Player Matchup

Neith
Neith
Astorment
Neith
Level 75
God Stats
4W - 2L
1,459 SR
Queue Stats
13W - 15L
1,654 Elo+
Party 1
Mulan
Mulan
JioStarFreed
Mulan
Level 133
God Stats
8W - 8L
1,366 SR
Queue Stats
149W - 168L
1,443 Elo+
Party 3
Chang'e
Chang'e
MajorKratos
Chang'e
Level 105
God Stats
4W - 11L
1,277 SR
Queue Stats
352W - 372L
1,446 Elo+
Party 3
Nemesis
Nemesis
Nuric666
Nemesis
Level 89
God Stats
1W - 1L
1,550 SR
Queue Stats
17W - 16L
1,507 Elo+
Party 1
Atlas
Atlas
Taydeniy
Atlas
Level 100
God Stats
2W - 0L
1,532 SR
Queue Stats
35W - 28L
1,536 Elo+
Party 1
Team Averages
Level 100
1,437 SR
1,517 Elo+

VS

Team Averages
Level 53
1,587 SR
1,465 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Eisgnom2004
Vamana
Level 32
God Stats
1W - 1L
1,732 SR
Queue Stats
17W - 25L
1,476 Elo+
Party 2
Anhur
Anhur
Hyexos
Anhur
Level 43
God Stats
16W - 18L
1,510 SR
Queue Stats
97W - 96L
1,484 Elo+
Solo
Ares
Ares
Kondor159
Ares
Level 69
God Stats
3W - 3L
1,695 SR
Queue Stats
31W - 28L
1,438 Elo+
Solo
Discordia
Discordia
LimonadenLeon
Discordia
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Astorment
Neith
15
2 / 1 / 7
9,548
477
9,831
8,180
3,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
10 / 4 / 12
11,647
582
12,136
17,510
9,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
MajorKratos
Chang'e
17
7 / 3 / 9
10,648
532
10,749
15,229
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Nuric666
Nemesis
15
3 / 3 / 10
9,379
469
7,139
14,408
8,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Taydeniy
Atlas
15
4 / 3 / 11
10,342
517
9,425
19,420
21,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
3 / 6 / 5
9,772
489
13,693
13,960
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
15
2 / 4 / 4
9,472
474
8,584
13,028
7,176
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Hyexos
Anhur
16
2 / 6 / 4
9,481
474
8,309
12,578
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
15
5 / 3 / 6
9,966
498
8,494
16,354
17,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
LimonadenLeon
Discordia
15
2 / 7 / 5
9,563
478
10,712
11,902
3,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
26
Kills
14
14
Deaths
26
49
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
6
5
0.92
W
Neith
Astorment
Neith
2
1
7
5.5
L
Vamana
2
4
4
1
L
Anhur
Hyexos
Anhur
2
6
4
0.67
W
10
4
12
4
L
Ares
5
3
6
2.67
L
Discordia
LimonadenLeon
Discordia
2
7
5
0.64
W
Chang'e
MajorKratos
Chang'e
7
3
9
3.83
W
Nemesis
Nuric666
Nemesis
3
3
10
2.67
W
Atlas
Taydeniy
Atlas
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,280
Damage
49,792
74,747
Taken
67,822
47,404
Mitigated
37,794
32,810
Healing
11,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
13,693
3,800
0
1,028
13,960
4,716
0
3,497
10,219
0
70,381
W
Neith
Astorment
Neith
9,831
3,129
0
2,837
8,180
3,100
2,958
2,673
5,467
0
63,144
L
Vamana
8,584
2,389
0
1,948
13,028
7,176
387
2,194
10,433
0
51,870
L
Anhur
Hyexos
Anhur
8,309
2,350
0
2,988
12,578
4,045
196
4,470
8,108
0
65,838
W
12,136
2,307
0
5,909
17,510
9,058
0
3,533
13,557
0
72,087
L
Ares
8,494
366
0
3,902
16,354
17,901
0
5,124
11,153
27,551
0
L
Discordia
LimonadenLeon
Discordia
10,712
1,504
162
979
11,902
3,956
67
4,889
6,943
58,607
0
W
Chang'e
MajorKratos
Chang'e
10,749
1,085
5,843
8,068
15,229
5,513
1,453
5,472
9,297
63,429
0
W
Nemesis
Nuric666
Nemesis
7,139
2,118
0
5,670
14,408
8,587
1,765
2,302
12,000
0
39,039
W
Atlas
Taydeniy
Atlas
9,425
2,917
0
4,483
19,420
21,146
697
4,378
14,988
31,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,564
Gold Earned
48,254
452
Minions Killed
472
0
Camps Cleared
0
1,834,665
Distance Traveled
1,854,493
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,772
489
99
5
0
431,888
4
W
Neith
9,548
477
109
5
0
349,845
2
L
Vamana
9,472
474
97
5
0
387,242
4
L
Anhur
9,481
474
124
6
0
311,946
4
W
Mulan
11,647
582
126
6
0
370,584
4
L
Ares
9,966
498
30
2
0
370,694
2
L
Discordia
9,563
478
122
6
0
352,723
1
W
Chang'e
10,648
532
100
5
0
380,724
12
W
Nemesis
9,379
469
82
4
0
391,076
2
W
Atlas
10,342
517
35
2
0
342,436
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role