Player Matchup

Zeus
Zeus
IndigoVermin35
Zeus
Level 28
God Stats
38W - 27L
1,600 SR
Queue Stats
67W - 88L
1,380 Elo+
Party 1
Horus
Horus
SurestLyric120
Horus
Level 62
God Stats
27W - 17L
1,573 SR
Queue Stats
95W - 110L
1,427 Elo+
Party 1
Shiva
Shiva
Vespian8391
Shiva
Level 28
God Stats
17W - 7L
1,689 SR
Queue Stats
68W - 88L
1,381 Elo+
Party 1
Team Averages
Level 39
1,621 SR
1,396 Elo+

VS

Team Averages
Level 61
1,358 SR
1,290 Elo+
Anubis
Anubis
Magnus9085586
Anubis
Level 74
God Stats
8W - 10L
1,479 SR
Queue Stats
52W - 55L
1,425 Elo+
Party 2
Gilgamesh
Gilgamesh
im sivD
Gilgamesh
Level 28
God Stats
9W - 5L
1,420 SR
Queue Stats
22W - 27L
1,316 Elo+
Party 2
Pele
Pele
lilypaad-
Pele
Level 81
God Stats
6W - 19L
1,175 SR
Queue Stats
9W - 24L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
8,096
810
13,816
1,727
443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 10
7,637
764
5,926
10,434
8,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
6 / 1 / 8
8,480
848
10,871
8,575
7,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
6,410
641
6,126
10,393
4,792
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
im sivD
Gilgamesh
11
2 / 3 / 0
6,502
650
5,219
15,970
8,926
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pele
9
0 / 5 / 2
6,094
609
5,280
8,538
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
2
2
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
0
7
2
0.14
W
3
1
10
8
W
6
1
8
10
L
Gilgamesh
im sivD
Gilgamesh
2
3
0
0.67
L
Pele
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,613
Damage
16,625
20,736
Taken
34,901
15,842
Mitigated
16,427
9,557
Healing
7,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,816
1,281
323
225
1,727
443
608
214
1,513
33,923
0
L
6,126
138
210
1,448
10,393
4,792
92
4,224
6,169
22,946
0
W
5,926
2,112
1,524
4,457
10,434
8,220
110
3,785
6,649
0
16,159
W
10,871
2,072
693
2,335
8,575
7,179
160
2,334
6,241
0
22,329
L
Gilgamesh
im sivD
Gilgamesh
5,219
1,081
431
4,558
15,970
8,926
171
7,642
8,328
0
16,218
L
Pele
5,280
1,354
0
569
8,538
2,709
0
2,342
6,196
0
17,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,213
Gold Earned
19,006
101
Minions Killed
101
4
Camps Cleared
4
560,066
Distance Traveled
497,545
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,096
810
52
5
1
182,177
1
L
Anubis
6,410
641
57
6
1
149,353
2
W
Horus
7,637
764
20
2
1
197,658
1
W
Shiva
8,480
848
29
3
2
180,231
1
L
Gilgamesh
6,502
650
25
3
0
183,716
2
L
Pele
6,094
609
19
2
3
164,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role