Player Matchup

Horus
Horus
Gold IV
Havoc1234
Horus
Gold IV
Level 159
God Stats
8W - 5L
1,579 SR
Queue Stats
68W - 69L
1,332 MMR
Solo
Sol
Sol
Gold I
awesomesauce6789
Sol
Gold I
Level 145
God Stats
9W - 5L
1,811 SR
Queue Stats
532W - 533L
1,329 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze V
cozyxyz
Tsukuyomi
Bronze V
Level 120
God Stats
1W - 3L
1,512 SR
Queue Stats
55W - 67L
1,408 MMR
Party 1
Cernunnos
Cernunnos
Bronze V
flavørs
Cernunnos
Bronze V
Level 142
God Stats
4W - 3L
1,679 SR
Queue Stats
83W - 83L
1,408 MMR
Party 1
Nemesis
Nemesis
Gold III
tucky12
Nemesis
Gold III
Level 119
God Stats
4W - 6L
1,466 SR
Queue Stats
122W - 129L
1,435 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,609 SR
1,382 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,523 SR
1,399 MMR
Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Puch
Ah Puch
Silver I
DraShiRo46
Ah Puch
Silver I
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,501 MMR
Party 3
Neith
Neith
Silver I
Kiwi79
Neith
Silver I
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 79L
1,288 MMR
Party 2
Bacchus
Bacchus
Gold V
MajorZero90
Bacchus
Gold V
Level 158
God Stats
13W - 4L
1,808 SR
Queue Stats
145W - 154L
1,313 MMR
Solo
Hun Batz
Hun Batz
Silver II
davidleo241
Hun Batz
Silver II
Level 159
God Stats
0W - 2L
1,307 SR
Queue Stats
20W - 23L
1,394 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Havoc1234
Horus
16
2 / 2 / 13
10,384
547
7,119
16,308
20,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 2 / 6
11,924
628
13,730
15,011
6,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
cozyxyz
Tsukuyomi
19
2 / 1 / 1
11,336
597
10,052
10,451
8,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
flavørs
Cernunnos
18
5 / 2 / 3
11,090
584
9,604
9,565
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
tucky12
Nemesis
20
7 / 1 / 7
11,820
622
13,671
12,160
7,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneBastetGilgameshThoth

VS

Bans
CliodhnaAtlasAmaterasuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
2 / 4 / 1
11,188
589
6,935
17,852
14,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
DraShiRo46
Ah Puch
17
3 / 5 / 1
10,731
565
13,688
11,729
3,297
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Kiwi79
Neith
15
1 / 4 / 4
9,150
482
6,774
9,801
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
MajorZero90
Bacchus
9
1 / 3 / 1
7,026
370
3,367
10,912
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
davidleo241
Hun Batz
14
1 / 5 / 4
9,111
480
7,055
16,608
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
21
Kills
8
8
Deaths
21
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
4
1
0.63
L
Ah Puch
DraShiRo46
Ah Puch
3
5
1
0.7
W
Horus
Havoc1234
Horus
2
2
13
4.25
L
Neith
Kiwi79
Neith
1
4
4
0.75
L
Bacchus
MajorZero90
Bacchus
1
3
1
0.5
W
5
2
6
4
W
Tsukuyomi
cozyxyz
Tsukuyomi
2
1
1
2.5
L
Hun Batz
davidleo241
Hun Batz
1
5
4
0.6
W
Cernunnos
flavørs
Cernunnos
5
2
3
3.25
W
Nemesis
tucky12
Nemesis
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,176
Damage
37,819
63,495
Taken
66,902
47,312
Mitigated
34,914
28,735
Healing
17,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,935
3,528
0
7,577
17,852
14,598
508
840
17,012
0
76,041
L
Ah Puch
DraShiRo46
Ah Puch
13,688
576
0
2,427
11,729
3,297
0
4,402
7,327
66,439
2,063
W
Horus
Havoc1234
Horus
7,119
2,601
1,705
4,595
16,308
20,633
46
3,790
12,518
0
22,388
L
Neith
Kiwi79
Neith
6,774
2,133
0
2,699
9,801
3,376
0
0
9,801
0
65,555
L
Bacchus
MajorZero90
Bacchus
3,367
338
0
1,189
10,912
7,999
0
3,778
6,724
14,070
0
W
13,730
7,677
0
8,016
15,011
6,272
4,116
6,966
8,045
111,263
0
W
Tsukuyomi
cozyxyz
Tsukuyomi
10,052
1,560
0
4,955
10,451
8,586
0
1,342
9,109
0
81,528
L
Hun Batz
davidleo241
Hun Batz
7,055
1,297
0
3,255
16,608
5,644
0
4,710
11,898
0
53,793
W
Cernunnos
flavørs
Cernunnos
9,604
5,784
0
4,034
9,565
4,017
934
1,239
7,642
0
80,492
W
Nemesis
tucky12
Nemesis
13,671
7,965
0
5,430
12,160
7,804
0
3,689
8,471
0
95,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,554
Gold Earned
47,206
671
Minions Killed
537
0
Camps Cleared
0
1,921,403
Distance Traveled
1,685,914
18
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,188
589
148
8
0
354,270
10
L
Ah Puch
10,731
565
141
7
0
361,993
9
W
Horus
10,384
547
15
1
0
388,006
2
L
Neith
9,150
482
128
7
0
331,333
5
L
Bacchus
7,026
370
21
1
0
259,318
2
W
Sol
11,924
628
198
10
0
344,589
0
W
Tsukuyomi
11,336
597
152
8
0
420,389
6
L
Hun Batz
9,111
480
99
5
0
379,000
5
W
Cernunnos
11,090
584
147
8
0
340,424
3
W
Nemesis
11,820
622
159
8
0
427,995
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role