Player Matchup

Cerberus
Cerberus
BAJIT
Cerberus
Level 24
God Stats
1W - 1L
1,718 SR
Queue Stats
7W - 12L
1,259 Elo+
Party 1
Skadi
Skadi
ChilloutLotus
Skadi
Level 99
God Stats
13W - 12L
1,593 SR
Queue Stats
115W - 148L
1,456 Elo+
Solo
Ah Puch
Ah Puch
FirstRenDition
Ah Puch
Level 122
God Stats
30W - 37L
1,405 SR
Queue Stats
138W - 124L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
Hyper Mage6862
Sun Wukong
Level 154
God Stats
1W - 1L
1,720 SR
Queue Stats
689W - 722L
1,512 Elo+
Solo
Mercury
Mercury
Ransys
Mercury
Level 49
God Stats
2W - 3L
1,718 SR
Queue Stats
14W - 20L
1,392 Elo+
Party 1
Team Averages
Level 90
1,631 SR
1,416 Elo+

VS

Team Averages
Level 126
1,465 SR
1,485 Elo+
Tiamat
Tiamat
BIGz_DaddyFatSax
Tiamat
Level 147
God Stats
9W - 7L
1,581 SR
Queue Stats
341W - 334L
1,550 Elo+
Solo
Ullr
Ullr
Dylan_2452
Ullr
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 61L
1,531 Elo+
Solo
Mercury
Mercury
LIDERDECO
Mercury
Level 156
God Stats
9W - 8L
1,500 SR
Queue Stats
385W - 407L
1,463 Elo+
Solo
Shiva
Shiva
THEDEFinition
Shiva
Level 126
God Stats
3W - 4L
1,245 SR
Queue Stats
55W - 52L
1,542 Elo+
Solo
Ah Puch
Ah Puch
kanaburi
Ah Puch
Level 103
God Stats
3W - 6L
1,497 SR
Queue Stats
271W - 275L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BAJIT
Cerberus
12
0 / 2 / 2
8,017
401
4,978
13,985
10,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 6 / 0
8,235
412
9,346
11,956
5,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 4 / 2
10,130
507
7,101
10,874
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Hyper Mage6862
Sun Wukong
17
0 / 0 / 1
9,841
492
8,560
10,865
7,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Ransys
Mercury
18
6 / 3 / 2
10,911
546
11,304
14,474
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 4
10,431
522
6,722
11,782
7,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 2
9,585
479
2,893
13,931
4,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
LIDERDECO
Mercury
18
8 / 3 / 5
11,039
552
13,112
15,731
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 0 / 10
10,243
512
9,972
12,833
9,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
kanaburi
Ah Puch
15
0 / 2 / 1
9,281
464
4,537
12,717
5,239
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
15
15
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BAJIT
Cerberus
0
2
2
0.5
W
2
3
4
1.33
L
1
6
0
0.17
W
3
2
2
2
L
2
4
2
0.75
L
Sun Wukong
Hyper Mage6862
Sun Wukong
0
0
1
0.5
W
Mercury
LIDERDECO
Mercury
8
3
5
3.5
L
Mercury
Ransys
Mercury
6
3
2
2.33
W
2
0
10
7
W
Ah Puch
kanaburi
Ah Puch
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,289
Damage
37,236
62,154
Taken
66,994
33,387
Mitigated
32,502
17,565
Healing
24,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BAJIT
Cerberus
4,978
236
0
2,573
13,985
10,123
0
1,930
11,939
22,364
0
W
6,722
1,086
85
4,199
11,782
7,014
15
3,883
7,657
76,140
0
L
9,346
3,878
350
2,611
11,956
5,010
0
563
11,359
0
58,846
W
2,893
1,115
0
5,912
13,931
4,648
1,282
2,227
11,668
0
51,304
L
7,101
222
34
5,422
10,874
4,105
0
2,191
8,465
64,993
0
L
Sun Wukong
Hyper Mage6862
Sun Wukong
8,560
1,488
0
6,075
10,865
7,885
1,624
4,486
6,353
0
71,559
W
Mercury
LIDERDECO
Mercury
13,112
7,122
0
1,429
15,731
6,335
51
3,433
11,439
0
82,617
L
Mercury
Ransys
Mercury
11,304
3,323
0
500
14,474
6,264
0
1,587
12,779
0
90,528
W
9,972
2,007
3,087
3,792
12,833
9,266
0
2,050
10,545
0
34,333
W
Ah Puch
kanaburi
Ah Puch
4,537
220
105
5,892
12,717
5,239
636
0
12,634
58,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,134
Gold Earned
50,579
556
Minions Killed
558
0
Camps Cleared
0
1,836,261
Distance Traveled
1,970,023
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,017
401
40
2
0
364,923
6
W
Tiamat
10,431
522
171
9
0
373,899
4
L
Skadi
8,235
412
87
4
0
332,295
2
W
Ullr
9,585
479
111
6
0
362,811
0
L
Ah Puch
10,130
507
129
6
0
305,850
3
L
Sun Wukong
9,841
492
161
8
0
382,581
5
W
Mercury
11,039
552
121
6
0
441,094
4
L
Mercury
10,911
546
139
7
0
450,612
1
W
Shiva
10,243
512
33
2
0
421,987
6
W
Ah Puch
9,281
464
122
6
0
370,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role