Player Matchup

Ullr
Ullr
Gold II
CISSP
Ullr
Gold II
Level 65
God Stats
12W - 2L
1,769 SR
Queue Stats
74W - 10L
1,841 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 65
1,769 SR
1,841 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 41
1,318 SR
1,200 MMR
Olorun
Olorun
Bronze IV
XxMortal08xX
Olorun
Bronze IV
Level 41
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 4L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
CISSP
Ullr
11
4 / 0 / 0
6,228
1,246
3,562
2,462
884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BellonaAh Muzen CabBastetPoseidonKali

VS

Bans
ArachneLokiHou YiSkadiHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 4 / 0
4,022
804
1,410
4,192
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
CISSP
Ullr
4
0
0
4
L
Olorun
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,562
Damage
1,410
2,462
Taken
4,192
884
Mitigated
1,670
883
Healing
798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
CISSP
Ullr
3,562
1,629
0
883
2,462
884
579
1,500
962
0
26,726
L
Olorun
1,410
404
0
798
4,192
1,670
0
160
4,032
8,802
1,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,228
Gold Earned
4,022
61
Minions Killed
17
5
Camps Cleared
1
109,298
Distance Traveled
51,319
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,228
1,246
61
12
5
109,298
3
L
Olorun
4,022
804
17
3
1
51,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role