Player Matchup

Morgan Le Fay
Morgan Le Fay
FernandoSniper
Morgan Le Fay
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 38L
1,369 Elo+
Solo
Ra
Ra
Goldiva5959
Ra
Level 66
God Stats
2W - 0L
1,688 SR
Queue Stats
68W - 70L
1,505 Elo+
Solo
Ao Kuang
Ao Kuang
ValiantVal
Ao Kuang
Level 81
God Stats
3W - 0L
1,900 SR
Queue Stats
92W - 85L
1,451 Elo+
Solo
Heimdallr
Heimdallr
WooBackB4by
Heimdallr
Level 123
God Stats
5W - 7L
1,670 SR
Queue Stats
98W - 111L
1,416 Elo+
Solo
Shiva
Shiva
萌面超人丨
Shiva
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 90L
1,489 Elo+
Solo
Team Averages
Level 88
1,652 SR
1,446 Elo+

VS

Team Averages
Level 75
1,500 SR
1,429 Elo+
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Bojometx
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
GogiJM
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,257 Elo+
Party 1
Nox
Nox
bojomet
Nox
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 56L
1,445 Elo+
Party 1
Cabrakan
Cabrakan
Пэльмэнь
Cabrakan
Level 93
God Stats
8W - 7L
1,500 SR
Queue Stats
250W - 267L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FernandoSniper
Morgan Le Fay
12
7 / 2 / 1
7,202
655
6,847
6,410
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 0
7,657
696
3,524
7,560
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
ValiantVal
Ao Kuang
8
2 / 1 / 1
5,679
516
1,503
5,941
1,530
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
WooBackB4by
Heimdallr
11
1 / 1 / 1
6,517
592
3,081
6,278
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 2
6,296
572
2,151
9,167
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 1
5,892
536
6,883
4,293
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
0 / 1 / 1
5,459
496
1,548
5,388
2,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
GogiJM
Bellona
11
1 / 2 / 2
6,381
580
3,730
6,164
4,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nox
6
0 / 5 / 1
4,610
419
984
5,004
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 3 / 2
6,638
603
7,241
7,631
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
12
Kills
7
7
Deaths
12
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
1
2.5
L
Ymir
0
1
1
0.5
W
Morgan Le Fay
FernandoSniper
Morgan Le Fay
7
2
1
3.75
L
Bellona
GogiJM
Bellona
1
2
2
1
W
2
3
0
0.67
W
Ao Kuang
ValiantVal
Ao Kuang
2
1
1
2.5
W
Heimdallr
WooBackB4by
Heimdallr
1
1
1
1.5
L
Nox
0
5
1
0.1
L
4
3
2
1.67
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,106
Damage
20,386
35,356
Taken
28,480
13,619
Mitigated
14,588
11,452
Healing
5,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,883
2,864
148
1,313
4,293
1,554
0
142
4,149
0
45,261
L
Ymir
1,548
299
69
1,057
5,388
2,966
0
159
5,229
8,948
0
W
Morgan Le Fay
FernandoSniper
Morgan Le Fay
6,847
687
0
1,416
6,410
1,993
264
3,239
3,171
30,227
0
L
Bellona
GogiJM
Bellona
3,730
676
0
865
6,164
4,419
0
2,869
3,295
0
34,923
W
3,524
183
0
3,700
7,560
2,321
60
2,324
5,236
47,462
0
W
Ao Kuang
ValiantVal
Ao Kuang
1,503
207
0
1,990
5,941
1,530
46
1,763
4,178
19,468
0
W
Heimdallr
WooBackB4by
Heimdallr
3,081
1,026
0
2,009
6,278
1,994
268
1,146
5,132
0
43,883
L
Nox
984
132
56
574
5,004
1,441
0
3,870
701
12,282
0
L
7,241
908
0
1,752
7,631
4,208
0
4,228
3,232
30,977
0
W
2,151
283
234
2,103
9,167
5,781
0
1,301
7,866
0
20,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,351
Gold Earned
28,980
301
Minions Killed
268
0
Camps Cleared
0
981,640
Distance Traveled
1,085,457
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,892
536
93
8
0
228,581
4
L
Ymir
5,459
496
19
2
0
248,386
1
W
Morgan Le Fay
7,202
655
51
5
0
224,492
1
L
Bellona
6,381
580
82
7
0
225,268
1
W
Ra
7,657
696
101
9
0
208,893
2
W
Ao Kuang
5,679
516
28
3
0
116,416
0
W
Heimdallr
6,517
592
78
7
0
208,956
3
L
Nox
4,610
419
27
2
0
165,147
0
L
Cabrakan
6,638
603
47
4
0
218,075
0
W
Shiva
6,296
572
43
4
0
222,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role