Player Matchup

Tiamat
Tiamat
Anlakiluke
Tiamat
Level 136
God Stats
1W - 2L
1,325 SR
Queue Stats
200W - 221L
1,432 Elo+
Solo
Hachiman
Hachiman
Lancreus
Hachiman
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 122L
1,411 Elo+
Solo
Osiris
Osiris
PandaDoll43
Osiris
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
120W - 114L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
TMSpector
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 115L
1,487 Elo+
Party 1
Ymir
Ymir
toosk11
Ymir
Level 87
God Stats
5W - 3L
1,269 SR
Queue Stats
18W - 9L
1,550 Elo+
Solo
Team Averages
Level 127
1,419 SR
1,478 Elo+

VS

Team Averages
Level 127
1,578 SR
1,505 Elo+
Sol
Sol
Giveme1000gems
Sol
Level 124
God Stats
5W - 10L
1,583 SR
Queue Stats
368W - 376L
1,586 Elo+
Solo
Eset
Eset
LeoniaJi
Eset
Level 124
God Stats
16W - 12L
1,615 SR
Queue Stats
505W - 608L
1,440 Elo+
Party 2
Khepri
Khepri
OpalorDante
Khepri
Level 105
God Stats
6W - 5L
1,690 SR
Queue Stats
178W - 155L
1,506 Elo+
Solo
Charybdis
Charybdis
Verusa
Charybdis
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
139W - 120L
1,552 Elo+
Solo
Loki
Loki
oF TraqZ
Loki
Level 125
God Stats
11W - 13L
1,500 SR
Queue Stats
517W - 619L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Anlakiluke
Tiamat
15
0 / 3 / 0
8,999
450
7,045
10,003
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Lancreus
Hachiman
14
1 / 5 / 1
9,152
458
6,275
11,093
2,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
17
1 / 3 / 3
10,220
511
7,359
17,713
17,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
TMSpector
Hun Batz
17
5 / 3 / 1
10,279
514
8,158
11,009
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
toosk11
Ymir
13
1 / 2 / 2
8,827
441
2,768
16,777
18,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 3
11,142
557
12,152
11,714
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Eset
18
2 / 0 / 7
10,709
535
9,118
8,145
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
15
0 / 1 / 9
9,169
458
4,621
9,517
11,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Verusa
Charybdis
18
5 / 1 / 3
11,320
566
9,693
9,883
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
16
6 / 2 / 9
10,466
523
11,523
13,183
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
8
Kills
16
16
Deaths
8
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Anlakiluke
Tiamat
0
3
0
0
W
3
4
3
1.13
L
Hachiman
Lancreus
Hachiman
1
5
1
0.3
W
Eset
2
0
7
5.5
W
Khepri
0
1
9
4.5
L
Osiris
1
3
3
0.83
L
Hun Batz
TMSpector
Hun Batz
5
3
1
1.83
W
Charybdis
Verusa
Charybdis
5
1
3
6.5
W
Loki
6
2
9
5.25
L
Ymir
toosk11
Ymir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,605
Damage
47,107
66,595
Taken
52,442
47,909
Mitigated
29,094
14,906
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Anlakiluke
Tiamat
7,045
335
0
2,273
10,003
4,896
0
2,667
7,189
66,334
0
W
12,152
4,687
0
2,757
11,714
5,400
553
553
11,161
74,922
7,703
L
Hachiman
Lancreus
Hachiman
6,275
3,029
0
457
11,093
2,455
0
648
10,445
0
65,588
W
Eset
9,118
152
1,600
2,162
8,145
3,598
1,132
3,299
4,846
83,609
0
W
Khepri
4,621
286
574
2,974
9,517
11,336
346
2,133
7,384
28,214
2,560
L
Osiris
7,359
2,054
0
6,985
17,713
17,356
832
8,994
8,715
0
63,731
L
Hun Batz
TMSpector
Hun Batz
8,158
1,551
0
3,405
11,009
4,396
247
2,557
8,372
0
76,447
W
Charybdis
Verusa
Charybdis
9,693
5,342
0
6,632
9,883
3,424
3,058
199
9,684
0
88,729
W
Loki
11,523
2,749
0
380
13,183
5,336
0
3,629
9,554
0
50,631
L
Ymir
toosk11
Ymir
2,768
683
0
1,786
16,777
18,806
0
8,621
7,824
20,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,477
Gold Earned
52,806
545
Minions Killed
608
0
Camps Cleared
0
1,860,719
Distance Traveled
1,895,482
23
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,999
450
140
7
0
382,012
3
W
Sol
11,142
557
153
8
0
326,381
10
L
Hachiman
9,152
458
135
7
0
291,106
0
W
Eset
10,709
535
169
8
0
377,840
10
W
Khepri
9,169
458
43
2
0
375,565
10
L
Osiris
10,220
511
121
6
0
378,331
9
L
Hun Batz
10,279
514
119
6
0
425,086
4
W
Charybdis
11,320
566
165
8
0
377,810
7
W
Loki
10,466
523
78
4
0
437,886
2
L
Ymir
8,827
441
30
2
0
384,184
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role