Player Matchup

Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,454 SR
Queue Stats
1,271W - 1,358L
1,418 Elo+
Solo
Fenrir
Fenrir
frozenbovine
Fenrir
Level 64
God Stats
8W - 4L
1,627 SR
Queue Stats
118W - 107L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
jsmoooth98
Kuzenbo
Level 64
God Stats
5W - 2L
1,544 SR
Queue Stats
9W - 4L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
mY_tV_too_BIG-_-
Baron Samedi
Level 127
God Stats
7W - 2L
1,867 SR
Queue Stats
216W - 191L
1,467 Elo+
Solo
Nemesis
Nemesis
她说万幸得以相识丶
Nemesis
Level 71
God Stats
6W - 6L
1,470 SR
Queue Stats
202W - 188L
1,431 Elo+
Solo
Team Averages
Level 97
1,592 SR
1,475 Elo+

VS

Team Averages
Level 78
1,558 SR
1,508 Elo+
Susano
Susano
CurtPaladin9969
Susano
Level 29
God Stats
3W - 3L
1,621 SR
Queue Stats
375W - 332L
1,634 Elo+
Party 1
Nu Wa
Nu Wa
LastShotLegacy
Nu Wa
Level 154
God Stats
7W - 4L
1,457 SR
Queue Stats
51W - 62L
1,409 Elo+
Solo
Ares
Ares
TsbRain_
Ares
Level 17
God Stats
3W - 10L
1,632 SR
Queue Stats
57W - 53L
1,499 Elo+
Party 1
Tyr
Tyr
iGustii_
Tyr
Level 81
God Stats
9W - 9L
1,489 SR
Queue Stats
69W - 59L
1,557 Elo+
Party 1
Neith
Neith
just_kenne
Neith
Level 111
God Stats
11W - 9L
1,593 SR
Queue Stats
323W - 362L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Robitotabi
Danzaburou
19
6 / 0 / 5
12,207
642
8,356
9,881
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
15
9 / 0 / 12
10,825
570
14,478
16,923
16,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
jsmoooth98
Kuzenbo
15
2 / 0 / 12
9,261
487
8,366
16,635
17,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
mY_tV_too_BIG-_-
Baron Samedi
15
5 / 2 / 11
9,647
508
12,766
9,443
4,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 3 / 8
10,513
553
9,760
14,838
6,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,771
409
5,046
10,945
3,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 10 / 4
7,619
401
10,089
13,357
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
11
0 / 6 / 2
7,293
384
4,780
17,679
15,876
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 6 / 0
7,817
411
9,330
13,910
7,248
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
12
0 / 6 / 2
7,714
406
7,032
13,272
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
12
33
Kills
4
5
Deaths
33
48
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
0
10
4
0.2
W
Danzaburou
Robitotabi
Danzaburou
6
0
5
8.5
L
Ares
0
6
2
0.17
W
Fenrir
9
0
12
15
L
2
6
0
0.33
W
Kuzenbo
jsmoooth98
Kuzenbo
2
0
12
8
L
Neith
0
6
2
0.17
W
Baron Samedi
mY_tV_too_BIG-_-
Baron Samedi
5
2
11
5.25
W
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,726
Damage
36,277
67,720
Taken
69,163
50,142
Mitigated
32,660
29,108
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,046
906
0
573
10,945
3,621
0
2,400
8,399
0
39,140
L
10,089
3,092
115
1,580
13,357
2,707
0
4,026
9,077
46,226
0
W
Danzaburou
Robitotabi
Danzaburou
8,356
4,549
299
6,447
9,881
4,365
4,772
2,140
7,741
0
97,794
L
Ares
4,780
492
0
3,344
17,679
15,876
0
5,498
11,991
20,923
0
W
Fenrir
14,478
2,845
0
2,585
16,923
16,954
293
4,232
12,691
334
36,650
L
9,330
1,368
0
2,895
13,910
7,248
0
6,508
7,232
0
41,578
W
Kuzenbo
jsmoooth98
Kuzenbo
8,366
2,362
0
8,369
16,635
17,658
1,167
3,032
13,603
42,112
0
L
Neith
7,032
3,316
0
3,922
13,272
3,208
866
2,148
10,998
0
44,153
W
Baron Samedi
mY_tV_too_BIG-_-
Baron Samedi
12,766
223
2,112
3,239
9,443
4,681
529
2,430
7,013
56,838
0
W
9,760
3,986
0
6,057
14,838
6,484
0
3,035
11,803
0
63,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,453
Gold Earned
38,214
513
Minions Killed
329
0
Camps Cleared
0
1,856,519
Distance Traveled
1,696,999
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,771
409
58
3
0
356,980
6
L
Nu Wa
7,619
401
89
5
0
280,607
5
W
Danzaburou
12,207
642
193
10
0
346,647
3
L
Ares
7,293
384
19
1
0
355,784
4
W
Fenrir
10,825
570
44
2
0
392,941
2
L
Tyr
7,817
411
81
4
0
339,623
2
W
Kuzenbo
9,261
487
71
4
0
359,401
2
L
Neith
7,714
406
82
4
0
364,005
4
W
Baron Samedi
9,647
508
101
5
0
333,135
4
W
Nemesis
10,513
553
104
5
0
424,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role