Player Matchup

Ra
Ra
InterNeith
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Kpgzlk
Heimdallr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,285 Elo+
Party 1
Thanatos
Thanatos
Mylco
Thanatos
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 136L
1,627 Elo+
Party 1
Team Averages
Level 57
1,500 SR
1,470 Elo+

VS

Team Averages
Level 52
1,555 SR
1,228 Elo+
Cthulhu
Cthulhu
Bleckabee
Cthulhu
Level 98
God Stats
1W - 5L
1,664 SR
Queue Stats
191W - 208L
1,545 Elo+
Solo
Zeus
Zeus
ClutchnessSE
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,020 Elo+
Party 2
Heimdallr
Heimdallr
Voicelessparrot
Heimdallr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 25L
1,120 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 7
14,368
798
19,085
16,156
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Kpgzlk
Heimdallr
15
1 / 5 / 11
11,500
639
6,845
9,298
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Mylco
Thanatos
19
9 / 7 / 12
14,391
800
22,108
27,724
21,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bleckabee
Cthulhu
19
8 / 5 / 6
13,043
725
18,962
24,781
31,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 10 / 5
13,257
737
14,535
18,007
4,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Voicelessparrot
Heimdallr
18
1 / 7 / 9
12,053
670
10,864
16,107
5,063
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
36
22
Kills
16
16
Deaths
22
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bleckabee
Cthulhu
8
5
6
2.2
L
7
10
5
0.95
W
12
4
7
3.88
W
Heimdallr
Kpgzlk
Heimdallr
1
5
11
1.3
W
Thanatos
Mylco
Thanatos
9
7
12
2.14
L
Heimdallr
Voicelessparrot
Heimdallr
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,038
Damage
44,361
53,178
Taken
58,895
31,353
Mitigated
40,506
22,013
Healing
11,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bleckabee
Cthulhu
18,962
1,171
523
5,160
24,781
31,435
128
8,292
16,489
53,815
0
L
14,535
2,295
442
3,305
18,007
4,008
513
5,769
12,238
51,346
0
W
19,085
1,294
4,794
5,452
16,156
6,469
860
11,935
3,703
74,581
0
W
Heimdallr
Kpgzlk
Heimdallr
6,845
2,898
0
610
9,298
3,568
416
7,059
2,073
0
19,879
W
Thanatos
Mylco
Thanatos
22,108
7,332
0
11,157
27,724
21,316
845
13,428
13,660
0
40,613
L
Heimdallr
Voicelessparrot
Heimdallr
10,864
5,473
0
1,784
16,107
5,063
452
5,392
10,715
0
49,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,259
Gold Earned
38,353
186
Minions Killed
221
5
Camps Cleared
10
1,033,375
Distance Traveled
1,004,870
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,043
725
53
3
1
413,663
5
L
Zeus
13,257
737
74
4
3
267,225
2
W
Ra
14,368
798
116
6
2
320,907
2
W
Heimdallr
11,500
639
47
3
2
304,750
0
W
Thanatos
14,391
800
23
1
1
407,718
3
L
Heimdallr
12,053
670
94
5
6
323,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role