Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Nosquick
Vamana
Level 146
God Stats
2W - 0L
1,610 SR
Queue Stats
27W - 28L
1,580 Elo+
Party 3
Khepri
Khepri
Syllvian
Khepri
Level 108
God Stats
4W - 1L
1,367 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 3
Anhur
Anhur
Trisonn
Anhur
Level 101
God Stats
9W - 9L
1,522 SR
Queue Stats
71W - 66L
1,545 Elo+
Solo
Fafnir
Fafnir
yoρρ
Fafnir
Level 154
God Stats
20W - 22L
1,760 SR
Queue Stats
23W - 28L
1,584 Elo+
Party 3
Team Averages
Level 134
1,552 SR
1,542 Elo+

VS

Team Averages
Level 117
1,392 SR
1,545 Elo+
Sol
Sol
BrainPower228
Sol
Level 103
God Stats
2W - 2L
1,526 SR
Queue Stats
109W - 104L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
Cibibi
Danzaburou
Level 146
God Stats
9W - 11L
1,568 SR
Queue Stats
74W - 71L
1,512 Elo+
Party 1
Chaac
Chaac
Noxeras
Chaac
Level 128
God Stats
0W - 3L
1,374 SR
Queue Stats
16W - 13L
1,659 Elo+
Solo
Ravana
Ravana
SwobuSwagins
Ravana
Level 102
God Stats
2W - 10L
1,189 SR
Queue Stats
213W - 225L
1,463 Elo+
Party 1
Bacchus
Bacchus
TesloVTesto
Bacchus
Level 106
God Stats
2W - 7L
1,304 SR
Queue Stats
121W - 116L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
9 / 3 / 7
12,240
583
17,027
20,475
7,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
Nosquick
Vamana
17
6 / 4 / 7
11,279
537
19,824
18,775
10,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Syllvian
Khepri
15
0 / 2 / 10
9,989
476
5,165
12,425
16,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Trisonn
Anhur
19
6 / 0 / 4
11,773
561
12,218
11,405
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
yoρρ
Fafnir
18
7 / 4 / 4
11,872
565
20,696
22,264
22,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 6
10,711
510
15,197
17,932
5,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Cibibi
Danzaburou
15
0 / 4 / 1
9,160
436
10,541
16,349
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Noxeras
Chaac
16
4 / 5 / 3
10,690
509
13,412
23,462
28,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
16
6 / 8 / 4
10,805
515
13,148
17,072
7,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
TesloVTesto
Bacchus
14
0 / 4 / 4
8,933
425
6,350
17,546
22,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
28
Kills
13
13
Deaths
28
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
9
3
7
4.17
L
3
7
6
0.86
L
Danzaburou
Cibibi
Danzaburou
0
4
1
0.13
W
Vamana
Nosquick
Vamana
6
4
7
2.38
L
Chaac
Noxeras
Chaac
4
5
3
1.1
L
Ravana
6
8
4
1
W
Khepri
Syllvian
Khepri
0
2
10
2.5
L
Bacchus
TesloVTesto
Bacchus
0
4
4
0.5
W
Anhur
Trisonn
Anhur
6
0
4
8
W
Fafnir
yoρρ
Fafnir
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,930
Damage
58,648
85,344
Taken
92,361
61,618
Mitigated
68,639
28,261
Healing
28,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
17,027
6,187
0
6,568
20,475
7,981
1,103
6,215
14,055
0
101,023
L
15,197
4,830
0
5,753
17,932
5,634
0
2,611
15,229
75,668
0
L
Danzaburou
Cibibi
Danzaburou
10,541
4,252
0
4,634
16,349
4,293
0
4,284
11,993
0
83,688
W
Vamana
Nosquick
Vamana
19,824
12,975
0
4,011
18,775
10,987
1,992
6,492
12,203
0
78,553
L
Chaac
Noxeras
Chaac
13,412
2,748
0
10,998
23,462
28,803
824
8,971
13,847
98
70,344
L
Ravana
13,148
3,183
0
2,973
17,072
7,026
0
4,242
12,662
0
68,914
W
Khepri
Syllvian
Khepri
5,165
123
785
2,605
12,425
16,425
208
3,594
8,746
27,181
0
L
Bacchus
TesloVTesto
Bacchus
6,350
692
396
3,661
17,546
22,883
0
4,773
12,655
23,956
0
W
Anhur
Trisonn
Anhur
12,218
5,578
0
5,937
11,405
3,992
2,405
2,215
9,146
0
111,986
W
Fafnir
yoρρ
Fafnir
20,696
3,367
710
7,645
22,264
22,233
1,568
3,129
18,484
68,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,153
Gold Earned
50,299
597
Minions Killed
533
0
Camps Cleared
0
2,167,494
Distance Traveled
1,998,565
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,240
583
145
7
0
486,913
2
L
Sol
10,711
510
135
6
0
398,460
4
L
Danzaburou
9,160
436
140
7
0
395,456
5
W
Vamana
11,279
537
111
5
0
474,014
3
L
Chaac
10,690
509
130
6
0
367,803
4
L
Ravana
10,805
515
110
5
0
426,864
0
W
Khepri
9,989
476
32
2
0
434,600
4
L
Bacchus
8,933
425
18
1
0
409,982
1
W
Anhur
11,773
561
185
9
0
381,124
9
W
Fafnir
11,872
565
124
6
0
390,843
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role