Player Matchup

Sol
Sol
EIBadBunny
Sol
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
201W - 256L
1,383 Elo+
Solo
Cabrakan
Cabrakan
GreenTeaSippin7
Cabrakan
Level 36
God Stats
0W - 3L
1,183 SR
Queue Stats
1W - 6L
1,015 Elo+
Solo
Pele
Pele
oskar545
Pele
Level 111
God Stats
1W - 12L
1,047 SR
Queue Stats
115W - 146L
1,297 Elo+
Solo
Team Averages
Level 69
1,243 SR
1,232 Elo+

VS

Team Averages
Level 111
1,504 SR
1,188 Elo+
Shiva
Shiva
Baderlionheart
Shiva
Level 159
God Stats
27W - 37L
1,437 SR
Queue Stats
80W - 121L
1,276 Elo+
Solo
Nu Wa
Nu Wa
Detect1vePickles
Nu Wa
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 60L
765 Elo+
Solo
Chaac
Chaac
Loma_WarMachine
Chaac
Level 128
God Stats
12W - 14L
1,574 SR
Queue Stats
54W - 61L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
8,129
625
7,325
11,811
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
11
0 / 4 / 4
8,245
634
3,321
14,409
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
14
4 / 0 / 1
8,907
685
7,557
10,578
3,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
8,645
665
3,634
6,924
3,583
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 3 / 3
8,692
669
8,387
6,207
1,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 2 / 3
9,244
711
17,626
15,477
8,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
7
7
Deaths
5
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
2
3
3
1.17
L
1
3
3
0.83
L
Cabrakan
0
4
4
0.5
W
4
2
3
2.75
L
Pele
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,203
Damage
29,647
36,798
Taken
28,608
22,875
Mitigated
13,822
10,046
Healing
11,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,634
591
1,169
3,381
6,924
3,583
523
2,256
4,668
0
12,470
W
8,387
3,258
0
440
6,207
1,954
747
2,435
3,772
27,523
0
L
7,325
3,309
0
3,511
11,811
3,860
656
2,202
9,609
36,419
0
L
Cabrakan
3,321
408
0
2,705
14,409
15,062
113
4,292
10,117
11,550
0
W
17,626
2,358
0
6,216
15,477
8,285
767
6,516
8,961
0
53,119
L
Pele
7,557
458
0
3,830
10,578
3,953
512
2,658
7,920
0
37,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
26,581
155
Minions Killed
136
5
Camps Cleared
5
703,811
Distance Traveled
721,400
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,645
665
20
2
0
252,880
1
W
Nu Wa
8,692
669
51
4
2
214,878
3
L
Sol
8,129
625
78
6
3
217,762
1
L
Cabrakan
8,245
634
18
1
1
222,239
1
W
Chaac
9,244
711
65
5
3
253,642
4
L
Pele
8,907
685
59
5
1
263,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role