Player Matchup

Fenrir
Fenrir
BackThePACK2794
Fenrir
Level 26
God Stats
5W - 2L
1,542 SR
Queue Stats
47W - 61L
1,513 Elo+
Party 1
Artemis
Artemis
GAYSUS 93
Artemis
Level 125
God Stats
10W - 3L
1,658 SR
Queue Stats
20W - 10L
1,609 Elo+
Party 1
Atlas
Atlas
LargeWrench1086
Atlas
Level 127
God Stats
5W - 5L
1,735 SR
Queue Stats
427W - 408L
1,629 Elo+
Party 1
Ra
Ra
PatrickSwirls
Ra
Level 128
God Stats
24W - 29L
1,615 SR
Queue Stats
118W - 109L
1,585 Elo+
Party 1
Serqet
Serqet
RideMePhatLog69
Serqet
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,749 Elo+
Party 1
Team Averages
Level 84
1,610 SR
1,617 Elo+

VS

Team Averages
Level 75
1,420 SR
1,511 Elo+
Aphrodite
Aphrodite
Chiaki_Gamergirl
Aphrodite
Level 46
God Stats
22W - 19L
1,461 SR
Queue Stats
195W - 212L
1,435 Elo+
Solo
King Arthur
King Arthur
SebastianHat
King Arthur
Level 101
God Stats
1W - 1L
1,367 SR
Queue Stats
129W - 97L
1,647 Elo+
Party 2
Anubis
Anubis
iTz NelsoNz
Anubis
Level 151
God Stats
0W - 7L
1,038 SR
Queue Stats
70W - 90L
1,466 Elo+
Solo
Zeus
Zeus
joao110vinicius
Zeus
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 162L
1,436 Elo+
Solo
Artemis
Artemis
xLeBumbleBee
Artemis
Level 40
God Stats
7W - 2L
1,734 SR
Queue Stats
19W - 13L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 9
10,668
533
8,117
12,804
7,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
GAYSUS 93
Artemis
17
4 / 2 / 10
10,431
522
11,406
9,858
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
9 / 2 / 6
11,144
557
14,151
16,879
16,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
7 / 1 / 8
11,643
582
11,755
11,540
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 3 / 12
10,007
500
8,540
11,427
8,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
12
0 / 4 / 3
7,692
385
4,080
12,627
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
SebastianHat
King Arthur
16
3 / 8 / 3
9,625
481
9,331
18,921
9,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
14
1 / 7 / 0
8,681
434
7,542
16,983
7,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 8 / 1
9,754
488
11,971
11,867
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Artemis
xLeBumbleBee
Artemis
14
2 / 7 / 1
8,783
439
5,707
14,107
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
34
Kills
11
11
Deaths
34
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
3
9
4.5
L
Aphrodite
0
4
3
0.38
W
Artemis
GAYSUS 93
Artemis
4
2
10
4.5
W
9
2
6
6
W
7
1
8
11
W
5
3
12
3.67
L
King Arthur
SebastianHat
King Arthur
3
8
3
0.56
L
Anubis
1
7
0
0.14
L
5
8
1
0.69
L
Artemis
xLeBumbleBee
Artemis
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,969
Damage
38,631
62,508
Taken
74,505
41,211
Mitigated
28,578
14,745
Healing
21,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,117
1,831
0
1,556
12,804
7,465
0
6,155
6,513
0
51,467
L
Aphrodite
4,080
490
2,131
5,404
12,627
3,846
362
3,476
8,613
40,265
0
W
Artemis
GAYSUS 93
Artemis
11,406
6,448
0
2,263
9,858
3,557
679
1,705
8,007
0
86,142
W
14,151
4,374
358
3,792
16,879
16,817
0
6,906
9,509
60,494
0
W
11,755
1,335
905
4,394
11,540
4,643
0
4,575
6,441
96,289
0
W
8,540
881
0
1,477
11,427
8,729
0
3,506
7,619
540
24,042
L
King Arthur
SebastianHat
King Arthur
9,331
1,207
0
4,205
18,921
9,653
0
7,161
11,196
0
67,098
L
Anubis
7,542
490
0
5,412
16,983
7,514
0
5,793
10,709
58,575
0
L
11,971
1,526
0
1,330
11,867
3,781
458
7,112
3,913
46,688
0
L
Artemis
xLeBumbleBee
Artemis
5,707
1,702
259
2,600
14,107
3,784
2,628
848
12,768
0
51,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,893
Gold Earned
44,535
544
Minions Killed
445
0
Camps Cleared
0
1,997,292
Distance Traveled
1,662,911
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,668
533
87
4
0
417,931
2
L
Aphrodite
7,692
385
66
3
0
338,047
7
W
Artemis
10,431
522
132
7
0
361,642
4
W
Atlas
11,144
557
102
5
0
350,900
0
W
Ra
11,643
582
178
9
0
460,474
6
W
Serqet
10,007
500
45
2
0
406,345
3
L
King Arthur
9,625
481
103
5
0
387,829
2
L
Anubis
8,681
434
101
5
0
314,581
1
L
Zeus
9,754
488
85
4
0
293,593
3
L
Artemis
8,783
439
90
5
0
328,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role