.75
W
7
2
6
5
L
Cupid
Eacing233
Cupid
2
6
3
0.58
W
Jormungandr
Firon8x
Jormungandr
1
3
5
1.17
L
1
3
4
1
L
Anubis
Nyazathoth
Anubis
4
4
1
1.13
W
Horus
Xcxcx77
Horus
3
1
10
8
L
1
6
0
0.17
W
Anubis
jagernauts
Anubis
2
1
5
4.5
W
Jing Wei
thenamerip
Jing Wei
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,215
Damage
37,206
55,661
Taken
57,398
24,396
Mitigated
30,300
19,667
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,471
2,304
0
1,874
9,981
3,188
0
1,627
8,166
0
30,576
W
8,350
4,284
0
447
10,832
2,971
0
4,416
6,359
0
58,651
L
Cupid
Eacing233
Cupid
6,874
3,928
0
477
9,673
2,932
0
477
9,184
0
35,472
W
Jormungandr
Firon8x
Jormungandr
7,903
2,619
0
3,048
12,581
3,789
0
6,811
5,739
56,419
0
L
7,195
737
150
3,560
13,759
10,985
23
2,433
11,274
27,441
0
L
Anubis
Nyazathoth
Anubis
15,652
219
0
5,090
12,334
6,642
0
4,743
7,185
54,506
0
W
Horus
Xcxcx77
Horus
4,662
2,277
1,338
3,798
11,517
9,728
0
6,029
5,457
2,225
16,146
L
3,014
697
0
1,803
11,651
6,553
407
4,001
7,598
0
30,759
W
Anubis
jagernauts
Anubis
5,236
259
3
3,467
7,449
3,687
1,118
2,120
4,943
51,425
0
W
Jing Wei
thenamerip
Jing Wei
14,064
11,214
0
7,566
13,282
4,221
868
3,471
9,811
0
63,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,583
Gold Earned
35,377
439
Minions Killed
319
0
Camps Cleared
0
1,471,701
Distance Traveled
1,296,104
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,073
472
73
5
0
283,753
4
W
Mercury
8,748
583
94
6
0
364,304
0
L
Cupid
7,000
467
65
4
0
247,511
3
W
Jormungandr
7,816
521
95
6
0
285,490
6
L
Ares
7,043
470
25
2
0
277,770
1
L
Anubis
7,555
504
87
6
0
240,831
4
W
Horus
8,104
540
30
2
0
303,605
2
L
Set
6,706
447
69
5
0
246,239
1
W
Anubis
8,436
562
107
7
0
259,719
3
W
Jing Wei
9,479
632
113
8
0
258,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role