Player Matchup

Sun Wukong
Sun Wukong
Achiillee23
Sun Wukong
Level 51
God Stats
3W - 7L
1,369 SR
Queue Stats
118W - 122L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
Bluti1
Ao Kuang
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 71L
1,493 Elo+
Solo
Sol
Sol
Ikaratlas
Sol
Level 160
God Stats
1W - 6L
1,481 SR
Queue Stats
232W - 254L
1,483 Elo+
Solo
Ravana
Ravana
ooMARICAoo
Ravana
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,479 Elo+
Solo
Geb
Geb
xSh1v3a1a2x
Geb
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 123L
1,497 Elo+
Solo
Team Averages
Level 96
1,470 SR
1,490 Elo+

VS

Team Averages
Level 119
1,538 SR
1,473 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KickcatCaramel
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 84L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
Kornel0713
Sun Wukong
Level 112
God Stats
24W - 17L
1,625 SR
Queue Stats
558W - 586L
1,458 Elo+
Solo
Fenrir
Fenrir
busja1991
Fenrir
Level 101
God Stats
3W - 6L
1,565 SR
Queue Stats
221W - 248L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Achiillee23
Sun Wukong
17
2 / 4 / 7
9,543
682
12,358
17,661
24,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Bluti1
Ao Kuang
18
5 / 5 / 4
10,777
770
9,917
18,759
18,944
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
3 / 5 / 3
10,146
725
16,446
14,013
4,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
ooMARICAoo
Ravana
14
1 / 5 / 5
8,644
617
6,633
14,254
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 8 / 5
10,700
764
13,228
21,296
26,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
9 / 2 / 12
11,661
833
15,966
11,373
5,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
 
Mercury
18
5 / 6 / 16
10,650
761
10,988
19,008
17,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 2 / 21
11,452
818
18,590
15,864
18,836
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Kornel0713
Sun Wukong
16
3 / 4 / 16
10,402
743
13,217
13,597
8,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
busja1991
Fenrir
18
5 / 2 / 18
11,420
816
15,800
14,886
7,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
110
16
Kills
27
27
Deaths
16
24
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
2
12
7.5
W
Mercury
 
Mercury
5
6
16
2.17
L
Sun Wukong
Achiillee23
Sun Wukong
2
4
7
1.38
L
Ao Kuang
Bluti1
Ao Kuang
5
5
4
1.4
L
3
5
3
0.9
W
5
2
21
7.75
W
Sun Wukong
Kornel0713
Sun Wukong
3
4
16
2.75
W
Fenrir
busja1991
Fenrir
5
2
18
7
L
Ravana
ooMARICAoo
Ravana
1
5
5
0.7
L
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,582
Damage
74,561
85,983
Taken
74,728
83,649
Mitigated
57,714
29,870
Healing
29,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,966
7,737
4,602
4,794
11,373
5,647
1,676
7,178
4,071
0
37,326
W
Mercury
 
Mercury
10,988
5,676
945
2,385
19,008
17,401
363
10,056
8,375
0
17,459
L
Sun Wukong
Achiillee23
Sun Wukong
12,358
2,047
0
3,135
17,661
24,120
86
2,842
14,520
0
19,032
L
Ao Kuang
Bluti1
Ao Kuang
9,917
3,262
1,452
8,006
18,759
18,944
0
2,780
15,762
20,248
0
L
16,446
3,223
2,046
5,403
14,013
4,901
942
3,023
10,699
37,957
0
W
18,590
361
3,271
3,313
15,864
18,836
639
8,048
7,432
34,679
0
W
Sun Wukong
Kornel0713
Sun Wukong
13,217
2,274
1,752
2,062
13,597
8,419
1,258
6,702
6,625
0
26,249
W
Fenrir
busja1991
Fenrir
15,800
3,917
3,635
2,944
14,886
7,411
849
7,607
7,007
0
23,710
L
Ravana
ooMARICAoo
Ravana
6,633
1,796
1,339
5,525
14,254
9,044
906
3,953
10,106
0
16,340
L
13,228
771
917
2,047
21,296
26,640
308
4,595
16,306
20,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,810
Gold Earned
55,585
130
Minions Killed
144
0
Camps Cleared
0
1,251,778
Distance Traveled
1,432,662
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,661
833
43
3
0
258,380
0
W
Mercury
10,650
761
10
1
0
302,482
1
L
Sun Wukong
9,543
682
12
1
0
275,618
1
L
Ao Kuang
10,777
770
29
2
0
238,148
0
L
Sol
10,146
725
56
4
0
245,150
1
W
Cthulhu
11,452
818
51
4
0
272,211
1
W
Sun Wukong
10,402
743
22
2
0
284,079
2
W
Fenrir
11,420
816
18
1
0
315,510
5
L
Ravana
8,644
617
21
2
0
238,732
0
L
Geb
10,700
764
12
1
0
254,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role