Player Matchup

Athena
Athena
Ayasys
Athena
Level 120
God Stats
12W - 15L
1,566 SR
Queue Stats
516W - 518L
1,610 Elo+
Solo
Sol
Sol
IDvmb
Sol
Level 155
God Stats
5W - 1L
1,783 SR
Queue Stats
103W - 100L
1,640 Elo+
Solo
Thor
Thor
ItsDre
Thor
Level 143
God Stats
4W - 1L
1,524 SR
Queue Stats
185W - 150L
1,681 Elo+
Solo
Horus
Horus
MadSpectre
Horus
Level 125
God Stats
5W - 2L
1,947 SR
Queue Stats
94W - 73L
1,643 Elo+
Solo
Agni
Agni
TheSnowFoxx
Agni
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 179L
1,532 Elo+
Solo
Team Averages
Level 138
1,664 SR
1,621 Elo+

VS

Team Averages
Level 131
1,609 SR
1,573 Elo+
Neith
Neith
 
Neith
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Faith3
Olorun
Level 160
God Stats
2W - 4L
1,690 SR
Queue Stats
349W - 335L
1,654 Elo+
Solo
Da Ji
Da Ji
PapiiChullo
Da Ji
Level 139
God Stats
1W - 3L
1,760 SR
Queue Stats
196W - 140L
1,678 Elo+
Solo
Tyr
Tyr
Talion13x
Tyr
Level 82
God Stats
63W - 59L
1,596 SR
Queue Stats
462W - 472L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ayasys
Athena
10
3 / 3 / 0
5,955
596
2,660
8,121
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
IDvmb
Sol
11
4 / 0 / 2
6,535
654
4,949
4,644
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
ItsDre
Thor
11
0 / 1 / 1
6,042
604
4,307
6,753
2,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
10
1 / 0 / 7
6,382
638
3,494
4,665
2,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 3 / 0
6,089
609
2,179
4,620
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
6 / 0 / 0
5,779
578
3,367
2,082
736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
 
Thoth
8
0 / 6 / 0
4,566
457
1,843
6,178
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Faith3
Olorun
9
0 / 1 / 0
5,326
533
3,909
4,251
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 3
5,755
576
2,682
7,979
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 0
6,052
605
4,347
7,124
5,549
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
7
7
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
0
0
6
L
Thoth
 
Thoth
0
6
0
0
W
Athena
Ayasys
Athena
3
3
0
1
L
Olorun
Faith3
Olorun
0
1
0
0
W
Sol
IDvmb
Sol
4
0
2
5
W
Thor
ItsDre
Thor
0
1
1
0.5
W
Horus
1
0
7
4.5
L
0
2
3
0.75
L
1
1
0
1
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,589
Damage
16,148
28,803
Taken
27,614
10,215
Mitigated
11,120
12,291
Healing
11,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,367
1,938
0
1,115
2,082
736
0
697
1,385
0
21,364
L
Thoth
 
Thoth
1,843
104
0
896
6,178
1,079
0
2,574
3,604
21,999
0
W
Athena
Ayasys
Athena
2,660
973
0
2,901
8,121
3,223
0
208
7,913
29,338
0
L
Olorun
Faith3
Olorun
3,909
1,382
120
2,469
4,251
1,290
0
2,786
1,465
31,528
0
W
Sol
IDvmb
Sol
4,949
1,990
0
3,164
4,644
1,382
39
2,827
1,817
45,334
1,502
W
Thor
ItsDre
Thor
4,307
717
0
1,686
6,753
2,065
0
0
6,753
0
35,880
W
Horus
3,494
1,607
522
2,304
4,665
2,390
0
2,183
2,482
0
15,098
L
2,682
585
0
3,557
7,979
2,466
0
2,688
5,291
0
32,489
L
4,347
727
0
3,321
7,124
5,549
0
854
6,270
0
35,978
W
2,179
500
0
1,714
4,620
1,155
0
534
4,086
40,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
27,478
351
Minions Killed
306
0
Camps Cleared
0
1,061,381
Distance Traveled
913,276
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,779
578
35
4
0
107,100
1
L
Thoth
4,566
457
37
4
0
179,358
2
W
Athena
5,955
596
59
6
0
231,538
2
L
Olorun
5,326
533
79
8
0
195,521
5
W
Sol
6,535
654
101
10
0
201,206
7
W
Thor
6,042
604
85
9
0
209,382
3
W
Horus
6,382
638
25
3
0
222,969
4
L
Da Ji
5,755
576
70
7
0
207,322
0
L
Tyr
6,052
605
85
9
0
223,975
3
W
Agni
6,089
609
81
8
0
196,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role